I definetely agree some type of disadvantage should be used to balance them. I was trying to take them out of the 2E atlas, then work out the actual advantage and disadvantage, and not just flavor text.

You'll notice that in most of my write-ups there are certain disadvantages that limit what actions a regent can take. It may be something as mnor as not making seizures, or increasing taxes above base level, but many of them have to do with the Loyalty level of the people, and we all know how quickly that can be destroyed.

I also agree that in reality most of these advantages would take years to put into place (and years to go away if the regent tried), but for game purposes, that is impractical.

Perhaps these advantages can only be bought (except as noted) when creating/taking over a realm. I just think it would be cool to have an actual effect from the flavor text.