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08-10-2006, 04:41 AM #11
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Originally Posted by Khrysanth
Now, of course, to say that some cultures have gods capable of becoming more or less powerful is not by any means to prove that the Cerilian universe is automatically required to possess similar traits. One could use the example of Mount Deismaar to support either side of the argument, frustratingly: you could say that it proved gods can die and ascend (thereby establishing that gods can indeed change in power: dying is a pretty radical decrease in power, while ascension to godhood is a radical increase); alternatively, you could suggest that since the gods created on that day have not changed in power since, that the power level is in fact fixed (and merely transferable).
But if you accept that gods can grow or dim in Cerilia, then it seems fair to say that scions - who are, essentially, godlings - should also be capable of changing their power level.
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08-10-2006, 10:37 AM #12
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From Ch 2:
Bloodlines have three primary characteristics. A scion's bloodline derivation (Anduiras (And), Azrai (Az), Basaïa (Ba), Brenna (Bre), Masela (Ma), Reynir (Re), or Vorynn (Vor)) specifies the old god whose divine power flows in the veins of his family. A scion's bloodline strength (minor, major, great, or true) describes the purity of the scion's family's bloodline. A scion's bloodline score describes the power of a specific scion's divine essence. The manifestations of a bloodline are known as blood abilities.
This chapter presents the game rules necessary for characters that are scions of divine bloodlines. You can choose for your character to begin play as either a non-blooded character or as a scion of a divine bloodline. Regardless of your decision, your character can come from any level of society.
Throughout this text the phrase bloodline is used for simplicity to describe the game mechanic components of the bloodline. In actuality a bloodline is traced to a specific family. For example the Avan bloodline follows the genetic patterns of that family alone, it is not simply a composite of An, Gr, XX (for actual score). Otherwise game mechanics-wise a scion with the same statistics could claim the Avan bloodline. A bloodline cannot be usurped but it can be destroyed by usurpation. A bloodline can only be transferred via Investiture and it can be inherited by birth. There is more detail on family bloodlines in the familial heritage section later.
Also it should be noted that the mechanics for increasing a bloodline strength were pretty much taken from the Book of Regency that allowed the same thing in pretty much the same manner with the same restrictions.Duane Eggert
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08-17-2006, 04:01 PM #13
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Originally Posted by gazza666
I use The Primal Order for other things too - such as justifying the limitation of clerical magic. Gods have to expend energies daily to grant their priests powers, and thus, a younger god can't afford to have too many spell casting priests... thus, clerical magic is also rare in BR for me (though not as rare as arcane) as the gods are only 1500 years old.
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