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Thread: A spell thread to share!!!!
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04-28-2007, 05:42 PM #31
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Eyes of Gold 9th lvl
R: 100 ft. C: V, S, M
D: Special C/T: 1 round
A/E: one creature per round S/T: Special
This spell allows the casters eyes to glow with a bright golden color which causes the first creature in a round which meets the casters gaze to be forced to make a + 3 saving throw verses magic spell or be turned into a solid gold permanently. Those targets saving are slowed for 2 to 8 rounds no save. Up to one creature per spell level of the caster can be turned into gold in this way before the spell fades from the casters eyes. The first creature to win initiative is the first to make the check to avoid meeting the spell casters gaze. Any creature friend or foe may be effected by this magic, so a spell caster would be well advised to issue warnings to their fellow party members when this spell is initiated. Each time any creature fails their saving throw and is turned to gold the spell casters eyes will flash golden for one segment. Those creatures turned to gold are killed instantly upon failing their saving throw. A dispel magic, anti magic, mord. disjunctions, limited wish, and wish magic will all reverse this spell with varying degrees of success. Unless properly worded wishes still leave their victims dead.
The material components are: 1 oz of gold essence, a retriever gold transmutation eyeball, a lodestone, 10000 gp in mithril flakes, and a Denzallans heart.
Rune's Treasure Translocation Spell 8th lvl
R: Special C: V, S
D: 1 turn per level C/T: 8 segments
A/E: one creature S/T: negation
This spell targets any creature which has personal monetary or magical wealth not only on their person, but items which can be upto 2 planes removed from the targets current location, in safe caches that a target could have set up for a time of need. The spell caster hurls a glowing rainbow of runes 1 inch in size at a target creature within line of sight, somantically indicated by the spell casters pointed index finger towards the target. These rainbow runes fly at 48 " per round and a MC:A .
The runes cause any wealth of the target to be deposited at the casters feet on the targets death if the target the fails its saving throw vs magic spell. This spell has a mind reading component which will reveal any hidden wealth which is on the targets body upon its death or hidden away. The spell caster is in the immediately aware mentally of the items which should show up at their feet.
The death of the target creature is another matter entirely. My spell casters used many meta magics to penalize the target creatures saving throw verses this spell.
Althoth's Petrifying Rune abjur. 10th lvl
R: Touch C: V, S, M
D: 1/2 round per level C/T: 1 turn
A/E: 6 in. ball S/T: negation - 4
This spell creates a visual effect similar to that produced when a stone it is tossed into a calm pond, creating rings of a grey-green color which emanate outwards from the rune center pointed in a sphere like effect. This is accompanied by the sound of a stone splashing into a pond when the rune is activated. At the center of this spell effect a glowing rune will appear at the spells inception and remain visible to the naked eye from one round after the spells inception. Once this activation period has passed the any creature passing within 10 ft of the center rune or cause the activation of this magical spells effect. The spell causes a momentary flash of grey-green ripples washing over the area and affects all creatures caught within the spells area of effect. Any thing within the area of effect must make a - 4 saving throw verses magic spell or be turned into a nondescript grey stone permanently. The power of this magic is so great that all vegetable, mineral, structures, etc. will suffer instant mineralization which is only reversible by use of wish related magics.
The material components are: a basilisk eye, 150 gp turquoise which has been thrown into a pond, a gorgon's breathe weapon a lodestone, 5 oz of sulfur, 2 oz of rare earth, 500 gp mithril flakes, and a still beating tarresque heart.
Zief's Triad Spell alter/summ 7th lvl
R: 3 in. C: V, S, M
D: 1/2 day per level C/T: 7 segments
A/E: 3 creatures S/T: negation
This spell creates a subtle mental link between three creatures, including the caster, creating a triad of minds sharing knowledge, languages, proficiencies, etc. by silent act of mental will for the spells duration. There is a visible physical manifestations for this spell which creates visible golden halos above the heads of each of the spells recipients connected by tendrils of mystical energy which must remain within 30 ft. of each other, but afterwards the spell casting recipients need remain on the same plane of existence in order to maintain link. The spell also allows the link to confer any sensory input of any other member of the triad, viewing manifests itself as a small 2 in. by 2 in. box in the bottom left-hand corner of the viewers field of vision, odors are smelt, audio input is conferred at a lower level than normally experienced by any of the spells recipients . The spell can even confer tactile sensations if the triad members wishes it to do so, although, the sensation can be terminated by silent mental act of will by any member at any time during the spells duration.
This spell is innately intimate sharing between friendly spell casters, or possibly clones or simalcrums. This mental linking cannot transfer spells between recipients or psionic powers of any type ; although a well-placed to level 6 Projected Image could possibly confer magic in dicey situations between linked members. The recipients of this spell can turn that incoming perceptions on or off at a silent act of will in order to allow privacy when needed. If a member of a triad suffers death it will confer a piercing migraine headache to other members in the triad allowing no spell casting or psionics for one hour after the event.
The material components are: 3 interlocking gold rings worth 20 gp, 5 oz of a mind flayer brain, 3 K'r'r'r' legs, 5 oz sulfur, a lead bar, a tin bar, an iron bar, 500 gp platinum flakes, and 5 drops of blood from each spell caster within the triad.
Melk's Planar Dismissal abjur. 7th lvl
R: 1 in. per level C: V, S, M
D: 3 rounds + 1 round per level C/T: 3 segments
A/E: 3 in. by 11 in. by 10 in. high S/T: negation
This spell creates a pulsating visual violet aura illuminating the area of effect in a pulsating manner starting at the center point and radiating to the limitations of the area of effect. The spell effect is accompanied by the sounds of a rampaging rockslide has a spell takes effect within the area limitations. When the spell first takes effect all creatures within the area who fail their saving throw verses magic spells are hurled about violently in the vertical spinning for one round like a top. Those creatures succeeding in their saving throws are totally unaffected by this spells magic. At the end of that round this spell caster can choose a single elemental plane in which to eject the victims of this spell. This translocation magic eject the victims into random places of the chosen elemental plane most likely killing them, either quickly or slowly. The only way to survive this magic is preset contingencies or possibly wish related magics initiated in a one round of top like spinning in which the spell gathers power for the Translocation magic. If a creature somehow survives this translocation magic they will be returned to the exact spot from which they disappeared at the spells inception. If a creature fails its saving throw and dies while within the chosen elemental plane it will return at the end of the spells duration, dead of course.
The material components are: a potion comprised of the chosen elemental plane into which the spell caster wishes to hurl their victims into, a lead bar, 2 oz of sulfur, 2 oz of mercury, an iron bar, a lodestone, 250 gp chips of ruby, sapphire, turquoise., 5 oz of storm giants blood, and 3000 gp platinum flakes.
More to come,
Later
Blood and souls for my lord Arioch!!!!!!!
So let it be written,
So let it be done!!
Let them keep what they kill!!
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