I'm pushing around ideas for re-starting an inert campaign of mine. Near the end of the last one, I led the party into a cave under a mountain in Vosgaard. There, they found a young dragon skeleton (purely there for show, they were spooked... mostly). Two PCs had the bright idea to scavenge for usable bits for later. One of those PCs is still alive, and hoping to convert a pair of claws into daggers.

In 3.5, there is a feat for Dragoncrafting (see Draconomicon), as well as feats for crafting magic items. Making dragon-claw daggers under this rule is somewhat difficult, but adds a non-magical point of damage. I suppose part of the rationale of having a separate feat for it is to meld the magic-ness of dragons, while not damaging what used to be living tissue.

Given that dragons (and their remains) are super-rare in Cerilia, I'm not sure I can justify placing an NPC out there who would have such skills. Unless it's a long-lived person, like a dwarf. Somehow, carving up dragon remains doesn't seem like a sidhe thing to do.

Anyway, I am considering allowing the PC to turn them into daggers ('cos it's just such a kewl idea), but I don't want it to be easy or expensive.

Suggestions, anyone?