[top]Stat Block

[top]How To Use The Stat Block Template

For NPC entries, the following is the general layout to format Stat Blocks. The following does not contain a complete list of parameters, just the ones that are required. Also, this template may be used to format monster stats.
[template]Stat Block
|name=
|align= |size= |type=
|init= |listen= |spot=
|ac= |touch= |flat=
|hp= |hd=
|fort= |ref= |will=
|speed=
|bab= |grp=
[/template]

[top]Definition of Parameters

ParameterDescriptionRequiredExample
styleSpecifies the values of the table's style attributeNowidth: 100px; border: solid; margin-left: 1em;
Identification and Encounter
ParameterDescriptionRequiredExample
nameAn identifier for the character such as a name or a short description of the characterYesJack
or
Powerful Necromancer
crThe character's challenge ratingNo (defaults to ?)1/2
genderThe character's gender. This will only show up if a value is supplied for clvlNoHermaphroditic
raceThe character's race. This will only show up if a value is supplied for clvlNoKobold
clvlThe list of classes in which the character has levels and the number of levels in eachNomonk 3/paladin 2
alignThe character's alignment expressed in one or two capital lettersYesCN
sizeThe character's sizeYesMedium
typeThe character's type (and subtypes when applicable)YesUndead (Augmented Dragon, Augmented Humanoid, Goblinoid, Shapechanger)
initThe character's initiative modifierYes+3
senseAny special senses the character hasNodarkvision 60 ft., tremorsense 120 ft.
listenTotal modifier for the character's Listen checksYes-2
spotTotal modifier for the character's Spot checksYes+4
auraAny auras the character has that affects enemies or alliesNocourage (10 ft., allies +4 against fear)
langAny languages or special means of communication the character hasNoDraconic, Common, saurial communication, empathic link
Defensive Information
ParameterDescriptionRequiredExample
acCharacter's armor classYes20
touchCharacter's touch armor classYes13
flatCharacter's flat-footed armor classYes17
othacracial traits, class features, feats, and other special abilities that affect (or can affect under the right circumstances) the character's AC.NoTwo-Weapon Defense, Dodge, uncanny dodge
acmodsCharacter's armor class modifiersNo+2 shield, +6 armor, -1 size
hpCharacter's hit pointsYes45
hdNumber of hit dieYes6
othhpSpecial abilities that affect how much damage the character takes from physical attacks and hit point recoveryNoDR 6/?, fast healing 3
immuneImmunities the character hasNosleep, fire, death effects
resistSpecial abilities that aid the character in avoiding, and/or reducing certain effects except spell and power resistances (which go under the sr and pr parameters)Noacid resistance 5, mettle, improved evasion
srThe character's spell resistanceNo13
prThe character's power resistanceNo17
fortFortitude save modifierYes+4
refReflex save modifierYes+0
willWill save modifierYes-3
weakAny weaknesses the character hasNovulnerability to cold
Offensive Information
ParameterDescriptionRequiredExample
speedThe speed for all modes of movement the character possessesYes40 ft. (8 squares) in chainmail; base speed 60 ft.
othspeedFeats and abilities that can affect the character's speed or movement optionsNoRun, Spring Attack
melee1?melee4The character's typical preferred melee attack routinesNomwk falchion +16/+11 (2d4+9/18-20) and bite +13 (1d4+3)
ranged1?ranged4The character's typical preferred ranged attack routinesNo+1 longbow +8 (2d6+2/x3) with Manyshot
or
+1 longbow +10/+10/+5 (1d6+1/19-20) with Rapid Shot
spaceThe amount of space the character occupiesNo (Defaults to 5ft.)10ft.
reachThe character's natural reachNo (Defaults to 5ft.)15ft.
babThe character's base attack bonusYes+3
grpThe character's grapple check modifierYes+10
atkopAttack options that can character can use during a full or standard attackNoflurry of blows, smite chaos 1/day (+3 attack, +4 damage), Power Attack
saSpecial actions the character may take instead of making attacks, or actions that can be taken outside of the character's turnNoturn undead 3/day (+0, 2d6+8, 8th), wild shape (4/day, Small to Large, 10th), Instantaneous Rage
cgCombat gear that the character can use as an actionNopotion of cure light wounds, scroll of blur
aesdDetails that (more-or-less) apply to all arcane epic spells this character knowsNoCL 54th, DC 35, 5% arcane spell failure chance
aeskArcane epic spells known. If the creature's arcane epic spells are all prepared spells (which is specified by not assigning a value to aespd), these spells will be displayed in the "Other Information" section of the stat block
For spontaneous casters the spell name should also include the adjusted Spellcraft DC to cast the spell. The adjusted spellcraft DC is what the caster needs to roll after all modifiers for which are accounted in order to successfully cast the spell. To get the the adjusted spellcraft DC, subtract the character's bonus for checks against the spell from the spell's normal spellcraft DC.
Nodragon knight (ritual) (SDC -11), epic mage armor (SDC -3), nailed to the sky (SCD 13), verdigris (SDC 9)
aespdArcane epic spells per dayNo4
aespArcane epic spells prepared
The spell name should also include the adjusted Spellcraft DC to cast the spell. The adjusted spellcraft DC is what the caster needs to roll after all modifiers for which are accounted in order to successfully cast the spell. To get the the adjusted spellcraft DC, subtract the character's bonus for checks against the spell from the spell's normal spellcraft DC.
Nocrown of vermin (SDC -344), kinetic control (SDC -300), vengeful gaze of god (SCD 19)
desdDetails that (more-or-less) apply to all divine epic spells this character knowsNoCL 26th, DC 27, +6 CL checks to overcome SR
deskDivine epic spells known. If the creature's divine epic spells are all prepared spells (which is specified by not assigning a value to despd), these spells will be displayed in the "Other Information" section of the stat block
For spontaneous casters the spell name should also include the adjusted Spellcraft DC to cast the spell. The adjusted spellcraft DC is what the caster needs to roll after all modifiers for which are accounted in order to successfully cast the spell. To get the the adjusted spellcraft DC, subtract the character's bonus for checks against the spell from the spell's normal spellcraft DC.
Nocontingent resurrection (SDC -18), epic counterspell (SDC -1), momento mori (SDC 16)
despdDivine epic spells per dayNo3
despDivine epic spells prepared
The spell name should also include the adjusted Spellcraft DC to cast the spell. The adjusted spellcraft DC is what the caster needs to roll after all modifiers for which are accounted in order to successfully cast the spell. To get the the adjusted spellcraft DC, subtract the character's bonus for checks against the spell from the spell's normal spellcraft DC.
Noorigin of species: achaierai (SDC -29), demise unseen (SDC 13), lord of nightmares (SCD -17)
epdDetails that (more-or-less) apply to all epic powers this character knowsNoML 31st, DC 30
epkEpic powers known
The power name should also include the adjusted Psicraft DC to manifest the power. The adjusted psicraft DC is what the manifester needs to roll after all modifiers for which are accounted in order to successfully manifest the power. To get the the adjusted psicraft DC, subtract the character's bonus for checks against the power from the power's normal psicraft DC.
Nogreater power resistance (PDC 0), soul scry (PDC 10)
eppdEpic powers per dayNo6
cls1?cls8Spellcasting, power-manifesting, or invocation-using progressions the character has. Currently supports up to eight different progressionsNoDread Necromancer (Heroes of Horror)
(cls)domThe domains the character has associated with this progressionNoStrength, War
(cls)pdProgression details that (more-or-less) apply to all spells/prowers/invocations in this groupNoCL 12th
or
ML 5th, +2 ML checks to overcome PR
(cls)sk0?(cls)sk9Spells known under this spellcasting progressionNodetect magic, know direction, mending (DC 14), open/close (DC 14), summon instrument, read magic
(cls)spd0?(cls)spd19Spells per day the character can cast under this spellcasting progression. Currently supports up to 19th level spell slotsNo3
(cls)sp0?(cls)sp19Spells the character has prepared from this spellcasting progression. Currently supports up to 19th level spell slotsNofireball (DC 20), fly, dispel magic, hold person (DC 20), haste
ppNumber of power points the character has in a dayNo65
(cls)pk0?(cls)pk9Powers known under this power-manifesting progressionNoaversion (DC 19), psionic lock, psionic suggestion (DC 19), swarm of crystals
(cls)lstikLeast invocations known under this invocation-using progressionNobeguiling influence, miasmic cloud (DC 15), see the unseen
(cls)lsrikLesser invocations known under this invocation-using progressionNoeldritch chain, flee the scene, hellrime blast (DC 18), voracious dispelling
(cls)grtikGreater invocations known under this invocation-using progressionNochilling tentacles, devour magic
(cls)drkikDark invocations known under this invocation-using progressionNoutterdark blast (DC 22)
sladDetails that apply to many (if not all) of the character's spells-like abilitiesNoCL 6th, +4 CL checks against SR
pladDetails that apply to many (if not all) of the character's psi-like abilitiesNoML 3rd
freq1?freq20How often the character can use this group of spell- or psi-like abilities. Currently supports up to 20 different frequenciesNo3/day
sla(freq)Spell-like abilities the character can use at this frequency
These lists should only contain spell-like abilities that mimic specific spells. If the ability is unique in that it doesn't mimic any existing spell it should be listed under special actions (sa). This also applies to spell-like abilities that do mimic existing spells but require their own descriptions because the mimicry is not exact.
Nodarkness, invisibility
pla(freq)Psi-like abilities the character can use at this frequency
These lists should only contain psi-like abilities that mimic specific powers. If the ability is unique in that it doesn't mimic any existing power it should be listed under special actions (sa). This also applies to psi-like abilities that do mimic existing powers but require their own descriptions because the mimicry is not exact.
Nostomp (DC 13)
Other Information
ParameterDescriptionRequiredExample
strStrengthNo (defaults to ?)15
dexDexterityNo (defaults to ?)14
conConstitutionNo (defaults to ?)13
intIntelligenceNo (defaults to ?)12
wisWisdomNo (defaults to ?)10
chaCharismaNo (defaults to ?)8
sqAny special qualities the character has that hasn't already been listed in the previous sections
Generally speaking, these abilities either have little value (if any) in combat, or any effects they provide have already been taken into account in the previous sections without the name of the ability being explicitly listed.
Noorc blood, trapfinding
featsComplete list of feats including ones already listed in other sectionsNoPower Attack, Combat Reflexes, Spell Penetration
skillsList of skills that have ranks and skills that can be used untrained for which the character has modifiers beyond ability score and size modifiers (i.e. racial bonus/penalties, synergy bonuses, competence, etc...) including Listen and Spot if applicable.NoHide +14, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Knowledge (religion) +1, Listen +10, Move Silently +19, Search +2, Spot +10, Survival +9 (+11 underground)
hdadvDetails of the creature's advancement by HD. This is only displayed if the creature has no class levels (as specified by clvl)No6?18 HD (Large)
or
as familiar
favclsThe race's favored class. This is only displayed if the creature has no class levels (as specified by clvl)NoWarlock (Complete Arcane)
possItems of note that the creature has that haven't already been listed under combat gear (cg)Nobracers of armor +4, ring of protection +2, 203 gp
(cls)grimtypeType of grimoire containing the spells for this progressionNo (defaults to Spellbook)Spellbook
or
Prayerbook
(cls)grim0?(cls)grim9Spells that the character has in its grimoireNocause fear, chill touch, feather fall, hold portal, hypnotism, mage armor, magic missile, magic weapon, mount, protection from evil, shield, shocking grasp, summon monster I, unseen servant
deityThe character's patron deity if it has oneNoReorx
Special Abilities Descriptions
ParameterDescriptionRequiredExample
san1, san2, san3... sanXSpecial ability nameNoSaurial communication
sad1, sad2, sad3... sadXSpecial ability descriptionNoA saurial's normal speaking voice is too high pitched for humanoids to hear, but they give off different scents based on their mood. Dragons, creatures with the dragonblood subtype, and fey can hear saurials perfectly, and they generally understand the scent cues whether or not they can understand the language. Saurials can understand other creatures that speak any language they know without problem, and can learn to speak within humanoid hearing range by devoting skill points.

[top]Explanation of (cls)

This template supports up to eight different spellcasting/power-manifesting/invocation-using progressions which is specified by the parameters cls1 through cls8. Any parameter that has the marker (cls) is to have the marker replaced with any of the values that were assigned to cls1 through cls8.
For example, if "Wizard" was assigned cls1 like so:
|cls1=Wizard
Then to specify what 1st-level wizard spells the creature has prepared (which is done by the parameter (cls)sp1), you'd define the parameter Wizardsp1 and set it as follows:
|Wizardsp1=''Charm Person'', ''Magic Missile'', ''True Strike'' (DC 14)
And to specify what spells are in the creature's spellbook (by the parameter (cls)grim1), you use the following:
|Wizardgrim1=''Identify'', ''Endure Elements'', ''Hold Portal''
What values you use for the (cls) marker must match exactly the clsX parameters, which is very important if you choose to use hyperlinks:
|cls1=[[Wizard (SRD Class)|Wizard]]
|[[Wizard (SRD Class)|Wizard]]sp1=''Charm Person'', ''Magic Missile'', ''True Strike'' (DC 14)
|[[Wizard (SRD Class)|Wizard]]grim1=''Identify'', ''Endure Elements'', ''Hold Portal''

[top]Explanation of (freq)

Same as (cls) but you use the values assigned to freq1?freq20 instead.
Example:
|freq1=At will
|freq2=1/week
|slaAt will=''detect evil''
|sla1/week=''remove disease'' (DC 16)

[top]Example: The Magian

[template]Stat Block
|name=The Magian |cr=22
|title=[wiki]Lineage[/wiki] of Minor Nobility
|gender=Male |race=[wiki]Awnshegh[/wiki] |clvl= [wiki]Wizard[/wiki] 20
|align=[wiki="Lawful evil"]LE[/wiki] |size=[wiki]Medium[/wiki] |type= [wiki]Undead[/wiki] (Awnshegh)
|init= +4
|sense=
|listen=+0
|spot=−1
|lang=[wiki]Djapar[/wiki]an native tongue, [wiki]Andu[/wiki], [wiki]Anuirean[/wiki], [wiki]Basarji[/wiki], [wiki]Draconic[/wiki], [wiki]Infernal[/wiki], [wiki]Vos[/wiki]
|ac=48 |touch= |flat= |othac=
|hp=182 |hd=20d12+20
|resist=
|fort=+9 |ref=+10 |will=+16
|speed= 30 ft. (6 squares)
|bldder= [wiki]Azrai[/wiki]
|bldstr= Minor
|bldscore= 44
|bldab= [wiki]Death Touch[/wiki] (Major), [wiki]Divine Aura[/wiki] (Major), [wiki]Fear[/wiki] (Minor), [wiki]Major Resistance[/wiki] - Magic (Great) (SR 26), [wiki]Wither Touch[/wiki] (Great)
|melee1=[i]Death Touch[/i] +10 melee touch (see text), +14 magic dagger +4 (1d4+4/20) or [i]Wither Touch[/i] +10 melee (see text)
|full_at=[i]Death Touch[/i] +15 melee touch, +19 magic dagger +4 (1d4+4/20) or [i]Wither Touch[/i] +15 melee
|bab= +10/+5 |grp= +11/+6
|atkop=
|str=12 |dex=18 |con=10 |int=22 |wis=18 |cha=15
|sa=[wiki]Death Touch[/wiki] (Major), [wiki="Blood_ability_descriptions#Fear"]Fear[/wiki] (Minor), [wiki]Wither Touch[/wiki] (Great)
|sq=DR 15/Bludgeoning & Magic, [wiki]Divine Aura[/wiki] (Major), [wiki]Major Resistance[/wiki] - Magic (Great) (SR 26)
|feats= [wiki]Combat Casting[/wiki], [wiki]Craft Wondrous Item[/wiki], [wiki]Empower Spell[/wiki], [wiki]Energy Substitution[/wiki], [wiki]Heighten Spell[/wiki], [wiki]Improved Toughness[/wiki], [wiki]Leadership[/wiki], [wiki]Maximize Spell[/wiki], [wiki]Negotiator[/wiki], [wiki]Persuasive[/wiki], [wiki]Scribe Scroll[/wiki], [wiki]Skill Focus[/wiki]: Gather Information, [wiki]Spell Focus[/wiki]: Transmutation, [wiki]Widen Spell[/wiki]
|skills=[wiki]Administrate[/wiki] +8, [wiki]Concentration[/wiki] +21, [wiki]Diplomacy[/wiki] +8, [wiki]Decipher Script[/wiki] +12, [wiki]Gather Information[/wiki] +8, [wiki]Knowledge[/wiki] (Cerilian History) +16, [wiki]Knowledge (Arcana)[/wiki] +24, [wiki]Knowledge (Local)[/wiki], [wiki]Knowledge[/wiki] (the Magian) +8, [wiki]Lead[/wiki] +10, [wiki]Listen[/wiki] +11, [wiki]Speak Languages[/wiki] ([wiki]Anuirean[/wiki], [wiki]Basarji[/wiki], [wiki]Vos[/wiki]), [wiki]Spellcraft[/wiki] +24, [wiki]Spot[/wiki] +10, [wiki]Swim[/wiki] +4, [wiki]Warcraft[/wiki] +10
|poss= Caliedhe Dosiere usually carries a [i]broadsword[/i] +4 called [i]Throneguard[/i] and the signet bearing the imerial Seal of Anuire. on his right hand he wears a ring of office, which also acts as a [i]ring of protection[/i] +4. His wrists bear [i]bracers of protection[i] +4
|cls1=wizard
|cls1sk0=Detect Magic (x2), Light, Read Magic
|cls1sk1=Burning Hands, hypnotism, Protection from Chaos, Shield
|cls1sk2=Alter Self, Fog Cloud, Hypnotic Pattern, Whispering Wind
|cls1sk3=Blink, Clairaudience/Clairvoyance, Fireball, Phantom Steed
|cls1sk4=Confusion, Enervation, Ice Storm, Phantasmal Killer
|cls1sk5=Animal Growth, Baleful Polymorph, Cone of Cold, Dominate Person
|cls1sk6=Acid Fog, Chain Lightning, Disintegrate, Samantha Roele?s Transformation
|cls1sk7=Control Undead, Greater Shadow Conjuration, Mass Invisibility, Prismatic Spray
|cls1sk8=el-Arrasi?s Clenched Fist, Horrid Wilting, Polymorph any Object, the Magian?s Irresistible Dance
|cls1sk9=Imprisonment , Bloodline Corruption
[/template]
The above wiki code produces the following table.
The Magian
Wizard 20
Lineage of Minor Nobility
Male Medium (Undead (Awnshegh))
CR 22
HP 182, hd20d12+20
AC 48, touch , flat-fooded
Fort +9, Ref +10, Will +16
Speed 30 ft. (6 squares)
Initiative +4
Spot −1, Listen +0
Bloodline
Azrai, Minor 44
Bloodline abilities Death Touch (Major), Divine Aura (Major), Fear (Minor), Major Resistance - Magic (Great) (SR 26), Wither Touch (Great)
Standard attacks
BAB +10/+5, Grapple +11/+6
Melee attacks
Death Touch +10 melee touch (see text), +14 magic dagger +4 (1d4+4/20) or Wither Touch +10 melee (see text)
Attacks
Full attack: Death Touch +15 melee touch, +19 magic dagger +4 (1d4+4/20) or Wither Touch +15 melee
Special Attacks/Qualities
Death Touch (Major), Fear (Minor), Wither Touch (Great)
DR 15/Bludgeoning & Magic, Divine Aura (Major), Major Resistance - Magic (Great) (SR 26)
Skills Administrate +8, Concentration +21, Diplomacy +8, Decipher Script +12, Gather Information +8, Knowledge (Cerilian History) +16, Knowledge (Arcana) +24, Knowledge (Local), Knowledge (the Magian) +8, Lead +10, Listen +11, Speak Languages (Anuirean, Basarji, Vos), Spellcraft +24, Spot +10, Swim +4, Warcraft +10
Feats Combat Casting, Craft Wondrous Item, Empower Spell, Energy Substitution, Heighten Spell, Improved Toughness, Leadership, Maximize Spell, Negotiator, Persuasive, Scribe Scroll, Skill Focus: Gather Information, Spell Focus: Transmutation, Widen Spell
Str 12
Con 10
Dex 18
Int 22
Wis 18
Cha 15
Alignment LE, Languages Djaparan native tongue, Andu, Anuirean, Basarji, Draconic, Infernal, Vos
Possessions Caliedhe Dosiere usually carries a broadsword +4 called Throneguard and the signet bearing the imerial Seal of Anuire. on his right hand he wears a ring of office, which also acts as a ring of protection +4. His wrists bear [i]bracers of protection[i] +4
wizard Spells known
Level 0 Detect Magic (x2), Light, Read Magic
Level 1 Burning Hands, hypnotism, Protection from Chaos, Shield
Level 2 Alter Self, Fog Cloud, Hypnotic Pattern, Whispering Wind
Level 3 Blink, Clairaudience/Clairvoyance, Fireball, Phantom Steed
Level 4 Confusion, Enervation, Ice Storm, Phantasmal Killer
Level 5 Animal Growth, Baleful Polymorph, Cone of Cold, Dominate Person
Level 6 Acid Fog, Chain Lightning, Disintegrate, Samantha Roele?s Transformation
Level 7 Control Undead, Greater Shadow Conjuration, Mass Invisibility, Prismatic Spray
Level 8 el-Arrasi?s Clenched Fist, Horrid Wilting, Polymorph any Object, the Magian?s Irresistible Dance
Level 9 Imprisonment , Bloodline Corruption

[top]Best Practices

[top]Other NPC Information

This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal compions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.

[top]
Other Monster Information

==Strategies and Tactics==
==Sample Encounters==
==Ecology==
=====Environment=====
=====Typical Physical Characteristics=====
=====Alignment=====
==Lore==
==Society==
==Sample Lair==
==Typical Treasure==
==For Player Characters==
==Creatures As Characters==
==Creatures With Class Levels==
==Advanced Creatures==

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