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  1. #1
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    determining blood strength

    how do you determine blood strength, ie tainted, minor, major etc?

    is it purely by player DM choice or is it random like the AD&D 2nd edition rules used to be?

  2. #2
    If you play a default character he comes with his own stats and bloodline score.

    Otherwise you can either decide with the DM or generate it per BRCS rules.(check the BRCS forum and download it)

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    I am the DM !!!! and i have the Brcs!!

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    Member darkon's Avatar
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    The bloodline strength is not determined by a certain mechanic in the BRCS 3rd edition. It is merely assigned by the DM.

    I believe there used to be a table to generate bloodline strength in the BRCS (2nd edition). Not sure though.
    Gods never die but they are always born

  5. #5
    Site Moderator geeman's Avatar
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    determining blood strength

    The system I use for determining bloodline strength and score works like this:

    Bloodline strength is first determined by generating a number very similar
    to an ability score. Use whatever method for determining ability scores
    that the DM assigns (3d6, 4d6 ignore lowest, etc.) to generate a number
    from 3-18. Subtract 2 from that number to get a range of 1-16. Compare
    that value to the table below in order to determine bloodline strength:

    TABLE 1: BLOODLINE STRENGTH
    Bloodline (Bld)
    Score Strength Modifier
    1-2 Tainted +0
    3-4 Tainted +1
    5-6 Minor +2
    7-8 Minor +3
    9-10 Major +4
    11-12 Major +5
    13-14 Great +6
    15-16 Great +7
    17-18 True +8
    19-20 True +9

    To get your bloodline score roll d6 for each point of bloodline strength
    you have. A character with a major(11) bloodline, for instance, would roll
    11d6 to determine his bloodline score.

    - - - - - - - - - -

    Some of the above was an attempt to associate bloodline with ability scores
    since an older version of the BRCS update made bloodline a 7th ability
    score, giving it things like an ability score modifier for use with various
    blood abilities and such. I never liked the "bloodline as ability score"
    idea much (aside from being very different from the original game
    mechanics, there was no real need for a modifier in the system, so making
    bloodline an ability score wasn`t necessary) but I wrote up with the above
    system for generating bloodline strength in a way similar to an ability
    score as a kind of nod to those who did. To my surprise, I found it worked
    well in practice, so it`s been unaltered ever since. There is a bloodline
    modifier (bld) in the above table because unlike the blood abilities that
    were written up for the "bloodline as an ability score" system many of the
    blood abilities I wrote up to accompany that rest of the system actually do
    require one.

    Hope that helps,
    Gary

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    Help from someone named Gary!!

    what a cool name

    mine too!!

    Anyway moving on as digressing into hero worship not intended.

    So Geeman do you keep your bloodline score the same as 2nd edit (original Birthright) Example Suris Enlin (Medoere) has a 2E score of (Major) 32. but a 3E score of 16 IIRC. in yours hers would be 9-12 with 9-12 d6. Is that correct?

    And the bloodline score determines Regency etc etc?

    I'm slowly working the BrCS and haven't quite got to blood abilities (hopefully today!!) so how would the table with modifier work with 3E blood abilities etc etc?

    Manty

  7. #7
    Birthright Developer irdeggman's Avatar
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    First off – are you using the “latest” version of the BRCS, not the playtest version? It can be found at the sticky labeled “Latest Version of the BRCS by Chapter”on top of this forum.



    Here is the link:

    http://www.birthright.net/showthread.php?t=2628





    It contains the “sanctioned” versions of Chap 1 and 2, which are what you will need.





    The “rules” state to:



    Chap 1:

    Ability scores

    The ability scores of BIRTHRIGHT characters are generated as detailed in the Player’s Handbook. When creating a character for BIRTHRIGHT, generate and assign six standard ability scores using any of the systems for elite characters presented in the Dungeon Master’s Guide. See Chapter 2, Blood and Regency, for rules on using a 7th ability score at character creation.



    Random ability score generation is the assumed default for d20 BIRTHRIGHT. Alternatively, your DM may choose to allow the tougher campaign point buy (28 points) or a modified elite array (15, 14, 13, 12, 11, 10, 8).






    Chap 2:



    Bloodlines have three primary characteristics. A scion's bloodline derivation (Anduiras (And), Azrai (Az), Basaïa (Ba), Brenna (Bre), Masela (Ma), Reynir (Re), or Vorynn (Vor)) specifies the old god whose divine power flows in the veins of his family. A scion's bloodline strength (minor, major, great, or true) describes the purity of the scion's family's bloodline. A scion's bloodline score describes the power of a specific scion's divine essence. The manifestations of a bloodline are known as blood abilities.




    During character creation, each player should choose a bloodline derivation that best fits his or her character’s history. If the character is a member of one of the established Cerilian noble families, then the character's derivation is likely to be identical to the rest of the family unless unusual circumstances surround their conception.






    When choosing a bloodline strength for a character, consider the character’s ancestors, especially the founder of the line. How did these ancestors rise to power? What alliances, friendships, and marriages exist with other bloodlines? Has the line grown stronger or weaker over the years? What other relatives share the character’s bloodline? Answering these questions will help you determine the bloodline appropriate for your character.

    Tainted bloodline is what a scion with a minor bloodline having a blood score of less than 20 is often referred to as, since the scion has no manifestations of the blood. Such trace bloodlines tend to evaporate completely after a generation or two unless they are returned to prominence through the actions of exceptional characters.



    Minorbloodlines are usually descended from less or non-famous figures that were present at Deismaar. Thousands of common foot soldiers and camp followers survived the battle to perpetuate minor bloodlines. Most scions (65%) have a minor bloodline. Scions of minor bloodlines generally have low bloodline scores.



    Major bloodlines represent lines descended from themost prominent heroes and leaders at Deismaar and those who survived the first decades of usurpation. Almost all of the major bloodlines are famous throughout Cerilia, and the deeds, feuds, and abilities of their heirs are the stuff of bard’s tales and legends. Scions of major bloodlines have strong bloodline scores. Furthermore, regents with major (or great) bloodlines are sustained by their connection to their realm. Such regents receive bonus hit points determined by the size and prosperity of their realm.



    Great bloodlines are rare; less than one scion in a hundred has a great bloodline. Only the greatest heroes of Deismaar were worthy of bloodlines of such strength and, even then, only if they happened to be in close proximity to one of the gods when they perished. Scions of great bloodlines often have exceptionally powerful manifestations.



    True bloodlines are unique. Only the greatest heroes of Deismaar, those who were both physically and philosophically closest to the expiring gods, were granted True bloodlines. Only these surviving heroes or their direct heirs through bloodline investiture have True bloodlines. There are believed to be less than a dozen true bloodlines in existence.



    All known True bloodlines are currently possessed by powerful awnshegh or ehrshegh. These individuals are near demigods and are rumored to be able to grant a divine connection that allows their followers access to divine magic. Some True scions are rumored to have other divine abilities beyond the ken of most mortals.




    Bloodline score

    Starting characters that are scions have an ability score that is not possessed by non-blooded characters. This ability score determines the bloodline power of a character in much the same way that their strength ability score determines the character’s physical strength. This seventh ability score must be generated during character creation following the rules for ability score determination presented in Chapter One: Characters.



    These are the “default” rules. There is a variant (and table (Table 2-1) to randomly determine the derivation) and Strength ( Table 2-2).

    And no, neither the bloodline strength nor the derivation have a direct affect on RP gained. RP gained is equal to a number that has a mximum of your bloodline score (it is a percentage based on various skill ranks (in the playtest, will change to total modifiers when that chapter is revised).

    Strength (i.e., minor, major, great, true) will allow a character to take a number of scion levels that will have various effects. One effect is bonus hit points another is when using any regent options from Chapter 8.

    Minor strengths (regardless of score) will not grant any bonus hit points nor can such a scion take any scion class levels. There is no tainted strength it is basically a "label" assigned to ascion with a minor bloodline and a score of less than 20 and hence no blood abilities.
    Last edited by irdeggman; 10-31-2005 at 10:55 AM.
    Duane Eggert

  8. #8
    Site Moderator geeman's Avatar
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    determining blood strength

    At 09:23 AM 10/31/2005 +0100, Mantyluoto wrote:

    >Help from someone named Gary!!
    >
    >what a cool name
    >
    >mine too!!

    Have you ever noticed that characters in film and TV named "Gary" are
    always hopeless nerds or obnoxious jocks? There`s never a Gary that`s the
    hero.... At least, not that I`ve ever seen. I`m convinced it`s a
    conspiracy of all the Daves, Steves and Erics. Could be worse, I
    suppose. Not a lot of heroic characters named Sheldon....

    Anyway, on to discussing bloodline systems for updates to a OOP campaign
    setting... that`ll help dismiss the Gary=nerd stereotype....

    >So Geeman do you keep your bloodline score the same as 2nd edit (original
    >Birthright) Example Suris Enlin (Medoere) has a 2E score of (Major) 32.
    >but a 3E score of 16 IIRC. in yours hers would be 9-12 with 9-12 d6. Is
    >that correct?

    I record bloodline score in a way similar to that of the original
    system--but with a few tweaks. Since there is a numerical value for
    strength there`s no need to write that out. Here`s the bloodline in BP
    format from The Flayed Man, an awnshegh I posted a while back:

    Bloodline in BP Format: Az(7/25) Iron Will(2), Regeneration(5), Undead
    Affinity(7)**, Wither Touch(2/1)**

    Because there is a numerical value associated with bloodline strength all
    that is necessary to note the character`s bloodline derivation, strength
    and score are the two letter abbreviation of his derivation (An, Az, Ba,
    Re, etc.) the score representing his bloodline strength (the 7 in the score
    noted above, which is a minor bloodline per that previous table) and the
    actual bloodline strength score (in this case 25.) The basics of any
    scion`s bloodline could, therefore, be recorded with just a few
    characters. For example, Ma (11/41) represents a scion of Masela with a
    major bloodline strength and a bloodline score of 41.

    The rest of the information there is the list of the character`s blood
    abilities and the number of Blood Ability Points (BP) dedicated to those
    abilities. The system of blood abilities is pretty extensive--it would
    probably be best compared to the system of powers and abilities in a
    superhero RPG. It includes a standard progression (the "base power" of the
    ability) a system of optional "enhancements" and a set of "reductions" for
    most of the blood abilities. A blood ability then might be listed by its
    name followed by as many as three numbers in parenthesis to indicate to
    which aspect of the ability points are dedicated. The (2/1) in the above
    notation indicates that the Flayed Man has two points in the standard
    progression of the Wither Touch blood ability and a point dedicated to an
    enhancement of that ability. In his case, the enhancement is an increased
    number of times per day he can use that ability. A character with Poison
    Touch (4/1/1) would have dedicated 4 BP to the base power, 1 BP and gained
    an additional BP by taking 1 BP in the blood ability`s reduction.

    Also, I use a character class to portray the progession of a character into
    awn-/ershegh form, and that character class can give the character
    additional BP to spend on his current or new blood abilities. The
    asterisks in the above notation are there to indicate that the character
    gained those blood abilities by taking levels in the awnshegh/ershegh
    character class rather than through his bloodline alone.

    >And the bloodline score determines Regency etc etc?

    Yup, bloodline score determines regency, and it provides points to spend on
    blood abilities. (1 BP per 4 points of bloodline strength after the first 4.)

    >I`m slowly working the BrCS and haven`t quite got to blood abilities
    >(hopefully today!!) so how would the table with modifier work with 3E
    >blood abilities etc etc?

    The blood ability system I used is point based and, thus, mechanically
    different from that in the update. Here`s an example of how the bld
    modifier is used a blood ability:

    Shadow Jaunt (SJnt) - Az, Br
    With this ability you are able to manipulate shadows, even taking on the
    characteristics of shadows yourself.

    Base Power: You gain the following powers and abilities for each BP spent
    on Shadow Form:

    BP Power
    1 Add your Bld to all Hide checks made while in shadows.
    2 You gain low-light vision and a +1 dodge bonus to your AC
    while in shadows.
    3 Once per day you may double your Bld as a dodge bonus to
    your AC while in shadows. This bonus remains in effect for 1 minute/Bld
    and is usable 1/day.

    So if a character with three BP spend on the base power of Shadow Jaunt had
    a bloodline strength of 5 or 6 (minor) he`d have a +2 Bld and gain that
    bonus to his hide checks made while in shadows. He`d also have low light
    vision and a permanent +1 dodge bonus while in shadows for the second BP
    spent on the blood ability. For the third he`d gain a +4 dodge bonus
    available for two minutes 1/day.

    Hope that makes some sense.

    Gary

  9. #9
    Birthright Developer irdeggman's Avatar
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    Quote Originally Posted by geeman
    At 09:23 AM 10/31/2005 +0100, Mantyluoto wrote:

    >Help from someone named Gary!!
    >
    >what a cool name
    >
    >mine too!!

    Have you ever noticed that characters in film and TV named "Gary" are
    always hopeless nerds or obnoxious jocks? There`s never a Gary that`s the
    hero.... At least, not that I`ve ever seen. I`m convinced it`s a
    conspiracy of all the Daves, Steves and Erics. Could be worse, I
    suppose. Not a lot of heroic characters named Sheldon....
    Try Duane.
    Duane Eggert

  10. #10
    Site Moderator geeman's Avatar
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    determining blood strength

    At 02:49 PM 11/1/2005 +0100, Duane wrote:

    >>Have you ever noticed that characters in film and TV named "Gary" are
    >>always hopeless nerds or obnoxious jocks? There`s never a Gary that`s the
    >>hero.... At least, not that I`ve ever seen. I`m convinced it`s a
    >>conspiracy of all the Daves, Steves and Erics. Could be worse, I
    >>suppose. Not a lot of heroic characters named Sheldon....
    >
    >Try Duane.

    OK, yeah, that`d be bad. Here`s where "Gary" is worse, though:

    Gary, Larry, Perry, Terry, Jerry, Barry, Harry, etc.

    "Gary" culminates many nerdy/obnoxious names. You`d think it`d be Barry
    but no. The sexy-cool stylings of Barry White seem to have fundamentally
    altered the dynamic, curse his deep-voiced soul.... Even Perry has a
    nerdy-cool association with Perry Como. Gary Cooper hasn`t seemed to help
    much--probably because he always did kind of seem like he sat on a ramrod
    at some point in his early career. What we need is a guy named Gary to
    become the heavy-weight champion of the world in pyrotechnic kickboxing to
    turn things around.

    Plus, it rhymes with other English words--but mostly the horrific and
    embarrassing ones:

    Gary, fairy, hairy, very, berry, wary, etc.

    It`s amazing how otherwise mentally deficient people can suddenly dip into
    iambic pentameter at the sound of an -ary name.... In fact, since it goes
    with all the -ee words that opens up all the -ly adverbs. I`ve only heard
    someone use the nonsense word "fartly" in a sentence two occasions--but
    somehow they managed to rhyme it with Gary.

    If you google "hate Duane" you get 93 of 343 hits. 234 of 608 hits show up
    for "hate Gary" (though I think only about 80 of those are me....)

    Gary

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