Land unit warcard
The following table is based on a summary spreadsheet (available in the Downloads section) by @tudosiealex (Alex) of all the military land units represented in the war cards along with their stats for Alex's campaign. Some modified and simplified rules were used. The total column is the number of war cards each unit has. Alex considered "how likely are you to find this unit in the battlefield", so obviously an Anuirean Pikemen unit is found far more often than an Elite Anuirean Infantry unit. The original canon source of the war cards is listed because some books provide different stats for the same unit (for example, the Elf Archers from Ruins of Empire have different stats than Elven Archers from Cities of the Sun).
Table: Land Unit Warcard Summary
Table: Land Unit Warcard Summary
| Name | Move Defense Morale Melee Charge Missile | Other | Total | Book |
| Adventurers | 4 1 3 2 2 2 | Adventurers can stack with any unit and add to their ratings. Adventurers take damage only when the unit they're stacked with is destroyed. | 1 | Ruins of Empire |
| Anuirean Archers | 2 2 2 2 - 4 | +1 to missile attacks vs. mounted units. | 6 | Ruins of Empire |
| Anuirean Artillerists | 1 1 2 1 - 5 | Artillerists ignore defensive terrain bonuses when attacking. | 3 | Ruins of Empire |
| Anuirean Cavalry | 3 3 2 3 5 1 | - | 6 | Ruins of Empire |
| Anuirean Infantry | 1 3 2 3 - - | +1 to attacks vs. pikes or irregulars. | 6 | Ruins of Empire |
| Anuirean Irregulars | 2 2 2 3 - 2 | - | 6 | Ruins of Empire |
| Anuirean Knights | 2 4 3 4 6 - | - | 6 | Ruins of Empire |
| Anuirean Pikemen | 1 3 2 3 - - | Pikemen cannot be charged. +1 to attacks and defense vs. mounted units. | 6 | Ruins of Empire |
| Anuirean Scouts | 3 2 2 2 - 3 | Scouts may move through any terrain freely. | 3 | Ruins of Empire |
| Aral's Armor | 1 4 3 5 - - | +1 to attacks vs. irregulars, spears, or pikes. | 1 | Tribes of the Heartless Wastes |
| Axes of Belinik | 2 3 3 4 - - | If accompanied by a priest of Belinik (adventurer card), unit ignores F and R results not caused by magic. | 1 | Tribes of the Heartless Wastes |
| Bansheigh Militia | 1 1 1 2 - 1 | - | 1 | Blood Enemies: Abominations of Cerilia |
| Bansheigh Patrol | 2 3 2 3 - 1 | - | 1 | Blood Enemies: Abominations of Cerilia |
| Berkannen Levy of Berhagen | 1 1 1 2 - 1 | - | 1 | Havens of the Great Bay |
| Black Spear Gnolls | 2 3 2 5 - 2 | - | 2 | Cities of the Sun |
| Black Spear Raiders | 3 2 1 3 - 2 | - | 1 | Cities of the Sun |
| Blackgate Stormlords | 3 4 3 4 6 - | May pass freely through hills. | 3 | Havens of the Great Bay |
| Blood Skull Bats | 3 2 1 2 3 - | Ignore terrain penalties. | 1 | The Rjurik Highlands |
| Blood Skull Gnolls | 2 4 1 4 - - | - | 2 | The Rjurik Highlands |
| Blood Skull Goblins | 1 2 1 2 - 1 | - | 4 | The Rjurik Highlands |
| Blood Skull Orogs | 1 3 2 3 - - | +1 bonus vs. pikes and irregulars. | 5 | The Rjurik Highlands |
| Brecht Archers | 2 1 2 2 - 4 | +1 to missile attacks vs. mounted units; -1 to defense vs. mounted units. | 2 | Havens of the Great Bay |
| Brecht Artillerists | 1 2 2 1 - 5 | Ignore defensive terrain bonuses when attacking. | 3 | Havens of the Great Bay |
| Brecht Cavalry | 2 2 2 3 4 1 | - | 3 | Havens of the Great Bay |
| Brecht Elite Infantry | 2 3 3 4 - - | +1 to defense vs. unmounted units. | 3 | Havens of the Great Bay |
| Brecht Infantry | 1 3 2 3 - - | +1 to attacks vs. pikes and irregulars. | 2 | Havens of the Great Bay |
| Brecht Irregulars | 2 2 2 2 - 3 | - | 3 | Havens of the Great Bay |
| Brecht Levy | 2 1 1 2 - 1 | - | 5 | Havens of the Great Bay |
| Chimerae Constabulary | 1 2 1 2 - 1 | - | 1 | Blood Enemies: Abominations of Cerilia |
| Daikhar Doomwarden | 1 5 3 3 - - | Dwarves ignore R and F results caused by magic. | 3 | Havens of the Great Bay |
| Daikhar Zhigun Graybolts | 1 4 3 2 - 4 | Dwarves ignore R and F results caused by magic. | 2 | Havens of the Great Bay |
| Daniguard | 2 3 3 4 - - | +1 to defense vs. unmounted units. | 3 | Havens of the Great Bay |
| Drachen's Champions | 1 3 2 4 - - | - | 2 | Havens of the Great Bay |
| Dwarf Crossbowmen | 1 4 3 2 - 4 | Dwarves ignore R or F results caused by magic. | 1 | Ruins of Empire |
| Dwarf Guards | 1 5 3 3 - - | Dwarves ignore R or F results caused by magic. | 2 | Ruins of Empire |
| Elf Archers | 2 2 3 2 - 5 | Elves may pass freely through any terrain. | 2 | Ruins of Empire |
| Elf Cavalry | 4 3 3 3 5 4 | Elves may pass freely through any terrain. | 1 | Ruins of Empire |
| Elite Anuirean Infantry | 1 4 3 4 - - | +1 to attacks vs. pikes or irregulars. | 3 | Ruins of Empire |
| Elven Archers | 4 2 3 3 - 5 | - | 1 | Cities of the Sun |
| Elven Knights | 4 4 3 4 6 3 | - | 2 | Cities of the Sun |
| Garask Infantry | 1 4 3 5 - - | - | 1 | Tribes of the Heartless Wastes |
| Ghuralli's Guard | 1 2 3 3 - 2 | +1 bonus vs. pikes and irregulars. | 1 | The Rjurik Highlands |
| Gnoll Infantry | 2 4 1 4 - 2 | +1 to melee attacks vs. pikes or irregulars. | 1 | Ruins of Empire |
| Gnoll Marauders | 2 3 1 3 - 2 | Add one random morale symbol if fighting in the Gnoll Fells. | 1 | Tribes of the Heartless Wastes |
| Gnoll Marauders (Irregulars) | 2 3 1 3 - 2 | - | 2 | Ruins of Empire |
| Goblin Archers | 1 2 1 1 - 3 | +1 to missile attacks vs. mounted units. | 1 | Ruins of Empire |
| Goblin Archers | 1 2 1 1 - 3 | +1 bonus vs. mounted units. | 1 | Blood Enemies: Abominations of Cerilia |
| Goblin Guards | 1 3 2 4 - 2 | +1 bonus vs. pikes and irregulars. | 2 | Blood Enemies: Abominations of Cerilia |
| Goblin Guards | 1 3 2 4 - 2 | +1 to melee attacks vs. pikes or irregulars. | 1 | Ruins of Empire |
| Goblin Infantry | 1 2 1 2 - 1 | +1 to melee attacks vs. pikes or irregulars. | 2 | Ruins of Empire |
| Goblin Marauders | 2 2 1 2 - 3 | - | 1 | Blood Enemies: Abominations of Cerilia |
| Goblin Skirmishers (Irregulars) | 1 1 1 2 - 2 | - | 1 | Ruins of Empire |
| Goblin Spider-Riders | 2 3 2 3 4 1 | Ignore terrain penalties. | 1 | Blood Enemies: Abominations of Cerilia |
| Goblin Wolfriders | 2 3 2 3 4 1 | - | 1 | Ruins of Empire |
| Gorgon's Gnoll Infantry | 2 4 1 4 - 2 | +1 bonus vs. pikes and irregulars. | 1 | Blood Enemies: Abominations of Cerilia |
| Gorgon's Goblin Infantry | 1 2 1 2 - 1 | +1 bonus vs. pikes and irregulars. | 3 | Blood Enemies: Abominations of Cerilia |
| Gorgon's Human Archers | 2 2 2 2 - 4 | +1 bonus vs. mounted units. | 2 | Blood Enemies: Abominations of Cerilia |
| Gorgon's Orog Infantry | 1 3 2 3 - - | +1 bonus vs. pikes and irregulars. | 2 | Blood Enemies: Abominations of Cerilia |
| Gorgon's Troll Mercenaries | 2 4 2 5 - - | - | 2 | Blood Enemies: Abominations of Cerilia |
| Grabentod Raiders | 2 4 2 4 - - | Marines add five counters to a ship's boarding value. They move freely through bog. | 8 | Havens of the Great Bay |
| Gruenlaef Giuaryd | 2 2 3 1 - 4 | Elves may pass freely through any terrain except glacier. | 3 | Havens of the Great Bay |
| Guardians of Mhoried | 2 4 3 4 6 2 | - | 1 | Ruins of Empire |
| Halskapan Wolf Guard | 1 4 3 4 - - | +1 bonus vs. pikes and irregulars. | 1 | The Rjurik Highlands |
| Harpies | 3 3 2 3 4 - | +1 bonus vs. mounted units. | 1 | Blood Enemies: Abominations of Cerilia |
| Hjorig Scouts | 3 2 2 1 - 4 | Scouts may pass freely through any terrain. | 1 | Havens of the Great Bay |
| Hogunmark Dragons | 1 3 2 3 - - | +1 bonus vs. pikes and irregulars. | 1 | The Rjurik Highlands |
| Hydra's Protectors | 2 3 1 3 - 2 | +1 bonus vs. mounted units. | 1 | Blood Enemies: Abominations of Cerilia |
| Iron Guard of Ghoere | 2 4 3 5 6 - | - | 1 | Ruins of Empire |
| Iron Hand Cavalry | 3 2 2 2 4 3 | - | 1 | Blood Enemies: Abominations of Cerilia |
| Iron Hand Scouts | 3 2 2 2 - 3 | Scouts ignore terrain penalties. | 1 | Blood Enemies: Abominations of Cerilia |
| Iron Hand Skirmishers | 2 3 2 3 - 2 | +1 bonus vs. irregulars. | 1 | Blood Enemies: Abominations of Cerilia |
| Island Marines | 2 4 2 4 - - | Marines add five counters to a ship's boarding value. They move freely through bog. | 1 | Havens of the Great Bay |
| Jankaping Black Arrows | 3 2 3 3 5 2 | - | 1 | The Rjurik Highlands |
| Kal Kalathor Archers | 1 2 1 1 - 4 | - | 1 | Tribes of the Heartless Wastes |
| Kal Kalathor Wolfriders | 2 3 2 3 4 1 | - | 1 | Tribes of the Heartless Wastes |
| Khinasi Archers | 2 1 2 2 - 4 | +1 to attacks vs. mounted units. | 4 | Cities of the Sun |
| Khinasi Infantry | 1 3 2 3 - 1 | +1 to attacks vs. pikes, irregulars, or skirmishers. | 6 | Cities of the Sun |
| Khinasi Light Cavalry | 4 2 2 2 3 3 | - | 3 | Cities of the Sun |
| Khinasi Medium Cavalry | 3 3 3 4 5 2 | - | 6 | Cities of the Sun |
| Khinasi Skirmishers | 3 1 1 2 - 3 | - | 3 | Cities of the Sun |
| Khinasi Spearmen | 2 3 2 3 - 3 | +1 bonus vs. mounted units. | 2 | Blood Enemies: Abominations of Cerilia |
| Khurin-Azur Crossbows | 1 4 3 2 - 4 | Dwarves ignore R and F results caused by magic. | 3 | The Rjurik Highlands |
| Khurin-Azur Guards | 1 5 3 4 - - | Dwarves ignore R and F results caused by magic. | 1 | The Rjurik Highlands |
| Khurin-Azur Infantry | 1 4 2 3 - - | Dwarves ignore R and F results caused by magic. | 4 | The Rjurik Highlands |
| Khurin-Azur Miners | 1 4 3 3 - - | Ignore R and F results caused by magic; may deploy in any square on the field. | 1 | The Rjurik Highlands |
| Kiergard Orogs | 1 3 2 3 - - | +1 to attacks at night. | 1 | Havens of the Great Bay |
| Knights of Cuiraecen | 2 5 3 5 7 - | Ignore any F result caused by magic. | 1 | Ruins of Empire |
| Knights of Haelyn | 2 5 3 5 7 - | Ignore any F or R result caused by magic. | 1 | Ruins of Empire |
| Kol Kalathor Infantry | 2 3 2 4 - 1 | - | 1 | Tribes of the Heartless Wastes |
| Kozlov Infantry | 1 2 2 4 - - | +1 to attacks vs. irregulars, spears, or pikes. | 2 | Cities of the Sun |
| Kozlov Varsk Riders | 2 3 3 5 6 - | - | 1 | Cities of the Sun |
| Kvigmar Guardians | 1 3 2 3 - - | - | 1 | The Rjurik Highlands |
| Levy | 1 1 1 2 - - | - | 6 | Ruins of Empire |
| Lions' Pride | 3 3 2 5 6 - | - | 1 | Blood Enemies: Abominations of Cerilia |
| Lluabraight Archers | 2 2 3 2 - 5 | Elves move freely in all terrain. | 4 | The Rjurik Highlands |
| Lluabraight Gheallie Sidhe | 4 4 3 3 5 4 | Elves move freely in all terrain. | 2 | The Rjurik Highlands |
| Lluabraight Guards | 2 3 3 5 - 3 | Elves move freely in all terrain. | 1 | The Rjurik Highlands |
| Lluabraight Swords | 2 3 3 3 - 1 | Elves move freely in all terrain. | 4 | The Rjurik Highlands |
| Magian's Archers | 2 2 2 2 - 4 | +1 bonus vs. mounted units. | 1 | Blood Enemies: Abominations of Cerilia |
| Magian's Cavalry | 3 3 2 3 5 1 | - | 2 | Blood Enemies: Abominations of Cerilia |
| Magian's Infantry | 1 3 2 3 - - | +1 bonus vs. pikes and irregulars. | 2 | Blood Enemies: Abominations of Cerilia |
| Magian's Riders | 2 8 3 4 5 4 | Immune to all spells. | 1 | Blood Enemies: Abominations of Cerilia |
| Magian's Scouts | 3 1 2 3 - 2 | Scouts ignore terrain penalties. | 1 | Blood Enemies: Abominations of Cerilia |
| Massenmarch Claws | 1 3 1 3 - - | Pikes cannot be charged; +1 to attacks and defense vs. mounted units. | 3 | Havens of the Great Bay |
| Massenmarch Talons | 1 4 2 4 - - | +1 to defense vs. unmounted units. | 2 | Havens of the Great Bay |
| Massenmarch Wings | 3 4 2 4 5 2 | - | 2 | Havens of the Great Bay |
| Mercenary Cavalry | 3 3 1 3 5 1 | - | 3 | Ruins of Empire |
| Mercenary Infantry | 1 3 1 3 - - | +1 to attacks vs. pikes or irregulars. | 3 | Ruins of Empire |
| Mercenary Irregulars | 2 2 1 3 - 2 | - | 3 | Ruins of Empire |
| Mercenary Reavers | 1 3 1 3 - - | Add +3 to the ship's boarding value. | 2 | Havens of the Great Bay |
| Molochev Sarveklos | 2 4 3 4 6 - | - | 1 | Tribes of the Heartless Wastes |
| Moonsilver Spayr | 2 2 3 2 - 5 | Elves may pass freely through any terrain except glacier. | 3 | Havens of the Great Bay |
| Mor's Head Hunter Scouts | 3 2 2 2 - 3 | Scouts may move through any terrain freely. | 3 | Havens of the Great Bay |
| Mor's Head Hunters | 1 3 2 3 - - | - | 3 | Havens of the Great Bay |
| Orog Infantry | 1 3 2 3 - - | +1 to all attacks at night. | 2 | Ruins of Empire |
| Orog Pikes | 1 3 2 3 - - | +1 to attacks and defense vs. mounted units. | 1 | Ruins of Empire |
| Quintain Guardians | 3 3 3 3 - 2 | Halflings may pass freely through any terrain. | 2 | Havens of the Great Bay |
| Quintain Watchers | 3 2 2 1 - 4 | Halflings may pass freely through any terrain. | 3 | Havens of the Great Bay |
| Raven's Cavalry | 3 3 2 3 4 - | - | 2 | Blood Enemies: Abominations of Cerilia |
| Raven's Infantry | 2 3 2 3 - - | +1 bonus vs. pikes and irregulars. | 2 | Blood Enemies: Abominations of Cerilia |
| Raven's Pikemen | 2 3 1 3 - - | +1 bonus vs. mounted units. | 1 | Blood Enemies: Abominations of Cerilia |
| Rheulgard Foresters | 2 2 2 2 - 3 | - | 3 | Havens of the Great Bay |
| Rheulgard Unrau Garten | 3 2 2 3 4 1 | - | 2 | Havens of the Great Bay |
| Rhuobhe's Elf Archers | 3 2 3 2 - 5 | Ignore terrain penalties. | 1 | Blood Enemies: Abominations of Cerilia |
| Rhuobhe's Elf Cavalry | 4 3 3 4 5 3 | - | 1 | Blood Enemies: Abominations of Cerilia |
| Rhuobhe's Elf Scouts | 3 3 2 3 - 3 | Ignore terrain penalties. | 1 | Blood Enemies: Abominations of Cerilia |
| Rjurik Archers | 2 2 2 2 - 4 - | - | 10 | The Rjurik Highlands |
| Rjurik Battle Ragers | 1 2 3 5 - - | Ignore F combat results. | 3 | The Rjurik Highlands |
| Rjurik Cavalry | 3 3 2 3 5 - | - | 8 | The Rjurik Highlands |
| Rjurik Druids | 3 3 3 2 - 2 | Ignore terrain penalties; +1 bonus vs. humanoids and units led by awnsheghlien. | 1 | The Rjurik Highlands |
| Rjurik Housecarls | 1 4 3 4 - - | +1 bonus vs. pikes and irregulars. | 4 | The Rjurik Highlands |
| Rjurik Infantry | 1 3 2 3 - - | +1 bonus vs. pikes and irregulars. | 8 | The Rjurik Highlands |
| Rjurik Irregulars | 2 2 2 2 - 2 | - | 10 | The Rjurik Highlands |
| Rjurik Irregulars | 2 2 2 2 - 2 | - | 1 | Blood Enemies: Abominations of Cerilia |
| Rjurik Mariners | 2 3 2 3 - 1 | - | 1 | The Rjurik Highlands |
| Rjurik Raiders | 2 2 1 3 - 2 | - | 2 | The Rjurik Highlands |
| Rjurik Scouts | 3 2 2 1 - 4 | Ignore terrain penalties for movement. | 4 | The Rjurik Highlands |
| Rjurik Shapeshifters | 2 3 3 5 - - | Ignore terrain penalties; +1 defense bonus vs. mounted units. | 2 | The Rjurik Highlands |
| Rjurik Tribesmen | 1 3 2 4 - 2 | - | 5 | The Rjurik Highlands |
| Rovarsski Varsk Riders | 2 4 3 4 6 - | May move freely through hills, glacier, and icefield; no penalties on frozen lake; ignore blizzard. | 1 | Tribes of the Heartless Wastes |
| Royal Infantry of Mudden | 2 3 3 4 - - | +1 to defense vs. unmounted units. | 2 | Havens of the Great Bay |
| Royal Knights of Mudden | 3 4 3 4 5 2 | - | 2 | Havens of the Great Bay |
| Royal Marines of Muden | 2 5 3 5 - - | Marines add five counters to a ship's boarding value. They move freely through bog. | 4 | Havens of the Great Bay |
| Rzhlev Archers | 2 2 2 3 - 3 | +1 to missile attacks vs. mounted units; -1 to defense vs. mounted units. | 1 | Havens of the Great Bay |
| Rzhlev Artillerists | 1 1 2 2 - 4 | Ignore defensive terrain bonuses when attacking. | 1 | Havens of the Great Bay |
| Rzhlev Elite Infantry | 1 4 3 5 - - | +1 to attacks vs. pikes and irregulars. | 2 | Havens of the Great Bay |
| Rzhlev Irregulars | 2 2 2 4 - 1 | - | 2 | Havens of the Great Bay |
| Rzhlev Levy | 1 2 2 2 - - | - | 3 | Havens of the Great Bay |
| Rzhlev Varsk Riders | 2 4 3 5 5 - | May move freely through hills and glacier; no penalties on frozen lake. | 2 | Havens of the Great Bay |
| Sayer Giuaryd | 2 2 3 1 - 4 | Elves may pass freely through any terrain except glacier. | 1 | Havens of the Great Bay |
| Scarlet Baron's Own | 1 3 2 3 - - | +1 bonus vs. pikes and irregulars. | 1 | The Rjurik Highlands |
| Schaefrich Welchen of Berhagen | 2 4 3 4 5 2 | - | 2 | Havens of the Great Bay |
| Serpent Guard | 2 4 3 4 - - | - | 3 | Blood Enemies: Abominations of Cerilia |
| Serpent Guards | 1 4 3 4 - 1 | - | 3 | Cities of the Sun |
| Siren's Guard | 3 4 3 3 4 1 | - | 1 | Blood Enemies: Abominations of Cerilia |
| Siren's Irregulars | 2 2 2 2 - - | - | 1 | Blood Enemies: Abominations of Cerilia |
| Slekaznyi Guards | 2 4 3 5 5 - | May move freely through hills, glacier, and icefield; no penalties on frozen lake; ignore blizzard. | 1 | Tribes of the Heartless Wastes |
| Sphinx's Cats' Charge | 4 3 2 3 4 - | Ignore terrain penalties. | 1 | Blood Enemies: Abominations of Cerilia |
| Sphinx's Gnoll Marauders | 2 3 1 3 - 2 | - | 2 | Blood Enemies: Abominations of Cerilia |
| Sphinx's Infantry | 2 2 2 3 - - | +1 bonus vs. pikes and irregulars. | 1 | Blood Enemies: Abominations of Cerilia |
| Stayrshuynwydden | 2 3 2 3 - - | Elves may pass freely through any terrain except glacier; pikes cannot be charged. | 3 | Havens of the Great Bay |
| Stille Wachter | 2 3 3 4 - - | Can move freely through hills. | 3 | Havens of the Great Bay |
| Stonecrown Ogres | 2 3 2 7 - - | - | 1 | Ruins of Empire |
| Sword Rust Infantry | 1 3 2 3 - - | +1 to attacks at night. | 2 | Tribes of the Heartless Wastes |
| Sword Rust Pikes | 1 3 2 4 - - | +1 to attacks and defense vs. mounted units. | 1 | Tribes of the Heartless Wastes |
| The Captain's Guard | 1 4 3 5 - - | +1 to attacks vs. irregulars, spears, or pikes. | 1 | Tribes of the Heartless Wastes |
| The Imperial Legion | 2 5 3 5 6 3 | - | 1 | Ruins of Empire |
| The Watch | 3 2 2 3 - 3 | Ignore terrain penalties in the Giantdowns. | 2 | The Rjurik Highlands |
| Topek Kzensky | 3 2 2 2 - 3 | Scouts may move freely through any terrain. | 1 | Tribes of the Heartless Wastes |
| Treuchlen Giyarden | 2 3 3 3 - 3 | May move freely through woods. | 1 | Havens of the Great Bay |
| Troll Legion | 1 3 2 6 - - | Regenerates 1 hit not caused by magic or fire every other turn unless destroyed. | 1 | Tribes of the Heartless Wastes |
| Undead Legion | 1 7 3 5 - - | Ignore all F and R results except those caused by magical attacks. | 1 | Ruins of Empire |
| Urga-Zai Archers | 1 2 1 1 - 3 | +1 to missile attacks vs. mounted units. | 4 | The Rjurik Highlands |
| Urga-Zai Cavalry | 3 3 2 3 4 1 | - | 2 | The Rjurik Highlands |
| Urga-Zai Elites | 1 3 2 4 - 2 | - | 1 | The Rjurik Highlands |
| Urga-Zai Infantry | 1 2 1 2 - 1 | +1 bonus vs. pikes and irregulars. | 4 | The Rjurik Highlands |
| Urga-Zai Ogres | 2 4 1 6 - - | - | 1 | The Rjurik Highlands |
| Uvna Sarveklos | 2 5 3 5 6 - | - | 1 | Tribes of the Heartless Wastes |
| Vampire's Bat Swarms | 3 3 1 2 3 - | Ignore terrain penalties. | 1 | Blood Enemies: Abominations of Cerilia |
| Vos Archers | 2 2 2 2 - 4 | +1 to missile attacks vs. mounted units. | 1 | Tribes of the Heartless Wastes |
| Vos Artillerists | 1 1 2 2 - 4 | Ignore defensive terrain penalties when attacking. | 1 | Tribes of the Heartless Wastes |
| Vos Berserkers | 2 2 3 5 2 - | Ignore F results not caused by magic. | 1 | Tribes of the Heartless Wastes |
| Vos Cavalry | 3 3 2 3 5 1 | - | 1 | Tribes of the Heartless Wastes |
| Vos Elite Infantry | 1 4 3 4 - - | +1 to attacks vs. irregulars, levies, and pikes. | 1 | Tribes of the Heartless Wastes |
| Vos Infantry | 1 3 2 3 - - | +1 to attacks vs. irregulars, levies, and pikes. | 1 | Tribes of the Heartless Wastes |
| Vos Irregulars | 2 2 1 3 - 1 | - | 1 | Tribes of the Heartless Wastes |
| Vos Knights | 2 4 3 4 6 - | - | 1 | Tribes of the Heartless Wastes |
| Vos Levies | 1 2 1 2 - - | - | 1 | Tribes of the Heartless Wastes |
| Vos Levy | 1 2 2 2 - - | - | 1 | Havens of the Great Bay |
| Vos Pikemen | 1 3 1 3 - - | Cannot be charged; +1 to attacks and defense vs. mounted units. | 1 | Tribes of the Heartless Wastes |
| Vos Scouts | 3 2 1 2 - 3 | May move freely through any terrain. | 1 | Tribes of the Heartless Wastes |
| Vos Varsk Riders | 2 4 3 5 5 - | May move freely through hills, glacier, and icefield; no penalties on frozen lake; ignore blizzard. | 1 | Tribes of the Heartless Wastes |
| War Birds | 4 2 2 3 4 - | +1 bonus vs. mounted units. | 1 | Blood Enemies: Abominations of Cerilia |
| Warband of Markhazor | 2 4 3 4 5 3 | Ignore all F and R results. | 1 | Ruins of Empire |
| White Witch's Guard | 2 3 3 4 5 - | - | 1 | Blood Enemies: Abominations of Cerilia |
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Created by , 12-31-2025 at 03:47 AM Last edited by , 01-10-2026 at 05:07 AM 0 Comments, 9,297 Views |



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