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Thread: Domain/Realm/Free actions
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01-03-2003, 09:26 PM #1
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Times for performing actions are either a domain round, or free. This can
be interpeted as allowing infinite free actions in a domain turn. A
solution I`ve seen is to limit free actions to the character`s level.
A solution I like better is to clock actions in terms of days. A Cerilian
month is 32 days, so 96 days are available each turn to operate in.
When listing an action in days, it doesn`t mean you spend a solid 8 or 12
hours working on it, x days in a row, and it`s done. A Decree that takes
a day would probably be drafted in an evening after dinner with a couple
of close advisors, reviewed a couple of days later during the Duke`s Court
for public comment, copies sent out to vassals thereafter, they`d have a
chance to stop by in a week or so and note their concerns, then it gets
sent to the clerk for proper writing up, and finally is read aloud by the
Duke`s herald from the steps of the manor while the Duke looks on in
approval, maybe a month after he originally conceived the idea. Total
time expended, maybe a day of effort.
Domain actions take three weeks (24 days on Cerilia).
Realm actions take a full month (32 days).
`Free` actions take a day, in general.
Character actions like travel or adventuring can be clocked in terms of
days out of the court, and may or may not interfere with getting in a full
3 domain actions in a season.
I might make a change such as having declare war be 1 day, move troops 1
day per war move per army group, unless the regent is leading the troops,
in which case each war move takes 8 days. Have to think about that one.
A lieutenant adds 3 weeks to the regent`s total. Adding more lieutenants
doesn`t give `more time` because at that point the regent is eating into
his own work time checking on numerous lackeys each day, and there`s no
net gain.
Other possibilities:
-Collecting taxes takes a week, or perhaps a day/holding.
-Running a trade route(s) takes time, a day/route maybe.
-Realm spells could take 24 days to cast, unless your holding is higher
than the required level, then casting time is less. Alchemy requires a
source (1); Cast it from a source (5) and you can grind it out in 5 days.
That could be abusable, hmm.
-Priests might lose 4 days/month, 12 total, because of responsibilities on
weekly holy days, but their free agitate is included in those days.
-Build or Fortify could take a day per GB you spend that turn.
-Mustering EACH unit takes a day, not 1 day/whole muster.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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