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  1. #1
    George Koch
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    Monuments

    > >On Mon, 13 Apr 1998 12:03:08 -0500 "George Koch"
    > >writes:

    > >>Then we attacked the time line for building the college.. We started
    > >>with the basic # of
    > >>gb per domain turn... but he wanted to be able to use certain mage
    > >>spells to speed the
    > >>construction time...

    Regrettably some very heavy snipping here.. (see below)
    > beasts are not part of some "dark pact", etc. Of course the DM should also
    > think about how the local Guilds will feel about this. A Monument is a
    > major project and represents years of employment for its members. If magic
    > spells, or items, are used they cut into the possible work available to the
    > craftsmen, and this will not make them happy (kind of like the fear of
    > Human laborers being replaced by machines in our own world). If a DM likes,
    > the additional RP cost could be said to have been spent in placating the
    > Guilds. Of course I for one would force the PC to role-play his way through
    > this little problem, reminding him/her that the Guilds should be taken very
    > seriously.

    > Sepsis, rtifft@usa.net

    It is responses like this, that make me so glad that I am involved with this group!
    I felt guilty snipping it up...
    Sepsis, you bring up some excellent points.. I trying to recall the actual spells that
    were used.. (I'm getting old I guess).. The player that used them reads this group.

    TALOS!!! What spells did you use???!!!!???

    In anycase, I'll keep your above thoughts in mind when we go through this again.. I
    particularly like your comments concerning the guilds... Thank you for the thorough
    response.. QSilver

  2. #2

    Monuments

    At 11:45 AM 4/15/98 -0500, Shade(lordshade@geocities.com)wrote:
    >
    >Wait - the monuments you submitted to the netbook look just like the wonders
    >from Civilizations II. You might be able to adapt some of the regular
    >buildings
    >too.
    >

    The only problem with that is no feedback on how they function in a BR
    game. I'm less interested in just converting stats, and more interested in
    how they affected a BR game. This is aside from the fact that I really used
    the "actual" ancient wonders of our world to form the base list. Although I
    will give Civ2 another look over. So again I ask for any Monuments that
    people have made with this rule, and are using in their game. Thanks.


    Sepsis, rtifft@usa.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook - http://www.geocities.com/Area51/Vault/6396/birth.html

  3. #3
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    Monuments

    >BTW, I'm interested in hearing about any other Monuments that have been
    >created with this rule (their cost, effects, role-playing repercussions,
    >etc.). I'm always looking for new ideas and this List is the best source
    >for them.

    Wait - the monuments you submitted to the netbook look just like the wonders
    from Civilizations II. You might be able to adapt some of the regular
    buildings
    too.

    >
    >Sepsis, rtifft@usa.net
    >
    >"War is a matter of vital importance to the State;
    > the province of life or death;
    > the road to survival or ruin.
    > It is mandatory that it be thoroughly studied."
    > -Sun Tzu,(The Art of War)-
    >
    >BR Netbook - http://www.geocities.com/Area51/Vault/6396/birth.html
    >
    >************************************************** *************************
    >>'unsubscribe birthright' as the body of the message.
    >

  4. #4
    George Koch
    Guest

    Monuments

    > The only problem with that is no feedback on how they function in a BR
    > game. I'm less interested in just converting stats, and more interested in
    > how they affected a BR game. This is aside from the fact that I really used
    > the "actual" ancient wonders of our world to form the base list. Although I
    > will give Civ2 another look over. So again I ask for any Monuments that
    > people have made with this rule, and are using in their game. Thanks.

    Ok I've got 2 in my campaign so far..
    One, as I mentioned before, is the Mage's college. It's set-up in the Lost Realm and is
    the heart of the country.. The player is a Mage-Scholar that isn't really interested in
    ruling & politics... He just wants to be left alone with his books.. He never is!
    The college gives him better changes to learn spells (chance to learn roll), find new
    spells both realm & nonrealm...
    The other one is a Bard college which pretty much meets the description of the elven bard
    colleges under bard in the BirthRight rulebook.... There is a slight Diplomatic benefit..

    Both of this monuments.. were created for the atmosphere of that realm.. not for the
    gain of particular benefits.... They have had a big affect on our campaign because most
    of our adventuring sessions begin with everyone gathering at one or the other...

  5. #5
    bloebick@juno.com (Benja
    Guest

    Monuments

    On Tue, 14 Apr 1998 16:00:12 -0400 Sepsis writes:


    >BTW, I'm interested in hearing about any other Monuments that have
    >been
    >created with this rule (their cost, effects, role-playing
    >repercussions,
    >etc.). I'm always looking for new ideas and this List is the best
    >source
    >for them.
    >
    >
    >Sepsis, rtifft@usa.net

    I've taken a lot of the monuments from the netbook and added couple
    others for my PBEM. I've even altered the effects of some monuments to
    better reflect their structure. They can be found on my PBEM webpages
    for Vosgaard at www.geocities.com/TimesSquare/Realm/2329/vosgaard.htm

    Benjamin

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  6. #6
    Michael Hamilton
    Guest

    Monuments

    >Date: Wed, 15 Apr 1998 12:11:34 -0400
    >To: birthright@MPGN.COM
    >From: Sepsis
    >Subject: Re: [BIRTHRIGHT] - Monuments
    >Reply-To: birthright@MPGN.COM
    >
    >At 11:45 AM 4/15/98 -0500, Shade(lordshade@geocities.com)wrote:
    >>
    >>Wait - the monuments you submitted to the netbook look just like the
    wonders
    >>from Civilizations II. You might be able to adapt some of the regular
    >>buildings
    >>too.
    >>
    >
    >The only problem with that is no feedback on how they function in a BR
    >game. I'm less interested in just converting stats, and more interested
    in
    >how they affected a BR game. This is aside from the fact that I really
    used
    >the "actual" ancient wonders of our world to form the base list.
    Although I
    >will give Civ2 another look over. So again I ask for any Monuments that
    >people have made with this rule, and are using in their game. Thanks.
    >
    >
    >Sepsis, rtifft@usa.net
    >
    >"War is a matter of vital importance to the State;
    > the province of life or death;
    > the road to survival or ruin.
    > It is mandatory that it be thoroughly studied."
    > -Sun Tzu,(The Art of War)-
    >
    >BR Netbook - http://www.geocities.com/Area51/Vault/6396/birth.html
    >
    >************************************************** *************************
    Greetings all, me and my birthright gang have been using the monuments
    rules for about 6 domain turns now, and my militarist paladin has
    started construction on a naval academy with the following stats:

    Naval Academy:
    A military training compound designed to rear soldiers trained in naval
    combat.
    Result: At level 5, this province can muster marines in the same manner
    as brecht provinces. At level 10, elite marines can be mustered, which
    have a +1 to all attack and defense.
    Cost: 5 GB/level
    Upkeep: 1 GB/turn for every 5 levels. Only 1 academy over level 5 is
    allowed per domain turn.

    I really like the monument rules, and I plain to start using the modifiy
    units domain action as soon as I get a domain action free.
    Hope this is what kinda input you were looking for. Laters all.




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  7. #7
    Site Moderator Sorontar's Avatar
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    Monuments

    Breadcrumb2|Main Page|House Rules
    Band-red|House Rules: Monuments

    [top]Building Monuments

    [top]Planning

    Like a Holding, Monuments may be built up to the current Province level, but a Monument must have its level set when it is first planned. A Regent can not rule up a Monument once it is finished, and the Province (or possibly the entire country) does not gain any bonus from the Monument until it is completed.
    When a Regent decides to build a Monument he must work with the DM in picking its form (tomb, lighthouse, library, temple, etc.), and what its effect will be (doubled Trade Routes, increased Loyalty, improved Diplomacy, improved Units, etc.). Once that is done, the level is determined by the DM.
    The level should be equivalent to the effect the Monument is going to have (DM's discretion). The Player then picks an appropriate Province that he/she has a level 1 or better Holding in. *Note:* It also costs the Regent a Build Action to start the Planning and Construction of a Monument. For each level of the Monument it takes 1 DT to plan, hire the workers (or gather slaves), gather the resources, etc. The planning Regent must spend 1 RP per level of the Monument, and 1 GB per level of the Monument until the Planning Phase is complete.
    For example, a Regent wants to make a gigantic fountain made of silver dedicated to the goddess Nesirie. With it the Priest Regent wants to gain a free Realm Spell Action every other domain turn. The DM decides this Monument will have to be level 5. The Player agrees and picks a level 6 province to build it in. For the first 5 DTs the Regent must "Plan" and this costs him/her 5 RPs and 5 GBs per DT (coming to a total of 25 RPs and 25 GBs). Once the Planning Phase is completed the actual construction can begin.

    [top]Construction

    Construction of a Monument is very time consuming (and can eat up quite a bit of gold too). While a Monument doesn't become effective until it is completed it is still built in levels. Each level takes as many DTs to build as the Monument's eventual final level. And each DT the Regent must pay out RPs and GBs equal to its final level. Using the above example, it would take 5 DTs to construct each level of the Monument until it was finished. For a total of 25 DTs (or 6.25 years). Each DT would cost the Regent 5 RPs, and 5 GBs. For a grand total of 125 RPs and 125 GBs.
    Alternate: Kind DM's who have several different grades of monument may allow lesser effects as lower levels are completed, and allow expansion - so the palace can become the imperial center and the like.
    Don't let the numbers stun you. A Monument's level is directly related to its effect. The same Monument described above could have been made faster, and cheaper if the Regent had lessened its effect (because the DM would have given it a lower level). Of course some Monuments would still be costly and take a long time to build if the actual Monument was a complicated structure (like the Hanging Gardens). Again this is up to the DM.

    [top]Maintenance

    After completion a Monument requires 1 GB per DT to maintain it. At the end of any DT that the Monument is not maintained the DM should roll 1d10 if the DM rolls over the Monuments level it degrades a level (losing any bonus it gave). For each consecutive DT that it is not maintained a +1 should be added to the die roll (+1 after 2 DTs, +2 after 3 DTs, etc.) If a Monument reaches 0 it becomes ruins. Until then it can be repaired by paying GBs and RPs equal to its normal level every DT until it reaches its maximum again. A Monument can be repaired 1 level per DT. Others can also Contest a Monument just like a Holding. After 2 successful Contests a Monument is reduced to ruins. Once made into Ruins the entire Construction Phase must be repeated in order to regain the Monument.

    [top]Sample Monuments

    Colossal Statue - A gigantic statue of some great historical figure is erected just outside the main entrance to a Province's major city. The Monument doubles the number of Trade Routes the Province can support. Level 5
    Alternative: Adds 1 sea trade route to the province only - Level 3.
    Great College - A massive place of learning and repository of knowledge from all over Cerilia. The College grants a free Research Action every DT, and gives +5 to all Espionage Actions. Level 10
    Great Wall - This huge fortification must be built in a province that borders an "enemy" nation. All friendly Units in the Province get their Defense strength doubled. Level 8
    Alternative: Adds 1 to defense, +5 DC to raid action: Level 4
    Hanging Gardens - This is a tiered building that has large flowering gardens growing on each level. The gardens are kept alive through a complex series of aqueducts and waterwheels. The loyalty of the Province this Monument is in becomes High and can not be lowered by Agitation. Level 6
    Alternate: Bonus of 5 to attempts to raise morale: Level 3
    Great Workshop - This is an enclave designed for inventors, craftsmen, and artisans. The Build cost for anything in the Regent's country is reduced by 25%. Level 5
    Great Lighthouse - This is a massive tower built in a Province that borders an ocean. At its top a roaring bonfire (magical light) is maintained with its light reflected out into the sea by a large mirror. All ships traveling *to* the province gain a +1 to their Move, and all over water Trade Routes connected to the province earn 50% more GBs per DT. Level 4
    Oracle - This structure houses an order of Monks, Priests, or Mages who spend their time in divinatory pursuits. A mage regent building this monument can cast 1 free Scry Realm Spell per DT. Level 5
    Grand Tomb - This is a large burial structure either for the Regent or some great figure from history. This Monument grants +10 to all Agitate Actions the Regent makes. Level 7
    Great Shipyard - these glorious yards allow construction of vessels two levels higher than is normal of the province. I.e. a L4 province can build ships normally only possible to build in a L6 province. Level 2
    Great Theatre - This is an entertainment mecca. Bards and troupes of actors perform nightly here, putting on some of the grandest shows in Cerilia. The province that this monument is built in can not be made Rebellious. Level 4
    War Academy - A military training ground designed to rear officers and specialized soldiers, using battle tactics from all over Cerilia. All Units made in this Provence gain a +1 to their Attack, and +1 to their Defense. Level 6
    Grand Cathedral - This large holy edifice is a center of worship for an entire religion. It can be a church, or some other huge symbolic construction. This monument grants priest regents 1 free Realm Spell every other DT. Level 5
    Alternate: All domain spells cast in the province have the RP cost reduced by 25% to a maximum of -5 RP. Level: 1
    Labyrinth - A sinister underground maze used to train Spies and Assassins. Once built this notorious structure will make many nervous about their dealings with its master. This monument grants +10 to all Espionage Actions. Level 7
    Halls of Justice - This Monument is a huge court, and university of law. "Enemies" suffer a -10% penalty to any attempt to agitate down a province that has a law holding controlled by the Regent owning this Monument. Level 7
    Game MechanicsFan Based House Rules


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