So I`m trying to reconcile 3e`s free-for-all multiclassing with the 2e
notion that certain classes get regency from certain holdings. With 3e, a
fourth level character (fighter, rogue, cleric, wizard) could get full
regency from all holdings. Actually, if you ignore the restrictions on
paladin multiclassing (and many people do), you could do it at third
level, paladin/rogue/wizard.

I`ve seen suggestions that:
- a regent should pick a `main` class and that`s his effective one for
holding stuff.
- just accept the multiclassing, allow them to get RPs as any class they
have.
- the highest level class is the one that counts.
- probably more I`ve forgotten.

I think the prestige/advanced class mechanic provides a good answer here.
I`m going to use 4 prestige classes that solve the problem for me, and
give a couple of other good features, too. They`re similar to the d20
modern advanced classes in that their prereqs are rather low- many
characters could go into them after first level in a regular class.

Default: All characters gaing full regency from provinces in their realm.
No RP is gained from any other holding the character controls.
Additionally, by default all actions can only be domain actions- realm
actions, affecting multiple holdings, are available only at prestige
levels.

**Lawyer**
-Prereq: Knowledge (law) 3; blooded scion
[knowledge-law is the equivalent of the Law proficiency from the
BR rulebook. Class skill for anyone with general Knowledge as a
class skill.]
-BAB: As rogue
-Good save: Will
-Hit Die: d8
-Class skills: As Aristocrat
-Skill points: 6+Int modifier

Class Features
Level 1: Half Regency from law holdings.
Level 2: Realm Actions. Rule (law holdings), agitate, and contest can be
used as realm actions by the character.
Level 3: Full Regency from law holdings.
Level 4: Free action: Declare War can be used as a free action 1/domain
turn.
Level 5: Regent Privilege.


**Templar**
-Prereq: Knowledge (religion) 3; blooded scion; ability to cast 1st level
divine spells
-BAB: As rogue
-Good save: Will
-Hit Die: d8
-Class skills: As Aristocrat and Cleric
-Skill points: 6+Int modifier

Class Features
Level 1: Half Regency from temple holdings.
Level 2: Realm Actions. Rule (temple holdings), agitate, and contest can
be used as realm actions by the character.
+1 spellcaster level (of original class).
Realm spells can be cast at the character`s spellcaster level.
Level 3: Full Regency from temple holdings.
Level 4: Free action: Agitate can be used as a free action 1/domain turn.
+1 spellcaster level.
Level 5: Regent Privilege.
+1 spellcaster level.


**Guilder**
-Prereq: Appraise 3; blooded scion
-BAB: As rogue
-Good save: Will
-Hit Die: d8
-Class skills: As Aristocrat
-Skill points: 6+Int modifier

Class Features
Level 1: Half Regency from guild holdings.
Level 2: Realm Actions. Rule (guild holdings), agitate, contest, and
espionage can be used as realm actions by the character.
Level 3: Full Regency from guild holdings.
Level 4: Free action: Espionage can be used as a free action 1/domain turn.
Level 5: Regent Privilege.

**Sourceror**
-Prereq: Knowledge (arcana) 3; blooded scion; ability to cast 1st level
arcane spells
-BAB: As wizard
-Good save: Will
-Hit Die: d6
-Class skills: As Aristocrat and Wizard
-Skill points: 6+Int modifier.

Class Features
Level 1: Half Regency from source holdings.
Level 2: Realm Actions. Rule (source holdings) can be used as realm
actions by the character.
+1 spellcaster level (of original class).
Realm spells can be cast at the character`s spellcaster level.
Level 3: Full Regency from source holdings.
Level 4: Free action: Scry can be used as a free action 1/domain turn,
targetting any province where the regent controls a source.
+1 spellcaster level.
Level 5: Regent Privilege.
+1 spellcaster level.

**Notes**
The regent privilege gained at level 5 for these classes is one of the
privileges some genius came up with for pbem games. I`ve seen them
several places, but an example list can be found at
http://sdpbem.wz.cz/joining.html (hi Anakin). To these I would add:

Merchant Prince (guilder): the character gains RPs from trade routes, as
the thief did in the original rules. In addition, Trade Route as a realm
action becomes available.

By basing these only on a couple of low requirements, it makes the class
available to pretty much anyone that`s willing to work for it. But to get
full RPs for all holdings, rather than at 3rd level (worst case scenario),
it would take a level of cleric, a level of wizard, and three levels of
each class, total character level 14, and he`d be pretty ineffective.

A spellcasting character who goes all the way in one of these loses two
levels of spellcasting, but gains realm spells, RP, a free action, and a
regent privilege.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu

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