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01-28-2004, 05:40 PM #1
i am looking for info on Moreheid. i have always pictured it like the boarder lands in the wheel of time series. very much millateristic and fortified. any input
01-28-2004, 09:59 PM #2
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From: "marcum uth mather" <brnetboard@BIRTHRIGHT.NET>
Sent: Wednesday, January 28, 2004 11:40 AM
> i am looking for info on Moreheid. i have always pictured it like the
boarder lands in the wheel of time series. very much millateristic and
fortified. any input
For the most part, the analogy is quite good. Some of the rusticness of the
borderlands, I save for the four most northern provinces. Even so I think
the proximity of these provinces to the heartlands and the southern coast
makes them less rustic than Talanie or Dhoesone.
On the notion of Mhoriens as sensualists, it makes sense that people who
fear that their lives could end unexpectedly will embrace pleasure now. One
way this may play itself out is to sing songs and tell tales of Cuiraecen
and Laerme. So, the Militant Order may well be a temple with an
unexpectedly high number of priestesses of Laerme present. Fight by day,
love by night, &c. Bards might best express this duel loyalty, since both
Cuiraecen and Laerme sponsor bards, one as heralds and the other as artists.
Bards would be a natural group to perpetuate and reinforce this dual
effection. This connection to Laerme might well ease and improve relations
with Elinie, while disrupting relations with Cariele. Relations for
Haelynites and Aerics followers are already tense with Cariele (for more on
this, see my posts on Cariele and Mheallie Bireon on May 6 and May 11 of
2002). This might seem to contradict the Allies description in Mhoried,
which says Cariele pays tribute, &c, but I think it can be sais that Cariele
does this to make sure Mhoried does the fighting and not Cariele, and that
its very self interested on Cariele`s part. I for one, see the real power
in Cariel as Mheallie Bireon, not Entier Gladanil.
I think that both the Mhor and the Duke of Alamie see a mutual self-interest
in coorperating against both the goblins of the Five Peaks and Markazor, but
there are reasons that this remains strictly defensive and fails to grow
into warm relations between these two courts. First, the temples.
Haelynite relations would depend on how well Anita Maricoere and Rhobher
Nichaleir are getting along. But even if they are amicable, the Celestial
Jewel has no reason to see Haelynites getting along and will tend to
sabotage relations between Alamie and Mhoried. Mheallie Bireon likewise
doesn`t want harmonious relations between them, and has plenty of power and
allies (like the CJS) in Alamie to exert her influence. So I suspect these
two duchies can depend on one another only in defensive matters against
goblins (and the Gorgon), otherwise they are cool, even if both the Mhor and
the Duke of Alamie would like to see otherwise.
I would also be inclined to develope Michael and Shaene Mhoried. The more
well developed Micheal is as a character, the easier it will be to kill off
Daeric later in the campaign if you want to. Shaene could be a
Mordred/Richard III figure or he could be the secret spymaster for the
realm. He could be neither now, but grow into one (or both) of those roles
later. Either way, he could add interest to the realm.
On the nature of a chaotic realm, I tend to see chaotic meaning
decentralized in this context. So I suspect that the Mhor is more dependent
on his counts, and possibly more feudal than most Anuirean realms. The Mhor
simply lacks the time and spare regency to centralize his realm (regardless
of whether he is inclined to do so) because he fights a near perpetual war
with the Five peaks and Markazor.
I tend to assume there is one count for every province, and as many lords as
the province has levels. So Dhalsiel, for instance, would automatically
come with three keeps. How large and defensible these keeps are would
depend on the DM. They could be a three story stone house with arrow slits
installed, a simple tower keep, or an all out castle. Bottling yourself up
for a siege only makes sense if you can hold out long enough for an army to
show up and break the siege. So presumably whatever keeps are present, they
can stand for a week against a normal siege.
01-28-2004, 09:59 PM #3
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- Apr 2002
- BR mailing list
> > i am looking for info on Moreheid. i have always pictured it like the
> boarder lands in the wheel of time series. very much millateristic and
> fortified. any input
I agree with Kenneth here. Northern provinces should be militaristic, always ready to repel a goblin invasion. Every aspiring squire in the Knights Guardian should spend some time in the northern Mhoried to get the feel of constant threat. Southern provinces are the ones that feed Mhoried. While Counts and lesser nobles of the northern provinces are mostly fiercely loyal and always ready to support the Mhor and stand ground against the enemy, the southern lords should be wealthier and more spoiled. Among southern provinces, most notable are Byrnnor as the most developed after the capital and Tenarien as a gateway for trade with southern Anuire.
You can find a lot of info in The Raven and the Wolf. I promised myself that I will read it again and collect the data useful for games, but I still didn`t find the time for that. This novel contains as much info as any Player`s Secrets, but it is more consistent with the setting because it was written by the setting`s creator.NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.
01-28-2004, 10:09 PM #4
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- Nov 2001
- Virginia Beach, Virginia
Another thing of interest is that Mhoried is the only human land described as 'welcoming' goblins. The Mhor grants citizenship to goblins that swear allegience to his realm and refute their 'evil' ways.
A very interesting and somewhat contradictory relationship with the surrounding area.Duane Eggert
01-29-2004, 08:09 PM #5
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- Jan 2002
>This post was generated by the Birthright.net message forum.
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> irdeggman wrote:
> Another thing of interest is that Mhoried is the only human land described as `welcoming` goblins. The Mhor grants citizenship to goblins that swear allegience to his realm and refute their `evil` ways.
> A very interesting and somewhat contradictory relationship with the surrounding area.
IMO not very contradicting.
Mhoried is a frontier land which lacks the protection of the empire
since many decades. It has to use everything to survive and allowing
goblins as citizens seems logical - not only 1 defender or at least
worker more, but also 1 enemy less.
Additionally Mhoried WAS a goblin realm, and I would assume that the
Mhors who needed from -508 HC (Mhor Maglan begins rule of Mhors in
Mhoried) to -166 (The Mhora raze Kar-Durgar) to conquer the goblin realm
that now is Mhoried, did not put any single living goblin to the sword
after their victory, so Mhoried would have a native goblin population
from the very start.
03-17-2004, 02:46 AM #6
First note here, the novel is "The Falcon and the Wolf", not "The Raven"... This refers to the heraldic symbols of Gaelin Mhoried and Tuorel Gheore respectively, and happens to be a very-well written novel and one of my favourites.
The book describes some parts, out of which we realise that at that time frame Haelyn's clergy is No. 1, young lords traditionally train under the Knights Guardian for some years (especially the princes!, there are no wizards who use the mebhaighl of Mhoried after the end of the novel, the White Tower has always provided one of their master bards for the Mhor's hall, and some other stuff, other geographic, other strategic, other just flavourful...
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