[top]EXPERT

Hit Die: d6.

[top]Class Skills

The expert can choose any ten skills to be class skills.
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
Table: The Expert
NPC LevelBase Attack BonusFort SaveRef SaveWill Save
1st+0+0+0+2
2nd+1+0+0+3
3rd+2+1+1+3
4th+3+1+1+4
5th+3+1+1+4
6th+4+2+2+5
7th+5+2+2+5
8th+6/+1+2+2+6
9th+6/+1+3+3+6
10th+7/+2+3+3+7
11th+8/+3+3+3+7
12th+9/+4+4+4+8
13th+9/+4+4+4+8
14th+10/+5+4+4+9
15th+11/+6/+1+5+5+9
16th+12/+7/+2+5+5+10
17th+12/+7/+2+5+5+10
18th+13/+8/+3+6+6+11
19th+14/+9/+4+6+6+11
20th+15/+10/+5+6+6+12

[top]Class Features

The following is a class feature of the expert NPC class.
Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields.

System Reference Document -> Character Classes (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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