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Thread: Regeneration and Bloodtheft
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09-25-2006, 10:23 PM #21I suppose this makes some sense. I guess I'm trying to find a way to make my story work without just yanking powers and replacing them, or banning powers outright. I want the Spider to be very hard to kill... but I also want someone to succeed regardless. I want the event to make sense with the rules of the game, even if the PCs never know all the details and it seems mysterious and amazing from their perspective. To this end I created this thread and continue throwing out "What ifs" and "How abouts". Just exploring the idea really, and maybe ideas that arise here can help clarify the rules a bit as well.
Originally Posted by geeman
I understand you believe the blood power trumps bloodtheft or tighmaevril, but the rules don't really say so. They don't say the opposite either. It is a rare enough situation that perhaps they don't need to come right out and address this specific issue, but it would be nice to know what the official line might be about which type of power trumps which. Obviously realm magic is more powerful than bloodlines, since it can be used to remove an individual's bloodline. Even regular true magic can be used to block an individual's access to their bloodline for a time. Where does bloodtheft, by any method, fall in this spectrum? The Bloodline Ward spell specifically states that although it protects bloodline from bloodtheft through normal means, it does not protect bloodline from tighmaevril bloodtheft. This would imply that bloodsilver is more powerful, or effective, than garden variety bloodtheft. How much more powerful, or effective, is it? Where is the line drawn?
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