These references actually belong here...

Battlesystem and Unit Statistics - For comparison of troops stats, my Battlesystem uses a square grid with Warcard troops whose tactical speed = 2 x unit's Move rating. Archers and scouts have a base range of 4, irregulars 2, artillery 6, and extended ranges are possible at penalties (-2 Missile per range increment over the base, +0 adjusted missile = maximum extended range). So gunners have a shorter range than archers, but have better crit potential. Cannons get longer and longer ranges, with potent crit potential and better siege support (higher bonus to Warcraft to storm a fortification, as per BRCS).