[top]Editing Instructions

In the text area at the bottom of this page, fill in the values after the equal signs, and replace the comments (the text starting with ) with your own descriptive text. (Alternatively, you can use the NPC template for your creatures instead.)
Be sure to create additional category tags, to indicate Type, Subtype(s), Challenge rating and Level Adjustment to help make your creature easier to find. See the example below or existing entries for illustration.

[top]Example 1

Human, 1st-Level Warrior
Medium (Humanoid (human))
CR 1/2
HP 4, hd1d8+0
AC 10, touch 10, flat-fooded 10
Fort +2, Ref +2, Will +2
Speed 30 ft. (6 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +1, Grapple +1
Full attack: Heavy mace +1 (1d8)

Skills Craft (weaponsmithing) +4, Craft (armorsmithing) +4, Craft (bowmaking) +4
Feats Iron Will, Lighting Reflexes
Str 10
Con 10
Dex 11
Int 11
Wis 10
Cha 11
Alignment ,
Environment Any land

Additional Category tags for this entry would include:
which puts the creature in the proper Type and Subtype categories, as well as Challenge Rating and Level Adjustment categories.

[top]Multiple Stats

If you wish to group multiple creature stats in one entry (as demonstrated below), use the parameters "#ofEntries" to specify how many creatures the entry holds (maximum 3). By default, only one is displayed.

[top]Example 2

This example uses a werewasp from this WotC article.
Werewasp, Humanoid Form
Medium (Humanoid (Human, Shapechanger))
CR 4
HP 44, hd1d6+3 plus 5d8+15
AC 18 (+3 Dex, +2 natural, +3 studded leather armor), touch 13, flat-fooded 15
Fort +5, Ref +6, Will +3
Speed 30 ft. (6 squares)
Initiative +3
Spot , Listen
Standard attacks
BAB +3, Grapple +3
Full attack: Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3)
Special Attacks/Qualities
Sneak attack +1d6
Alternate form, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding
Skills Bluff +3, Climb +3, Escape Artist +5, Hide +6, Knowledge (local) +5, Listen +8, Move Silently +6, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +6
Feats Alertness, Combat Reflexes, Dodge, Mobility
Str 10
Con 12
Dex 16
Int 12
Wis 15
Cha 8
Alignment Chaotic neutral,
Organisation Solitary or swarm (2-5)

[top]Definition of Parameters

Any unused parameters should be deleted.
styleSpecifies the values of the table's css style attribute.Nowidth: 100px; border: solid; margin-left: 1em;
widthSpecifies the width of the creature table. This is complete ignored if style is set.No100%
#ofEntriesSpecifies how many creature stats are to be in this block. Min 1, max 3.No (Defaults to 1)2
creature, creature2, creature3An identifier to distinguish this creature from others in the block.If there is only one set of creature stats (as specified by #ofEntries), no. Otherwise, yes.Freak
Super Freak, 4th-Level Wizard
size, size2, size3The creature's sizeYesTiny
type, type2, type3The creature's type (and subtypes when applicable)YesUndead (Augmented Dragon, Augmented Humanoid, Goblinoid, Shapechanger)
hd, hd2, hd3Number and type of hit die and bonus hit pointsYes3d8+9 plus 3d8+9
hp, hp2, hp3Creature's hit pointsYes45
init, init2, init3Creature's initiative modifierYes+3
speed, speed2, speed3The speed for all modes of movement the creature possessesYes40 ft. (8 squares) in chainmail; base speed 60 ft.
ac, ac2, ac3Creature's armor class and breakdown of modifiersYes20 (+2 shield, +6 armor, -1 size, +2 natural, +1 Dex)
touch, touch2, touch3Creature's touch armor classYes10
flat, flat2, flat3Creature's flat-footed armor classYes19
bab, bab2, bab3Creature's base attack bonusYes+3
grapple, grapple2, grapple3Creature's grapple check modifierYes+10
at, at2, at3Creature's typical preferred standard attacksNo (defaults to —)mwk falchion +16 melee (2d4+9/18-20) or +1 longbow +8 ranged (2d6+2/x3)
full_at, full_at2, full_at3Creature's typical preferred full attacksNo (defaults to —)mwk falchion +16/+11 melee (2d4+9/18-20) and bite +13 melee (1d4+3) or +1 longbow +10/+10/+5 ranged (1d6+1/19-20)
space, space2, space3The amount of space the creature occupiesYes10 ft.
reach, reach2, reach3Creature's natural reachYes15 ft.
sa, sa2, sa3Creature's special attacksNo (defaults to —)improved grab, rake
sq, sq2, sq3Creature's special qualitiesNo (defaults to —)acid resistance 5, mettle, improved evasion
fort, fort2, fort3Fortitude save modifierYes+4
ref, ref2, ref3Reflex save modifierYes+0
will, will2, will3Will save modifierYes-3
str, str2, str3StrengthNo (defaults to —)15
dex, dex2, dex3DexterityNo (defaults to —)14
con, con2, con3ConstitutionNo (defaults to —)13
int, int2, int3IntelligenceNo (defaults to —)12
wis, wis2, wis3WisdomNo (defaults to —)10
cha, cha2, cha3CharismaNo (defaults to —)8
skills, skills2, skills3List of the creature's class skills and their modifiersNo (defaults to —)Hide +14, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Knowledge (religion) +1, Listen +10, Move Silently +19, Search +2, Spot +10, Survival +9 (+11 underground)
feats, feats2, feats3Creature's featsNo (defaults to —)Power Attack, Combat Reflexes, Spell Penetration
env, env2, env3Typical environment in which the creature might be foundNo (defaults to Any)Temperate Forests
org, org2, org3Typical organization in which the creature might be foundNo (defaults to Any)Solitary or Pair
cr, cr2, cr3Creature's challenge ratingYes1/2
treas, treas2, treas3Creature's treasureNo (defaults to None)Standard
align, align2, align3Creature's alignmentNo (defaults to Any)Always Lawful Evil
adv, adv2, adv3How the creature becomes advancedNo (defaults to None)By character class
6?18 HD (Large)
la, la2, la3Creature's level adjustmentNo (defaults to —)+3

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