Land unit warcard

The following table is based on a summary spreadsheet (available in the Downloads section) by @tudosiealex (Alex) of all the military land units represented in the war cards along with their stats for Alex's campaign. Some modified and simplified rules were used. The total column is the number of war cards each unit has. Alex considered "how likely are you to find this unit in the battlefield", so obviously an Anuirean Pikemen unit is found far more often than an Elite Anuirean Infantry unit. The original canon source of the war cards is listed because some books provide different stats for the same unit (for example, the Elf Archers from Ruins of Empire have different stats than Elven Archers from Cities of the Sun).


Table: Land Unit Warcard Summary
NameMove Defense Morale Melee Charge MissileOtherTotalBook
Adventurers4 1 3 2 2 2Adventurers can stack with any unit and add to their ratings. Adventurers take damage only when the unit they're stacked with is destroyed.1Ruins of Empire
Anuirean Archers2 2 2 2 - 4+1 to missile attacks vs. mounted units.6Ruins of Empire
Anuirean Artillerists1 1 2 1 - 5Artillerists ignore defensive terrain bonuses when attacking.3Ruins of Empire
Anuirean Cavalry3 3 2 3 5 1-6Ruins of Empire
Anuirean Infantry1 3 2 3 - -+1 to attacks vs. pikes or irregulars.6Ruins of Empire
Anuirean Irregulars2 2 2 3 - 2-6Ruins of Empire
Anuirean Knights2 4 3 4 6 --6Ruins of Empire
Anuirean Pikemen1 3 2 3 - -Pikemen cannot be charged. +1 to attacks and defense vs.
mounted units.
6Ruins of Empire
Anuirean Scouts3 2 2 2 - 3Scouts may move through any terrain freely.3Ruins of Empire
Aral's Armor1 4 3 5 - -+1 to attacks vs. irregulars, spears, or pikes.1Tribes of the Heartless Wastes
Axes of Belinik2 3 3 4 - -If accompanied by a priest of Belinik (adventurer card), unit ignores F and R results not caused by magic.1Tribes of the Heartless Wastes
Bansheigh Militia1 1 1 2 - 1-1Blood Enemies: Abominations of Cerilia
Bansheigh Patrol2 3 2 3 - 1-1Blood Enemies: Abominations of Cerilia
Berkannen Levy of Berhagen1 1 1 2 - 1-1Havens of the Great Bay
Black Spear Gnolls2 3 2 5 - 2-2Cities of the Sun
Black Spear Raiders3 2 1 3 - 2-1Cities of the Sun
Blackgate Stormlords3 4 3 4 6 -May pass freely through hills.3Havens of the Great Bay
Blood Skull Bats3 2 1 2 3 -Ignore terrain penalties.1The Rjurik Highlands
Blood Skull Gnolls2 4 1 4 - --2The Rjurik Highlands
Blood Skull Goblins1 2 1 2 - 1-4The Rjurik Highlands
Blood Skull Orogs1 3 2 3 - -+1 bonus vs. pikes and irregulars.5The Rjurik Highlands
Brecht Archers2 1 2 2 - 4+1 to missile attacks vs. mounted units; -1 to defense vs. mounted units.2Havens of the Great Bay
Brecht Artillerists1 2 2 1 - 5Ignore defensive terrain bonuses when attacking.3Havens of the Great Bay
Brecht Cavalry2 2 2 3 4 1-3Havens of the Great Bay
Brecht Elite Infantry2 3 3 4 - -+1 to defense vs. unmounted units.3Havens of the Great Bay
Brecht Infantry1 3 2 3 - -+1 to attacks vs. pikes and irregulars.2Havens of the Great Bay
Brecht Irregulars2 2 2 2 - 3-3Havens of the Great Bay
Brecht Levy2 1 1 2 - 1-5Havens of the Great Bay
Chimerae Constabulary1 2 1 2 - 1-1Blood Enemies: Abominations of Cerilia
Daikhar Doomwarden1 5 3 3 - -Dwarves ignore R and F results caused by magic.3Havens of the Great Bay
Daikhar Zhigun Graybolts1 4 3 2 - 4Dwarves ignore R and F results caused by magic.2Havens of the Great Bay
Daniguard2 3 3 4 - -+1 to defense vs. unmounted units.3Havens of the Great Bay
Drachen's Champions1 3 2 4 - --2Havens of the Great Bay
Dwarf Crossbowmen1 4 3 2 - 4Dwarves ignore R or F results caused by magic.1Ruins of Empire
Dwarf Guards1 5 3 3 - -Dwarves ignore R or F results caused by magic.2Ruins of Empire
Elf Archers2 2 3 2 - 5Elves may pass freely through any terrain.2Ruins of Empire
Elf Cavalry4 3 3 3 5 4Elves may pass freely through any terrain.1Ruins of Empire
Elite Anuirean Infantry1 4 3 4 - -+1 to attacks vs. pikes or irregulars.3Ruins of Empire
Elven Archers4 2 3 3 - 5-1Cities of the Sun
Elven Knights4 4 3 4 6 3-2Cities of the Sun
Garask Infantry1 4 3 5 - --1Tribes of the Heartless Wastes
Ghuralli's Guard1 2 3 3 - 2+1 bonus vs. pikes and irregulars.1The Rjurik Highlands
Gnoll Infantry2 4 1 4 - 2+1 to melee attacks vs. pikes or irregulars.1Ruins of Empire
Gnoll Marauders2 3 1 3 - 2Add one random morale symbol if fighting in the Gnoll Fells.1Tribes of the Heartless Wastes
Gnoll Marauders (Irregulars)2 3 1 3 - 2-2Ruins of Empire
Goblin Archers1 2 1 1 - 3+1 to missile attacks vs. mounted units.1Ruins of Empire
Goblin Archers1 2 1 1 - 3+1 bonus vs. mounted units.1Blood Enemies: Abominations of Cerilia
Goblin Guards1 3 2 4 - 2+1 bonus vs. pikes and irregulars.2Blood Enemies: Abominations of Cerilia
Goblin Guards1 3 2 4 - 2+1 to melee attacks vs. pikes or irregulars.1Ruins of Empire
Goblin Infantry1 2 1 2 - 1+1 to melee attacks vs. pikes or irregulars.2Ruins of Empire
Goblin Marauders2 2 1 2 - 3-1Blood Enemies: Abominations of Cerilia
Goblin Skirmishers (Irregulars)1 1 1 2 - 2-1Ruins of Empire
Goblin Spider-Riders2 3 2 3 4 1Ignore terrain penalties.1Blood Enemies: Abominations of Cerilia
Goblin Wolfriders2 3 2 3 4 1-1Ruins of Empire
Gorgon's Gnoll Infantry2 4 1 4 - 2+1 bonus vs. pikes and irregulars.1Blood Enemies: Abominations of Cerilia
Gorgon's Goblin Infantry1 2 1 2 - 1+1 bonus vs. pikes and irregulars.3Blood Enemies: Abominations of Cerilia
Gorgon's Human Archers2 2 2 2 - 4+1 bonus vs. mounted units.2Blood Enemies: Abominations of Cerilia
Gorgon's Orog Infantry1 3 2 3 - -+1 bonus vs. pikes and irregulars.2Blood Enemies: Abominations of Cerilia
Gorgon's Troll Mercenaries2 4 2 5 - --2Blood Enemies: Abominations of Cerilia
Grabentod Raiders2 4 2 4 - -Marines add five counters to a ship's boarding value. They move freely through bog.8Havens of the Great Bay
Gruenlaef Giuaryd2 2 3 1 - 4Elves may pass freely through any terrain except glacier.3Havens of the Great Bay
Guardians of Mhoried2 4 3 4 6 2-1Ruins of Empire
Halskapan Wolf Guard1 4 3 4 - -+1 bonus vs. pikes and irregulars.1The Rjurik Highlands
Harpies3 3 2 3 4 -+1 bonus vs. mounted units.1Blood Enemies: Abominations of Cerilia
Hjorig Scouts3 2 2 1 - 4Scouts may pass freely through any terrain.1Havens of the Great Bay
Hogunmark Dragons1 3 2 3 - -+1 bonus vs. pikes and irregulars.1The Rjurik Highlands
Hydra's Protectors2 3 1 3 - 2+1 bonus vs. mounted units.1Blood Enemies: Abominations of Cerilia
Iron Guard of Ghoere2 4 3 5 6 --1Ruins of Empire
Iron Hand Cavalry3 2 2 2 4 3-1Blood Enemies: Abominations of Cerilia
Iron Hand Scouts3 2 2 2 - 3Scouts ignore terrain penalties.1Blood Enemies: Abominations of Cerilia
Iron Hand Skirmishers2 3 2 3 - 2+1 bonus vs. irregulars.1Blood Enemies: Abominations of Cerilia
Island Marines2 4 2 4 - -Marines add five counters to a ship's boarding value. They move freely through bog.1Havens of the Great Bay
Jankaping Black Arrows3 2 3 3 5 2-1The Rjurik Highlands
Kal Kalathor Archers1 2 1 1 - 4-1Tribes of the Heartless Wastes
Kal Kalathor Wolfriders2 3 2 3 4 1-1Tribes of the Heartless Wastes
Khinasi Archers2 1 2 2 - 4+1 to attacks vs. mounted units.4Cities of the Sun
Khinasi Infantry1 3 2 3 - 1+1 to attacks vs. pikes, irregulars, or skirmishers.6Cities of the Sun
Khinasi Light Cavalry4 2 2 2 3 3-3Cities of the Sun
Khinasi Medium Cavalry3 3 3 4 5 2-6Cities of the Sun
Khinasi Skirmishers3 1 1 2 - 3-3Cities of the Sun
Khinasi Spearmen2 3 2 3 - 3+1 bonus vs. mounted units.2Blood Enemies: Abominations of Cerilia
Khurin-Azur Crossbows1 4 3 2 - 4Dwarves ignore R and F results caused by magic.3The Rjurik Highlands
Khurin-Azur Guards1 5 3 4 - -Dwarves ignore R and F results caused by magic.1The Rjurik Highlands
Khurin-Azur Infantry1 4 2 3 - -Dwarves ignore R and F results caused by magic.4The Rjurik Highlands
Khurin-Azur Miners1 4 3 3 - -Ignore R and F results caused by magic; may deploy in any square on the field.1The Rjurik Highlands
Kiergard Orogs1 3 2 3 - -+1 to attacks at night.1Havens of the Great Bay
Knights of Cuiraecen2 5 3 5 7 -Ignore any F result caused by magic.1Ruins of Empire
Knights of Haelyn2 5 3 5 7 -Ignore any F or R result caused by magic.1Ruins of Empire
Kol Kalathor Infantry2 3 2 4 - 1-1Tribes of the Heartless Wastes
Kozlov Infantry1 2 2 4 - -+1 to attacks vs. irregulars, spears, or pikes.2Cities of the Sun
Kozlov Varsk Riders2 3 3 5 6 --1Cities of the Sun
Kvigmar Guardians1 3 2 3 - --1The Rjurik Highlands
Levy1 1 1 2 - --6Ruins of Empire
Lions' Pride3 3 2 5 6 --1Blood Enemies: Abominations of Cerilia
Lluabraight Archers2 2 3 2 - 5Elves move freely in all terrain.4The Rjurik Highlands
Lluabraight Gheallie Sidhe4 4 3 3 5 4Elves move freely in all terrain.2The Rjurik Highlands
Lluabraight Guards2 3 3 5 - 3Elves move freely in all terrain.1The Rjurik Highlands
Lluabraight Swords2 3 3 3 - 1Elves move freely in all terrain.4The Rjurik Highlands
Magian's Archers2 2 2 2 - 4+1 bonus vs. mounted units.1Blood Enemies: Abominations of Cerilia
Magian's Cavalry3 3 2 3 5 1-2Blood Enemies: Abominations of Cerilia
Magian's Infantry1 3 2 3 - -+1 bonus vs. pikes and irregulars.2Blood Enemies: Abominations of Cerilia
Magian's Riders2 8 3 4 5 4Immune to all spells.1Blood Enemies: Abominations of Cerilia
Magian's Scouts3 1 2 3 - 2Scouts ignore terrain penalties.1Blood Enemies: Abominations of Cerilia
Massenmarch Claws1 3 1 3 - -Pikes cannot be charged; +1 to attacks and defense vs. mounted units.3Havens of the Great Bay
Massenmarch Talons1 4 2 4 - -+1 to defense vs. unmounted units.2Havens of the Great Bay
Massenmarch Wings3 4 2 4 5 2-2Havens of the Great Bay
Mercenary Cavalry3 3 1 3 5 1-3Ruins of Empire
Mercenary Infantry1 3 1 3 - -+1 to attacks vs. pikes or irregulars.3Ruins of Empire
Mercenary Irregulars2 2 1 3 - 2-3Ruins of Empire
Mercenary Reavers1 3 1 3 - -Add +3 to the ship's boarding value.2Havens of the Great Bay
Molochev Sarveklos2 4 3 4 6 --1Tribes of the Heartless Wastes
Moonsilver Spayr2 2 3 2 - 5Elves may pass freely through any terrain except glacier.3Havens of the Great Bay
Mor's Head Hunter Scouts3 2 2 2 - 3Scouts may move through any terrain freely.3Havens of the Great Bay
Mor's Head Hunters1 3 2 3 - --3Havens of the Great Bay
Orog Infantry1 3 2 3 - -+1 to all attacks at night.2Ruins of Empire
Orog Pikes1 3 2 3 - -+1 to attacks and defense vs. mounted units.1Ruins of Empire
Quintain Guardians3 3 3 3 - 2Halflings may pass freely through any terrain.2Havens of the Great Bay
Quintain Watchers3 2 2 1 - 4Halflings may pass freely through any terrain.3Havens of the Great Bay
Raven's Cavalry3 3 2 3 4 --2Blood Enemies: Abominations of Cerilia
Raven's Infantry2 3 2 3 - -+1 bonus vs. pikes and irregulars.2Blood Enemies: Abominations of Cerilia
Raven's Pikemen2 3 1 3 - -+1 bonus vs. mounted units.1Blood Enemies: Abominations of Cerilia
Rheulgard Foresters2 2 2 2 - 3-3Havens of the Great Bay
Rheulgard Unrau Garten3 2 2 3 4 1-2Havens of the Great Bay
Rhuobhe's Elf Archers3 2 3 2 - 5Ignore terrain penalties.1Blood Enemies: Abominations of Cerilia
Rhuobhe's Elf Cavalry4 3 3 4 5 3-1Blood Enemies: Abominations of Cerilia
Rhuobhe's Elf Scouts3 3 2 3 - 3Ignore terrain penalties.1Blood Enemies: Abominations of Cerilia
Rjurik Archers2 2 2 2 - 4 --10The Rjurik Highlands
Rjurik Battle Ragers1 2 3 5 - -Ignore F combat results.3The Rjurik Highlands
Rjurik Cavalry3 3 2 3 5 --8The Rjurik Highlands
Rjurik Druids3 3 3 2 - 2Ignore terrain penalties; +1 bonus vs. humanoids and units led by awnsheghlien.1The Rjurik Highlands
Rjurik Housecarls1 4 3 4 - -+1 bonus vs. pikes and irregulars.4The Rjurik Highlands
Rjurik Infantry1 3 2 3 - -+1 bonus vs. pikes and irregulars.8The Rjurik Highlands
Rjurik Irregulars2 2 2 2 - 2-10The Rjurik Highlands
Rjurik Irregulars2 2 2 2 - 2-1Blood Enemies: Abominations of Cerilia
Rjurik Mariners2 3 2 3 - 1-1The Rjurik Highlands
Rjurik Raiders2 2 1 3 - 2-2The Rjurik Highlands
Rjurik Scouts3 2 2 1 - 4Ignore terrain penalties for movement.4The Rjurik Highlands
Rjurik Shapeshifters2 3 3 5 - -Ignore terrain penalties; +1 defense bonus vs. mounted units.2The Rjurik Highlands
Rjurik Tribesmen1 3 2 4 - 2-5The Rjurik Highlands
Rovarsski Varsk Riders2 4 3 4 6 -May move freely through hills, glacier, and icefield; no penalties on frozen lake; ignore blizzard.1Tribes of the Heartless Wastes
Royal Infantry of Mudden2 3 3 4 - -+1 to defense vs. unmounted units.2Havens of the Great Bay
Royal Knights of Mudden3 4 3 4 5 2-2Havens of the Great Bay
Royal Marines of Muden2 5 3 5 - -Marines add five counters to a ship's boarding value. They move freely through bog.4Havens of the Great Bay
Rzhlev Archers2 2 2 3 - 3+1 to missile attacks vs. mounted units; -1 to defense vs. mounted units.1Havens of the Great Bay
Rzhlev Artillerists1 1 2 2 - 4Ignore defensive terrain bonuses when attacking.1Havens of the Great Bay
Rzhlev Elite Infantry1 4 3 5 - -+1 to attacks vs. pikes and irregulars.2Havens of the Great Bay
Rzhlev Irregulars2 2 2 4 - 1-2Havens of the Great Bay
Rzhlev Levy1 2 2 2 - --3Havens of the Great Bay
Rzhlev Varsk Riders2 4 3 5 5 -May move freely through hills and glacier; no penalties on frozen lake.2Havens of the Great Bay
Sayer Giuaryd2 2 3 1 - 4Elves may pass freely through any terrain except glacier.1Havens of the Great Bay
Scarlet Baron's Own1 3 2 3 - -+1 bonus vs. pikes and irregulars.1The Rjurik Highlands
Schaefrich Welchen of Berhagen2 4 3 4 5 2-2Havens of the Great Bay
Serpent Guard2 4 3 4 - --3Blood Enemies: Abominations of Cerilia
Serpent Guards1 4 3 4 - 1-3Cities of the Sun
Siren's Guard3 4 3 3 4 1-1Blood Enemies: Abominations of Cerilia
Siren's Irregulars2 2 2 2 - --1Blood Enemies: Abominations of Cerilia
Slekaznyi Guards2 4 3 5 5 -May move freely through hills, glacier, and icefield; no penalties on frozen lake; ignore blizzard.1Tribes of the Heartless Wastes
Sphinx's Cats' Charge4 3 2 3 4 -Ignore terrain penalties.1Blood Enemies: Abominations of Cerilia
Sphinx's Gnoll Marauders2 3 1 3 - 2-2Blood Enemies: Abominations of Cerilia
Sphinx's Infantry2 2 2 3 - -+1 bonus vs. pikes and irregulars.1Blood Enemies: Abominations of Cerilia
Stayrshuynwydden2 3 2 3 - -Elves may pass freely through any terrain except glacier; pikes cannot be charged.3Havens of the Great Bay
Stille Wachter2 3 3 4 - -Can move freely through hills.3Havens of the Great Bay
Stonecrown Ogres2 3 2 7 - --1Ruins of Empire
Sword Rust Infantry1 3 2 3 - -+1 to attacks at night.2Tribes of the Heartless Wastes
Sword Rust Pikes1 3 2 4 - -+1 to attacks and defense vs. mounted units.1Tribes of the Heartless Wastes
The Captain's Guard1 4 3 5 - -+1 to attacks vs. irregulars, spears, or pikes.1Tribes of the Heartless Wastes
The Imperial Legion2 5 3 5 6 3-1Ruins of Empire
The Watch3 2 2 3 - 3Ignore terrain penalties in the Giantdowns.2The Rjurik Highlands
Topek Kzensky3 2 2 2 - 3Scouts may move freely through any terrain.1Tribes of the Heartless Wastes
Treuchlen Giyarden2 3 3 3 - 3May move freely through woods.1Havens of the Great Bay
Troll Legion1 3 2 6 - -Regenerates 1 hit not caused by magic or fire every other turn unless destroyed.1Tribes of the Heartless Wastes
Undead Legion1 7 3 5 - -Ignore all F and R results except those caused by magical attacks.1Ruins of Empire
Urga-Zai Archers1 2 1 1 - 3+1 to missile attacks vs. mounted units.4The Rjurik Highlands
Urga-Zai Cavalry3 3 2 3 4 1-2The Rjurik Highlands
Urga-Zai Elites1 3 2 4 - 2-1The Rjurik Highlands
Urga-Zai Infantry1 2 1 2 - 1+1 bonus vs. pikes and irregulars.4The Rjurik Highlands
Urga-Zai Ogres2 4 1 6 - --1The Rjurik Highlands
Uvna Sarveklos2 5 3 5 6 --1Tribes of the Heartless Wastes
Vampire's Bat Swarms3 3 1 2 3 -Ignore terrain penalties.1Blood Enemies: Abominations of Cerilia
Vos Archers2 2 2 2 - 4+1 to missile attacks vs. mounted units.1Tribes of the Heartless Wastes
Vos Artillerists1 1 2 2 - 4Ignore defensive terrain penalties when attacking.1Tribes of the Heartless Wastes
Vos Berserkers2 2 3 5 2 -Ignore F results not caused by magic.1Tribes of the Heartless Wastes
Vos Cavalry3 3 2 3 5 1-1Tribes of the Heartless Wastes
Vos Elite Infantry1 4 3 4 - -+1 to attacks vs. irregulars, levies, and pikes.1Tribes of the Heartless Wastes
Vos Infantry1 3 2 3 - -+1 to attacks vs. irregulars, levies, and pikes.1Tribes of the Heartless Wastes
Vos Irregulars2 2 1 3 - 1-1Tribes of the Heartless Wastes
Vos Knights2 4 3 4 6 --1Tribes of the Heartless Wastes
Vos Levies1 2 1 2 - --1Tribes of the Heartless Wastes
Vos Levy1 2 2 2 - --1Havens of the Great Bay
Vos Pikemen1 3 1 3 - -Cannot be charged; +1 to attacks and defense vs. mounted units.1Tribes of the Heartless Wastes
Vos Scouts3 2 1 2 - 3May move freely through any terrain.1Tribes of the Heartless Wastes
Vos Varsk Riders2 4 3 5 5 -May move freely through hills, glacier, and icefield; no penalties on frozen lake; ignore blizzard.1Tribes of the Heartless Wastes
War Birds4 2 2 3 4 -+1 bonus vs. mounted units.1Blood Enemies: Abominations of Cerilia
Warband of Markhazor2 4 3 4 5 3Ignore all F and R results.1Ruins of Empire
White Witch's Guard2 3 3 4 5 --1Blood Enemies: Abominations of Cerilia

Tags for this Page

Similar Pages

  1. Warcard
    By Sorontar in forum Main
    Comments: 0
    Last Post: 02-25-2009, 10:47 PM
  2. Any Land
    By BRadmin in forum Category
    Comments: 0
    Last Post: 06-09-2008, 12:02 AM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.