Quote Originally Posted by Rowan View Post
The other thing that preserves the relative lack of agility of that larger realm is that it caps out RP income and is thus less efficient, and yet still has to manage a much larger territory. Ultimately it can end up with an RP deficiency. This would be particularly true if you limited the amount of RP that could be spent on any one action (so Avanil can't just throw 60RP at an action to overwhelm nearly any opponent, which is somewhat difficult to conceptualize in story terms anyway), or allowed smaller bloodlines to not be so limited in RP collection, but rather in accumulation.
Currently the RP collection per turn cap is bloodline score for 2nd/3rd? Minus some skill checks in 3rd.

I noticed in 3rd/BRCS there's a power gap for midlevel domains too as they can't quite justify the money for the extra levels of court. Money is currently the determining factor in how many actions a realm has...should it?