A class is the primary adventuring style of a player character which determines the type of weapons and armor it can use, as well as what abilities, powers, skills, and spells it will gain throughout its adventures. Be aware, choosing a class is constrained by the choice of race.
As a character progresses, they can specialize their skills by assigning ability points.
In D&D 3.5, Birthright characters can take on a variety of classes:
NPCs can also have classes that may not be ideal for adventuring:

Each of these (except Aristocrat, Noble and Guilder) tend to be completely independent of a character's social class.
See Also: Classes (base and prestige)- fan-based classes and variants

Tags for this Page

Similar Pages

  1. Law and class
    By Sorontar in forum Main
    Comments: 0
    Last Post: 06-19-2007, 02:11 AM
  2. Sorcerer (Class)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-20-2007, 12:52 AM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.