Hello,

I think I posted this idea some time ago in this list. It was in draft state, so now goes the full idea (with some playtest): this system is for taking out regency from character classes, and instead, giving it to a new thing called "Regency Marks".

When a player creates a regent, he starts with 30 Regent Design Points. He can use these points to buy his bloodline (so you don´t roll it anymore (this is from my game: my players don´t like rolling bloodline strength)) and regency marks. Regency marks determine where do you collect regeny from, and modify some other things (like the cost of levels when you design a realm, some actions,...). If you like to roll bloodlines, give your players 20 Regent Design Points instead of 30 (the system asumes that a normal character will have a bloodline strength of 20).

If you don´t like to design your realms using the rules in the rulebook, give all major "basic marks" 2/3 level income instead of 1/2. Extra marks are probably a little harder to change.

The basic cost when you design a realm is the one stated in the rulebook except:

- 1 level of everything (except fortification) costs 3 Domain Design Points (unless you have a mark for it).
- 1 trade route = 3 Domain Design Points (same as above).
- 1 Domain Design Point = 5 GB in armies = 5 GB in treasury (same again)

An example: Barlak the fighter decides he will play a Maximus (Gladiator) type of guy. He buys "Military Mark, Major", "Warlord, Mark, Major", "Law Mark, Major" and "Popular Mark, Minor". He has used up 5+3+5+1 = 14 points. He decides Barlak comes from an important line of scions, using his other 16 points to get a bloodline strength of 32.

He earns regency from his military units (their maintenance in gb is his income in rp), from his law (1/2 level of law in rp), for being highly popular (1 rp for every province in high loyalty) and extra points when he is in war (+20% RP). He also sees that he can declare war as a free action once per turn (more than enough for him).

Seing that, he decides he is not going to have many holdings: he will be probably a lieutenant for another character (he can be a perfect frontier general, asuming the protection of border provinces). We let Barlak with building his kindom...

Well, I´ll post the marks now. Caution: the post is quite long. Comments would be highly appreciated.

/********** SPECIAL MARKS **********/

/******* Bloodline Strength ********/
The power of your bloodline.

1 Regent Design Point = +2 Bloodline Strength

/******* Domain Mark *******/
Your family has the nack to develop the true potential of a domain.

1 Regent Design Point = +3 Domain Design Points

/*********** BASIC MARKS **********/

/************ Land Mark ***********/
Having lands is related to your personal power. Your regency increases with the size of your kingdom.

Tainted (Cost 1 Point)
2 Domain Design Points = 1 Population Level
Regency Income = Population Level / 4 (rounded down)

Minor (Cost 3 Points)
2 Domain Design Points = 1 Population Level
Regency Income = Population Level / 3 (rounded up)

Major (Cost 6 Points)
1 Domain Design Point = 1 Population Level
Regency Income = Population Level / 2 (rounded up)

Great (Cost 10 Points)
1 Domain Design Point = 1 Population Level
Regency Income = Population Level

/************ Law Mark ************/
Your blood reacts to law. Wielding the power of ordering other people lives gives you strength and ability to help your cause further.

Tainted (Cost 1 Point)
2 Domain Design Points = 1 Law Level
Regency Income = Law Level / 4 (rounded down)

Minor (Cost 2 Points)
2 Domain Design Points = 1 Law Level
Regency Income = Law Level / 3 (rounded up)

Major (Cost 5 Points)
1 Domain Design Point = 1 Law Level
Regency Income = Law Level / 2 (rounded up)

Great (Cost 7 Points)
1 Domain Design Point = 1 Law Level
Regency Income = Law Level

/************ Guild Mark ***********/
Comerce, trading, resources,... Your regency relates to them as they relate to the welfare and prosperity of a province.

Tainted (Cost 1 Point)
2 Domain Design Points = 1 Guild Level
Regency Income = Guild Level / 4 (rounded down)

Minor (Cost 2 Points)
2 Domain Design Points = 1 Guild Level
Regency Income = Guild Level / 3 (rounded up)

Major (Cost 5 Points)
1 Domain Design Point = 1 Guild Level
Regency Income = Guild Level / 2 (rounded up)

Great (Cost 7 Points)
1 Domain Design Point = 1 Guild Level
Regency Income = Guild Level

/*********** Temple Mark ***********/
Having the faith of other people centered in you, acting as a nexus between it and your god makes your regency stronger. When they believe in him, they believe in you.

Tainted (Cost 1 Point)
2 Domain Design Points = 1 Temple Level
Regency Income = Temple Level / 4 (rounded down)

Minor (Cost 2 Points)
2 Domain Design Points = 1 Temple Level
Regency Income = Temple Level / 3 (rounded up)

Major (Cost 5 Points)
1 Domain Design Point = 1 Temple Level
Regency Income = Temple Level / 2 (rounded up)

Great (Cost 7 Points)
1 Domain Design Point = 1 Temple Level
Regency Income = Temple Level

/*********** Source Mark ***********/
The ancient power of magic is related to bloodline. But in your case, it´s nearly united: they wax and wane together.

Tainted (Cost 1 Point)
2 Domain Design Points = 1 Source Level
Regency Income = Source Level / 4 (rounded down)

Minor (Cost 2 Points)
2 Domain Design Point = 1 Source Level
Regency Income = Source Level / 3 (rounded up)

Major (Cost 5 Points)
1 Domain Design Points = 1 Source Level
Regency Income = Source Level / 2 (rounded up)

Great (Cost 7 Points)
1 Domain Design Point = 1 Source Level
Regency Income = Source Level


/*********** EXTRA MARKS **********/

/********** Warlord Mark **********/
The clash of steel, the cries of battle, men rallying their banners and entering the fight. That´s what gives you power.

Minor (Cost 1 Point)
+10% Regency during wars

Major (Cost 3 Points)
Declare War as a free action once per turn
+20% Regency during wars

/********* Sorcerer Mark **********/
You bear the mark of a true wizard, and you can cast spells easily and in a more effective way than other spellcasters.

Minor (Cost 1 Point)
Arcane Realm Spells cost -10% regency

Major (Cost 3 Points)
Cast Arcane Realm Spell as a free action once per turn
Arcane Realm Spells cost -20% regency

/********** Saint Mark ************/
Miracles and other wonders showing the power of your god come easily from you.

Minor (Cost 1 Point)
Divine Realm Spells cost -10% regency

Major (Cost 3 Points)
Cast Divine Realm Spell as a free action once per turn
Divine Realm Spells cost -20% regency

/********** Militar Mark **********/
Soldiers, units, armies... The bigger their number, the better for you. Your endless legions provide you military and political might.

Minor (Cost 2 Points)
1 Domain Design Point = 7 GB in Armies
Gain RP = 1/2 Army GB maintenance

Major (cost 5 Points)
1 Domain Design Point = 10 GB in Armies
Gain RP = Army GB maintenance

/********* Popular Mark **********/
Love from your people. Being admired, being a model for the children of your peasants and nobles helps you to be even better for them.

Minor (Cost 1 Point)
Each province in high loyalty gives you 1 RP

Major (Cost 3 Points)
Each province in average loyalty gives you 1 RP
Each province in high loyalty gives you 2 RP
Agitate as a free action once per turn

/********** Trader Mark **********/
Money changing from someone hands to another ones, the flow of resources between different parts of the world,... Trading is good for your guilds, for your country,... and for you.

Minor (Cost 1 Point)
2 Domain Design Points = 1 Trade Route
Gain RP = 1/2 Trade Route income

Major (Cost 3 Points)
1 Domain Design Point = 1 Trade Route
Gain RP = Trade Route income

/********** Economy Mark *********/
You can never save enough money!

Minor (Cost 1 Point)
1 Domain Design Point = 7 GB
Gain RP = 10% of saved GB

Major (Cost 3 Points)
1 Domain Design Point = 10 GB
Gain RP = 20% of saved GB

Hope you enjoyed it! Sorry for the long post. Greetings,

Vicente

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