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Thread: Rulers and Styles of Play
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02-20-2007, 05:59 AM #8
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Originally Posted by cyrano24100
When I was DMing, I found events a good way to keep players occupied, have them work for their alignments etc. Usually they weren't random, but consequences of actions. Ie if the player had a rebellious province, it would not be difficult for a Great Captain figure to emerge or if the player decided that his benevolent temple would launch a Jihad, perhaps a Heressy would spring up. I used events to reward consistency and sticking to alignment (whatever alignment the player had chosen) and "punish" the opposite.
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