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Thread: Detect Evil at will?
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07-29-2003, 01:01 PM #51
eed of change. I have really like the ArM
> system, and with some adjustments (don`t want Hermeticism in
> Cerilia) will probably use it as the magic system of my next campaign.
I think RL "hermetica" is better than Ars Magica "hermetica" w.r.t BR.
That being said, I don`t mind the Arts as they are, I just don`t find
that things like Parma Magica and the Houses work well.
> D&D seems to be best suited to fighters and rogues. I am
> satisfied with combat (taking my homebrew into account). Its
> magic that vexes.
I`m not wild about combat myself ;)
I think Ars Magica does it okay anyways.
--
John Machin
(trithemius@paradise.net.nz)
-----------------------------------
"Nothing is more beautiful than to know the All."
Athanasius Kircher, Ars Magna Sciendi.John 'Trithemius' Machin
The Other John From Dunedin (now in Canberra)
"Power performs the Miracle." - Johannes Trithemius
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07-29-2003, 04:35 PM #52Originally posted by The Green Knight@Jul 28 2003, 10:07 AM
Clerics and paladins register as strongly evil. The evil courtier might register as slightly evil, but what the hell does that mean?
A LE cleric of Healin would still radiate a LG aura, I fear (confusing, but normally clerics can only be a step from their deity anyway). The only exeption is, if the deity is neutral, then all non-neutral clerics radiate their alignment as an aura...
So IMO the LE Patriarch wouldn't be detected by the paladin.May Khirdai always bless your sword and his lightning struck your enemies!
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07-29-2003, 05:16 PM #53
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John Machin wrote:
> Or get rid of alignments! >:D
Well, yes, precisely! That is, I still use the alignment notation as one
part of a shorthand roleplaying description of NPC personalities, very
possibly with a reputation vs. reality slant (e.g., everybody *thinks*
this guy is LG, but he`s really NE at heart, and has hired a good PR firm;
or everybody thinks she`s CE, but she`s really NG with enemies who tell
terrible stories about her), but it doesn`t have any game mechanical
reality for me at all, except in the most extreme cases of super-powerful
fanatic extraplanar beings or awn/ehr-sheghlien. It`s not only about
power -- powerful dragons don`t have detectable alignments, because their
power does not come from their ethical philosophy (though you can still
magically detect, "Uh, there`s something *really powerful* some distance
away in that general direction"); a minor awnshegh, however, is moderately
detectable *as evil* only because most of its power derives precisely from
being a part of The Big Evil (TM).
> > In my personal opinion, there is no ruler anywhere in Cerilia
> > who qualifies as particularly "good" in a simple-minded
> > alignment sense, especially the ones who are actually good
> > (in the sense of competent at their job) rulers! In my
> > Cerilia, the principle that a good prince is a person who
> > sacrifices his own personal innocence to protect his people
> > by any means necessary is widely regarded as obviously true.
>
> Just like the Scorpions from L5R?
I don`t know L5R. Kenneth correctly identifies me as one who reads
Machiavelli very appreciatively. Part of the issue with morality is how
much of it is really a smokescreen, a set of comforting lies we tell each
other and ourselves to hide our darker motives and desires. There is
often a vast gulf between the way people describe their actions and the
way they really act -- one reason so many people get so upset by old
Niccolo is that while writers about morality usually try to restrict
themselves to pleasant fantasies ("wouldn`t the world be a much nicer
place if everyone acted like this") about how we would prefer to *imagine*
that we behave, Machiavelli described how people *actually* behave.
People get upset by this because they see themselves in his writings, but
would rather they didn`t. Moral platitudes are largely about maintaining
an illusion of happy cooperation which doesn`t really exist, but many
people prefer not to think about that uncomfortable truth.
Anyway, back to my primary principle of Cerilian statecraft, which is
perhaps best described as "good rulers do good things to good people, and
bad things to bad people." A big part of the way I look at it is a
"circles of kinship" kind of thing: the rules about interactions within
one`s community differ from the rules about interactions with outsiders;
and there are many different sets of communities of which each person is a
part (family, village, temple, clan, country, species, etc.), each with
its own set of rules and corresponding insider / outsider distinctions in
permissible behavior.
The ideal ruler IMO acts NG to his subjects, LG to his allies, CE to his
enemies and LE or TN to everyone else, and IMC everyone understands this.
To draw a parallel to another game world we both know, consider the
Orlanthi attitude to murder. Kill a kinsman, and the hurt can never be
healed. Kill a non-kin fellow Orlanthi, and you`ll have to pay a wergild.
Kill a foreigner, and you get to keep his stuff. Another such example is
found in the _Sartar Rising_ section on kinds of warfare. We try not to
fight other clans within the tribe, or if we do we try to keep it just to
small and mostly bloodless cattle raids and ceremonial champions`
contests. When we fight clans outside our tribe, we try to avoid wanton
slaughter, unless we already have a blood feud with them. Even when
raiding a ancestral feud enemy, there are still a few rules of war we
observe. When fighting foreigners, however, everything is kosher.
Humakt, God of War and Oaths, normally discourages ambushes and prohibits
use of poison and disease spirits in fights between Orlanthi, and punishes
those who break treaties; in fights with outsiders, however, we are
released from these restrictions, indeed in some cases encouraged to
violate them, *because we know outsiders won`t be playing by the rules
either*. They Are Not Us in the strongest sense, so We Owe Them Nothing.
The general principle here is that the morality of an action depends
crucially on the person to whom you do it. This is seen, for example, in
the bible -- compare "thou shalt not kill" with "thou shalt not suffer a
witch to live." How were those seemingly contradictory rules reconciled?
By noting that the unspoken but very real codicil to the first rule is
"one of us", and that witches are defined as "not one of us". The
Crusades were based on similar logic: all sorts of things you shouldn`t do
to fellow christians were just peachy when done to muslims, because They
Were Not Us. Whatever changes in acceptable behavior over time there
have been which are sometimes called "moral progress" (e.g., slavery
used to be universally accepted; nowadays it is widely condemned) is not
really a change in what *actions* are good or bad, but rather a change in
the size of the group to which you`re prohibited from being bad.
This is the original meaning of the word "outlaw" -- a person who is
outside the protection of the laws, and to whom it is therefore legal to
do *anything* at all. If you did something sufficiently terrible, you
would be outlawed -- placed outside the law -- then anyone who wanted to
could freely take your possessions or kill you or whatever else they
desired without fear of punishment. This usage has to do with taking
someone who started as in-group and making them out-group so as to get to
use out-group rules while interacting with them, but it applies equally
well to people who started as out-group. In this kind of system,
vigilante acts are specifically allowed, and sometimes directly
encouraged: when a criminal violates the social contract, they have
declared themselves no longer bound by rules of civilized behavior, and
therefore literally volunteer to be violated against in turn; but those
who strike back at them are not themselves violators because the contract
has already been abrogated by the criminal party. This reasoning is still
present at the core of the justification for the death penalty for murder:
it`s not OK to kill someone, *unless* they themselves have already killed
someone who shouldn`t have been, thereby declaring officially to the world
that in dealing with them, killing is a perfectly acceptable act.
I like my Cerilia with very small in groups and very big out groups, where
people don`t really worry too much about the moral implications of doing
terrible things to outsiders -- after all, they`re *outsiders*. You`re
*supposed* to do terrible things to them, lest they do them first to us!
Of course we`d never do that to our *own* people -- but *they* aren`t
*really* "people". This is perhaps best exemplified in Cerilia by the
Gheallie Sidhe, but in my vision of Cerilia, basically *everyone* thinks
this way. Everyone`s cultural conditioning supplies a set of rules for
deciding who is OK to kill and who isn`t, and every culture has a rather
longer list of "OK to Kill" than "Not OK to Kill".
"It`s Not Cricket" only applies while actually playing cricket -- when
your opponents come prepared to play rugby or ice hockey instead, you`d
best meet them with equal force and ferocity.
Ryan Caveney
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07-29-2003, 10:34 PM #54
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eney"
> Subject: Re: Detect Evil at will? [36#1764]
>
> Well, yes, precisely! That is, I still use the alignment notation as one part of a shorthand roleplaying description of NPC personalities, very possibly with a reputation vs. reality slant (e.g., everybody *thinks* this guy is LG, but he`s really NE at heart, and has hired a good PR firm; or everybody thinks she`s CE, but she`s really NG with enemies who tell terrible stories about her), but it doesn`t have any game mechanical reality for me at all, except in the most extreme cases of super-powerful fanatic extraplanar beings or awn/ehr-sheghlien.
[SNIP]
> "It`s Not Cricket" only applies while actually playing cricket -- when your opponents come prepared to play rugby or ice hockey instead, you`d best meet them with equal force and ferocity.
Wow. Nicely done. These would be my words also if I could articulate this well.
Eosin~RandyHello, I guess I gotta have a sig.
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07-30-2003, 01:01 AM #55
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Eosin the Red wrote:
> > From: "Ryan B. Caveney"
>
> Wow. Nicely done. These would be my words also if I could articulate
> this well.
*grin* Thanks!
Ryan Caveney
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07-30-2003, 04:06 AM #56
It`s Not Cricket" only applies while actually playing
> cricket -- when your opponents come prepared to play rugby or
> ice hockey instead, you`d best meet them with equal force and
> ferocity.
I`m not sure that this is strictly the case in Anuire. Their chief god
is one who promotes chivalrous behaviour. Now, before someone clever
says something like "the chief god of Western Europe in the Middle Ages
was a merciful deity, etc etc" I would just like to stress that I
personally believe that religion is, if anything, more important to
Anuireans than it was to Western Europeans. Even educated rulers in
Anuire are almost certainly devout.
I like the idea that not everyone is Machiavellian, not quite yet.
--
John Machin
(trithemius@paradise.net.nz)
-----------------------------------
"Nothing is more beautiful than to know the All."
Athanasius Kircher, Ars Magna Sciendi.John 'Trithemius' Machin
The Other John From Dunedin (now in Canberra)
"Power performs the Miracle." - Johannes Trithemius
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07-30-2003, 04:06 AM #57
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Gary wrote:
> At 06:31 PM 7/29/2003 +1200, John Machin wrote:
>
> >Which deity in BR should have this magic? I don`t know of any vigiliance
> >deities in BR. In HW followers of the chaos-smiting deity can try to
> >sense chaos-evil; followers of the pole-star/watchmen deity can try to
> >detect hidden enemies that approach from afar. I don`t think that these
> >magics should be generic, but rather specific.
>
> Paladins` ability to detect evil at will was pretty much the most
> ubiquitous example, though the detect spells are pretty easily available,
But that`s not addressing John`s point. Sure, that stuff is in the PHB,
but not everything in the PHB appears in Birthright. What John is
saying, and I agree with this, is that easy access to detection of enemies
does not fit the flavor of the setting well at all, and as such it is yet
another PHB rule that Cerilia would do better to drop. In the rest of
your post, you seem to agree with this, too... =)
Ryan Caveney
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07-30-2003, 04:46 AM #58
ge -----
From: "John Machin" <trithemius@PARADISE.NET.NZ>
Sent: Tuesday, July 29, 2003 1:37 AM
> Or get rid of alignments! >:D
I rather like the idea that order and disorder and good and evil are
tangible forces in the structure of the universe. Players however, aren`t
tied into these, unless they channel divine energy, but they do respect one
or two of these principles. Alignment detection spells are specific
questions posed about the behavior of the character in question. Given his
past and future (auguary need not bother with linear notions of time) which
principles does the character adhear to. Other spells could, and should
detect other kinds of personality answers, such as "would this person
consort with the dead?", "is he greedy?", or "does she respect knowledge and
learning?"
Kenneth Gauck
kgauck@mchsi.com
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07-30-2003, 11:42 PM #59
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John Machin wrote:
> Ryan sez:
> > "It`s Not Cricket" only applies while actually playing
> > cricket -- when your opponents come prepared to play rugby or
> > ice hockey instead, you`d best meet them with equal force and
> > ferocity.
>
> I`m not sure that this is strictly the case in Anuire. Their chief god
> is one who promotes chivalrous behaviour.
True. OTOH, I think that Haelyn, having watched Anduiras fight Azrai,
probably has an idea of chivalry which is flexible enough to include some
version of "show honor to the honorable, but none to those who have none."
I really don`t think Haelyn will get too mad at you if you renege on your
offer of safe conduct and slay the Gorgon`s herald, even though he came
under a flag of truce, if the dirty goblin tries to eat some of your
servants. He probably does force you to strike second, but I don`t think
he would prevent you from striking at all.
Or possibly, this is precisely the role Cuiraecen`s followers play in
Anuirean society -- Stormlords are *supposed* to do violent things without
orders, and the god has been known to consort with that shady Eloele, so I
think that if a Haelynite Henry II were to complain about a meddlesome
priest, four Cuiraecen-worshipping knights would be happy to undertake the
task purely of their own volition. =) Call it "plausible deniability".
This becomes a good adventure seed -- a lord wants something done, but as
a good Haelynite he has to prevent himself knowing too much about it or
appearing too involved: enter a loyal guilder to hire an adventuring party
in some dockside tavern, rather than sending official troops.
> I like the idea that not everyone is Machiavellian, not quite yet.
Let`s review the cast of characters, shall we?
Avan and Boeruine are much too powerful and too marked as targets to have
survived this long without being seriously Machiavellian.
Alam, Ghoere, Raenech and Mierelen of Brosengae are "bad guys".
The Mhor might be a paragon of virtue, but he`s really too busy fighting
the Gorgon`s armies all the time to worry too much about it.
Tuor and Moergen probably try to be paragons of chivalry, just to
differentiate themselves from their enemies, but I think that mostly
means they`re likely to lose before too long; but then they surely know
that, as well. OK, Moergen is probably too much an idealist to realize
it, but long experience of Alamie`s treachery should make every Tuor
highly suspicious of anyone trying too hard to seem honorable.
Roesone might be fairly chivalrous, but I think sheer practicality has to
be her watchord, given how badly her enemies overmatch her.
I don`t really have a good grasp on Liliene Swordwraith`s character.
Theocrats, wizards and guilders don`t really count, somehow.
In some ways, I think I can say this seems to imply that Hierl Diem is
trying the hardest to stick with the ancient ideals, which may be why he`s
watched half is patrimony get up and walk away...
Ryan Caveney
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07-31-2003, 03:14 AM #60
ge -----
From: "Ryan B. Caveney" <ryanb@CYBERCOM.NET>
Sent: Wednesday, July 30, 2003 6:02 PM
> > I like the idea that not everyone is Machiavellian, not quite yet.
>
> Let`s review the cast of characters, shall we?
I`ll agree that the ideal alignment for a landed ruler is LN. But also
consider Constantine`s refusal to be baptised until he was on his deathbed.
The conventional wisdom of the ancient world was that rulers could not be of
good alignment. Success required too many comprimises. People who did not
have the responsibility of the state could be good, but not rulers.
But let us assume that there is a great power in the universe which rewards
good and punishes evil. Let`s call it Haelyn, Nesirie, and Cuiraecen. Does
this tip the scales of what is possible? Or is it cancled out by forces of
evil, leaving a wise ruler to walk the fine line between them?
Medieval poltical theorists, the proscriptionists, were not alone in wanting
to believe that good behavior brought a reward to the person, and in the
case of a ruler, to the realm. If this principle is true, where if not
Anuire is it evidenced?
Kenneth Gauck
kgauck@mchsi.com
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