> -----Original Message-----
> From: Birthright Roleplaying Game Discussion
> [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM]On Behalf Of Ryan B. Caveney

> Obvious
>
> Avani Fire
> Cuiraecen Lightning
> Kriesha Cold
> Laerme Fire
>
> Unclear
>
> Belinik Acid
> Eloele Acid (Poison?)
> Erik Sonic
> Haelyn Lightning
> Nesirie Sonic
> Ruornil Force (like Magic Missile)
> Sera Sonic

If you wanted to go with Impact as a type of damage (deals subdual damage),
that might make sense for both Erik and Nesirie, given their respect for
life. Water is also semi-associated with impact (I seem to remember a
"Waterball" spell somewhere) but this is kind of weak.

> Nesire gets sonic by process of elimination. Water is typically assigned
> ice or acid as attack elements, but those are the ones most closely
> associated with Azrai and his champions who destroyed her people. She`s
> clearly not fire or lightning, so that leaves sonic. Having arrived at
> that conclusion, I have a more direct justification as well: Nesirie is
> most closely associated with grief, so it is appropriate that her attack
> form should be that of a keening wail.

I find that a bit of a stretch, but I agree that both cold and acid are
problematic for Nesirie. Neither seem to really fit her personality. If I
were to get really creative, I might suggest some sort of emotional attack
("Melancholyball?") but that starts fiddling with the boundaries between
invocation and enchantment. Probably best to leave that alone.

> Ruornil I assigned pure magical force, as found in spells like Magic
> Missile. This makes his attack spells the most powerful (there are no
> Resist/Endure/Protection spells against this "element"), but since he is
> really a wizard and wizards in general are better at destructive spells
> than priests, that is acceptable to me. I picked pure force because it`s
> exactly what I think Vorynn`s attack element should have been, and it ties
> in perfectly with Ruornil having the most direct connection to mebhaighl
> of any of the gods: his attack should be the "rawest" form of magical
> energy available/imaginable.

Makes sense to me.

> Sera gets sonic because Mark suggested it. =)

Ah, the power I wield!

I agreed because she
> doesn`t really seem to fit any of the others, and sound could go with bad
> luck (pianos dropping on you from a great height, as in the cartoon
> cliche). Also, as mentioned for Erik, it could be seen as doing the least
> collateral propery damage, and it is important to her to protect wealth.

I thought sound because it is the opposite of silence, which is related to
stillness, which is the opposite of motion. It seemed the type of damage
that was most directly movement-related.

> While we`re at it, let`s do the old gods, too:
>
> Obvious
>
> Anduiras Lightning
> Basaia Fire
>
> Unclear
> Azrai Acid / Unholy
> Brenna ???
> Masela Cold
> Reynir Sonic / Impact
> Vorynn Force / Holy
>
<snip>
> Masela gets ice because it is standard for water, and there doesn`t seem
> to be anything better, but I`m not really very excited by it, either.

Actually, I`ve always liked the acid/water pairing better than the
cold/water pairing, so my tendency would be to give acid to Masela. That
would give cold to Azrai, which is not great given his association with
snakes, but at least corresponds with darkness (night, caves, Shadow World)
and is the force least associated with life-giving and useful properties
(except maybe lightning, but that`s already assigned). We`re left with sonic
for Brenna, and impact for Reynir.

Neither version is without difficulties. I suppose if you didn`t want to go
with force for Vorynn it might make most sense to give him cold, since
altitude is associated with cold, and Vorynn is associated with the moon,
which hangs up there in the sky...

Mark V.

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