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  1. #51
    Senior Member Trithemius's Avatar
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    eed of change. I have really like the ArM

    > system, and with some adjustments (don`t want Hermeticism in

    > Cerilia) will probably use it as the magic system of my next campaign.



    I think RL "hermetica" is better than Ars Magica "hermetica" w.r.t BR.

    That being said, I don`t mind the Arts as they are, I just don`t find

    that things like Parma Magica and the Houses work well.



    > D&D seems to be best suited to fighters and rogues. I am

    > satisfied with combat (taking my homebrew into account). Its

    > magic that vexes.



    I`m not wild about combat myself ;)

    I think Ars Magica does it okay anyways.



    --

    John Machin

    (trithemius@paradise.net.nz)

    -----------------------------------

    "Nothing is more beautiful than to know the All."

    Athanasius Kircher, Ars Magna Sciendi.
    John 'Trithemius' Machin
    The Other John From Dunedin (now in Canberra)
    "Power performs the Miracle." - Johannes Trithemius

  2. #52
    Site Moderator Ariadne's Avatar
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    Originally posted by The Green Knight@Jul 28 2003, 10:07 AM
    Clerics and paladins register as strongly evil. The evil courtier might register as slightly evil, but what the hell does that mean?
    Well, in 3.5 Edition clerics and paladins have a stong alignment aura, right, but this aura is related to the deity, not him.

    A LE cleric of Healin would still radiate a LG aura, I fear (confusing, but normally clerics can only be a step from their deity anyway). The only exeption is, if the deity is neutral, then all non-neutral clerics radiate their alignment as an aura...

    So IMO the LE Patriarch wouldn't be detected by the paladin.
    May Khirdai always bless your sword and his lightning struck your enemies!

  3. #53
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    John Machin wrote:



    > Or get rid of alignments! >:D



    Well, yes, precisely! That is, I still use the alignment notation as one

    part of a shorthand roleplaying description of NPC personalities, very

    possibly with a reputation vs. reality slant (e.g., everybody *thinks*

    this guy is LG, but he`s really NE at heart, and has hired a good PR firm;

    or everybody thinks she`s CE, but she`s really NG with enemies who tell

    terrible stories about her), but it doesn`t have any game mechanical

    reality for me at all, except in the most extreme cases of super-powerful

    fanatic extraplanar beings or awn/ehr-sheghlien. It`s not only about

    power -- powerful dragons don`t have detectable alignments, because their

    power does not come from their ethical philosophy (though you can still

    magically detect, "Uh, there`s something *really powerful* some distance

    away in that general direction"); a minor awnshegh, however, is moderately

    detectable *as evil* only because most of its power derives precisely from

    being a part of The Big Evil (TM).



    > > In my personal opinion, there is no ruler anywhere in Cerilia

    > > who qualifies as particularly "good" in a simple-minded

    > > alignment sense, especially the ones who are actually good

    > > (in the sense of competent at their job) rulers! In my

    > > Cerilia, the principle that a good prince is a person who

    > > sacrifices his own personal innocence to protect his people

    > > by any means necessary is widely regarded as obviously true.

    >

    > Just like the Scorpions from L5R?



    I don`t know L5R. Kenneth correctly identifies me as one who reads

    Machiavelli very appreciatively. Part of the issue with morality is how

    much of it is really a smokescreen, a set of comforting lies we tell each

    other and ourselves to hide our darker motives and desires. There is

    often a vast gulf between the way people describe their actions and the

    way they really act -- one reason so many people get so upset by old

    Niccolo is that while writers about morality usually try to restrict

    themselves to pleasant fantasies ("wouldn`t the world be a much nicer

    place if everyone acted like this") about how we would prefer to *imagine*

    that we behave, Machiavelli described how people *actually* behave.

    People get upset by this because they see themselves in his writings, but

    would rather they didn`t. Moral platitudes are largely about maintaining

    an illusion of happy cooperation which doesn`t really exist, but many

    people prefer not to think about that uncomfortable truth.



    Anyway, back to my primary principle of Cerilian statecraft, which is

    perhaps best described as "good rulers do good things to good people, and

    bad things to bad people." A big part of the way I look at it is a

    "circles of kinship" kind of thing: the rules about interactions within

    one`s community differ from the rules about interactions with outsiders;

    and there are many different sets of communities of which each person is a

    part (family, village, temple, clan, country, species, etc.), each with

    its own set of rules and corresponding insider / outsider distinctions in

    permissible behavior.



    The ideal ruler IMO acts NG to his subjects, LG to his allies, CE to his

    enemies and LE or TN to everyone else, and IMC everyone understands this.



    To draw a parallel to another game world we both know, consider the

    Orlanthi attitude to murder. Kill a kinsman, and the hurt can never be

    healed. Kill a non-kin fellow Orlanthi, and you`ll have to pay a wergild.

    Kill a foreigner, and you get to keep his stuff. Another such example is

    found in the _Sartar Rising_ section on kinds of warfare. We try not to

    fight other clans within the tribe, or if we do we try to keep it just to

    small and mostly bloodless cattle raids and ceremonial champions`

    contests. When we fight clans outside our tribe, we try to avoid wanton

    slaughter, unless we already have a blood feud with them. Even when

    raiding a ancestral feud enemy, there are still a few rules of war we

    observe. When fighting foreigners, however, everything is kosher.

    Humakt, God of War and Oaths, normally discourages ambushes and prohibits

    use of poison and disease spirits in fights between Orlanthi, and punishes

    those who break treaties; in fights with outsiders, however, we are

    released from these restrictions, indeed in some cases encouraged to

    violate them, *because we know outsiders won`t be playing by the rules

    either*. They Are Not Us in the strongest sense, so We Owe Them Nothing.



    The general principle here is that the morality of an action depends

    crucially on the person to whom you do it. This is seen, for example, in

    the bible -- compare "thou shalt not kill" with "thou shalt not suffer a

    witch to live." How were those seemingly contradictory rules reconciled?

    By noting that the unspoken but very real codicil to the first rule is

    "one of us", and that witches are defined as "not one of us". The

    Crusades were based on similar logic: all sorts of things you shouldn`t do

    to fellow christians were just peachy when done to muslims, because They

    Were Not Us. Whatever changes in acceptable behavior over time there

    have been which are sometimes called "moral progress" (e.g., slavery

    used to be universally accepted; nowadays it is widely condemned) is not

    really a change in what *actions* are good or bad, but rather a change in

    the size of the group to which you`re prohibited from being bad.



    This is the original meaning of the word "outlaw" -- a person who is

    outside the protection of the laws, and to whom it is therefore legal to

    do *anything* at all. If you did something sufficiently terrible, you

    would be outlawed -- placed outside the law -- then anyone who wanted to

    could freely take your possessions or kill you or whatever else they

    desired without fear of punishment. This usage has to do with taking

    someone who started as in-group and making them out-group so as to get to

    use out-group rules while interacting with them, but it applies equally

    well to people who started as out-group. In this kind of system,

    vigilante acts are specifically allowed, and sometimes directly

    encouraged: when a criminal violates the social contract, they have

    declared themselves no longer bound by rules of civilized behavior, and

    therefore literally volunteer to be violated against in turn; but those

    who strike back at them are not themselves violators because the contract

    has already been abrogated by the criminal party. This reasoning is still

    present at the core of the justification for the death penalty for murder:

    it`s not OK to kill someone, *unless* they themselves have already killed

    someone who shouldn`t have been, thereby declaring officially to the world

    that in dealing with them, killing is a perfectly acceptable act.



    I like my Cerilia with very small in groups and very big out groups, where

    people don`t really worry too much about the moral implications of doing

    terrible things to outsiders -- after all, they`re *outsiders*. You`re

    *supposed* to do terrible things to them, lest they do them first to us!

    Of course we`d never do that to our *own* people -- but *they* aren`t

    *really* "people". This is perhaps best exemplified in Cerilia by the

    Gheallie Sidhe, but in my vision of Cerilia, basically *everyone* thinks

    this way. Everyone`s cultural conditioning supplies a set of rules for

    deciding who is OK to kill and who isn`t, and every culture has a rather

    longer list of "OK to Kill" than "Not OK to Kill".



    "It`s Not Cricket" only applies while actually playing cricket -- when

    your opponents come prepared to play rugby or ice hockey instead, you`d

    best meet them with equal force and ferocity.





    Ryan Caveney

  4. #54
    eney"

    > Subject: Re: Detect Evil at will? [36#1764]

    >

    > Well, yes, precisely! That is, I still use the alignment notation as one part of a shorthand roleplaying description of NPC personalities, very possibly with a reputation vs. reality slant (e.g., everybody *thinks* this guy is LG, but he`s really NE at heart, and has hired a good PR firm; or everybody thinks she`s CE, but she`s really NG with enemies who tell terrible stories about her), but it doesn`t have any game mechanical reality for me at all, except in the most extreme cases of super-powerful fanatic extraplanar beings or awn/ehr-sheghlien.



    [SNIP]



    > "It`s Not Cricket" only applies while actually playing cricket -- when your opponents come prepared to play rugby or ice hockey instead, you`d best meet them with equal force and ferocity.



    Wow. Nicely done. These would be my words also if I could articulate this well.



    Eosin~Randy
    Hello, I guess I gotta have a sig.

  5. #55
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    Eosin the Red wrote:



    > > From: "Ryan B. Caveney"

    >

    > Wow. Nicely done. These would be my words also if I could articulate

    > this well.



    *grin* Thanks!





    Ryan Caveney

  6. #56
    Senior Member Trithemius's Avatar
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    It`s Not Cricket" only applies while actually playing

    > cricket -- when your opponents come prepared to play rugby or

    > ice hockey instead, you`d best meet them with equal force and

    > ferocity.



    I`m not sure that this is strictly the case in Anuire. Their chief god

    is one who promotes chivalrous behaviour. Now, before someone clever

    says something like "the chief god of Western Europe in the Middle Ages

    was a merciful deity, etc etc" I would just like to stress that I

    personally believe that religion is, if anything, more important to

    Anuireans than it was to Western Europeans. Even educated rulers in

    Anuire are almost certainly devout.



    I like the idea that not everyone is Machiavellian, not quite yet.



    --

    John Machin

    (trithemius@paradise.net.nz)

    -----------------------------------

    "Nothing is more beautiful than to know the All."

    Athanasius Kircher, Ars Magna Sciendi.
    John 'Trithemius' Machin
    The Other John From Dunedin (now in Canberra)
    "Power performs the Miracle." - Johannes Trithemius

  7. #57
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    Gary wrote:



    > At 06:31 PM 7/29/2003 +1200, John Machin wrote:

    >

    > >Which deity in BR should have this magic? I don`t know of any vigiliance

    > >deities in BR. In HW followers of the chaos-smiting deity can try to

    > >sense chaos-evil; followers of the pole-star/watchmen deity can try to

    > >detect hidden enemies that approach from afar. I don`t think that these

    > >magics should be generic, but rather specific.

    >

    > Paladins` ability to detect evil at will was pretty much the most

    > ubiquitous example, though the detect spells are pretty easily available,



    But that`s not addressing John`s point. Sure, that stuff is in the PHB,

    but not everything in the PHB appears in Birthright. What John is

    saying, and I agree with this, is that easy access to detection of enemies

    does not fit the flavor of the setting well at all, and as such it is yet

    another PHB rule that Cerilia would do better to drop. In the rest of

    your post, you seem to agree with this, too... =)





    Ryan Caveney

  8. #58
    Site Moderator kgauck's Avatar
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    ge -----

    From: "John Machin" <trithemius@PARADISE.NET.NZ>

    Sent: Tuesday, July 29, 2003 1:37 AM





    > Or get rid of alignments! >:D



    I rather like the idea that order and disorder and good and evil are

    tangible forces in the structure of the universe. Players however, aren`t

    tied into these, unless they channel divine energy, but they do respect one

    or two of these principles. Alignment detection spells are specific

    questions posed about the behavior of the character in question. Given his

    past and future (auguary need not bother with linear notions of time) which

    principles does the character adhear to. Other spells could, and should

    detect other kinds of personality answers, such as "would this person

    consort with the dead?", "is he greedy?", or "does she respect knowledge and

    learning?"



    Kenneth Gauck

    kgauck@mchsi.com

  9. #59
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    John Machin wrote:



    > Ryan sez:

    > > "It`s Not Cricket" only applies while actually playing

    > > cricket -- when your opponents come prepared to play rugby or

    > > ice hockey instead, you`d best meet them with equal force and

    > > ferocity.

    >

    > I`m not sure that this is strictly the case in Anuire. Their chief god

    > is one who promotes chivalrous behaviour.



    True. OTOH, I think that Haelyn, having watched Anduiras fight Azrai,

    probably has an idea of chivalry which is flexible enough to include some

    version of "show honor to the honorable, but none to those who have none."

    I really don`t think Haelyn will get too mad at you if you renege on your

    offer of safe conduct and slay the Gorgon`s herald, even though he came

    under a flag of truce, if the dirty goblin tries to eat some of your

    servants. He probably does force you to strike second, but I don`t think

    he would prevent you from striking at all.



    Or possibly, this is precisely the role Cuiraecen`s followers play in

    Anuirean society -- Stormlords are *supposed* to do violent things without

    orders, and the god has been known to consort with that shady Eloele, so I

    think that if a Haelynite Henry II were to complain about a meddlesome

    priest, four Cuiraecen-worshipping knights would be happy to undertake the

    task purely of their own volition. =) Call it "plausible deniability".



    This becomes a good adventure seed -- a lord wants something done, but as

    a good Haelynite he has to prevent himself knowing too much about it or

    appearing too involved: enter a loyal guilder to hire an adventuring party

    in some dockside tavern, rather than sending official troops.



    > I like the idea that not everyone is Machiavellian, not quite yet.



    Let`s review the cast of characters, shall we?



    Avan and Boeruine are much too powerful and too marked as targets to have

    survived this long without being seriously Machiavellian.



    Alam, Ghoere, Raenech and Mierelen of Brosengae are "bad guys".



    The Mhor might be a paragon of virtue, but he`s really too busy fighting

    the Gorgon`s armies all the time to worry too much about it.



    Tuor and Moergen probably try to be paragons of chivalry, just to

    differentiate themselves from their enemies, but I think that mostly

    means they`re likely to lose before too long; but then they surely know

    that, as well. OK, Moergen is probably too much an idealist to realize

    it, but long experience of Alamie`s treachery should make every Tuor

    highly suspicious of anyone trying too hard to seem honorable.



    Roesone might be fairly chivalrous, but I think sheer practicality has to

    be her watchord, given how badly her enemies overmatch her.



    I don`t really have a good grasp on Liliene Swordwraith`s character.



    Theocrats, wizards and guilders don`t really count, somehow.



    In some ways, I think I can say this seems to imply that Hierl Diem is

    trying the hardest to stick with the ancient ideals, which may be why he`s

    watched half is patrimony get up and walk away...





    Ryan Caveney

  10. #60
    Site Moderator kgauck's Avatar
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    ge -----

    From: "Ryan B. Caveney" <ryanb@CYBERCOM.NET>

    Sent: Wednesday, July 30, 2003 6:02 PM





    > > I like the idea that not everyone is Machiavellian, not quite yet.

    >

    > Let`s review the cast of characters, shall we?



    I`ll agree that the ideal alignment for a landed ruler is LN. But also

    consider Constantine`s refusal to be baptised until he was on his deathbed.

    The conventional wisdom of the ancient world was that rulers could not be of

    good alignment. Success required too many comprimises. People who did not

    have the responsibility of the state could be good, but not rulers.



    But let us assume that there is a great power in the universe which rewards

    good and punishes evil. Let`s call it Haelyn, Nesirie, and Cuiraecen. Does

    this tip the scales of what is possible? Or is it cancled out by forces of

    evil, leaving a wise ruler to walk the fine line between them?



    Medieval poltical theorists, the proscriptionists, were not alone in wanting

    to believe that good behavior brought a reward to the person, and in the

    case of a ruler, to the realm. If this principle is true, where if not

    Anuire is it evidenced?



    Kenneth Gauck

    kgauck@mchsi.com

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