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05-14-2004, 03:50 AM #21
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On Wed, 12 May 2004, Gary wrote:
> Something about the inorganic, mathematical nature of a grid, however,
> turns me off. In a perfect world there`d be something that had the
> functionality of a grid with the more naturalistic method of more
> irregular borders.
There`s no reason you can`t have both: that`s what using many small hexes
is for. A hex three miles in diameter has an area of about 7.8 square
miles; you can fit 128 to 192 of these in a "typical" rulebook province of
1000 to 1500 square miles. With that many little bits to arrange, it`s
perfectly possible to represent even weird shapes like Bhaine in Taeghas
tolerably well; the only drawback is that it`s a rather time-consuming
task. Ideally, all one really has to do is photo-enlarge sections of the
map enough that you can just lay over them one of the clear plastic sheets
printed with a small hex grid which were distributed in several of the
other 2e boxed sets. If I were running an active campaign, I`d be headed
to Kinko`s right now to do just this.
> Back in the early D&D days we used to map out the domains ruled by PCs
> using 1 mile hexes inside larger, 30 mile hexes.
The Companion Set used squares inside of the hex, as I recall (or at
least, modules like CM2 did), but yes. =) A BR province is about one and
a half 30-mile hexes, such as may be found on the 1983 Greyhawk map.
> That was a big of a leap in scale, but I`m thinking that something
> like that would work, and would allow for a scaling effect of a domain
> from the local, manse level to whatever level one wanted.
Those rules were designed for minor nobles who only ruled one or two
provinces; beyond that, they grew too unwieldy. The thing which first
drew me to Birthright was the larger scale of domains it made practical;
perhaps all one really needs to describe the low-level structure of
province and guild holdings is a translation table to the "old way"....
Ryan Caveney
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