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Thread: Races

  1. #31
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    That's an interesting idea. But haven't there already been gnolls, goblins, orogs.. before the Lost? As I remember from history classes, way back when elven society flourished on Cerilia, centuries before humans arrived, they enslaved some of the primitive races and taught them culture and civilization.
    Rey M. - court wizard of Tuarhievel

  2. #32
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    Quote Originally Posted by Sorontar View Post
    When Andrew Tall wrote the wiki's page on gnolls, he stated that they were "one of the races of beast-men created by Azrai". This works on the idea that Azrai made many races, some of which may still be found in Aduria. The page on Yeenoghu continues this idea by suggesting that Yeenoghu may have been one of Azrai's sorcerors, maybe even one of the Lost, and he may have been directly responsible for the gnolls' creation. It names one of his priests as being from the Gnoll Fells.

    Sorontar
    I think that I got the idea of gnolls as one of Azrai's beast-man races from someone else, not sure who. Quite when Azrai is supposed to have started experimenting I don't know - but I doubt the Lost were his first creation, most early attempts are miserable failures like gnolls.

    The gnolls do have clerics though - the gnoll fens in Vosgaard is led by a priest (Ghus something or other) so a patron of some sort is needed, although it could just be a phantom, a shadow of Azrai, or a guise of Belinik.

    Hmm, I really dislike that throwaway line in PSOT that talks about slavery, it is completely against elven nature, totally counter-productive for the elves, and basically screams human/goblin propaganda... Like much of PSOT's timeline I'd consign it to the dustbin as a) contradictory and b) useless crap.
    Last edited by AndrewTall; 04-15-2009 at 10:48 AM.

  3. #33
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    Here are the re-worked Human Races. I am also going to work on regional feats that will add to role play as well as general ones to the same effect.

    ANUIREAN (an-WEER-ee-ans)
    Stubborn, ambitious and proud, Sons and daughters of a great empire that once was.
    Racial Traits
    Average Height: 5’6”- 6’2”
    Average Weight: 135 – 220 lbs

    Ability Scores: +2 Wis, +2 to other ability of your choice.
    Size: Medium
    Speed: 6
    Vision: Normal

    Languages: Anuirean and choice of one other
    Bonus At-Will Power: You know 1 extra At-Will power from your class.
    Anuirean Birth: Chose one of the following at character creation.
    Military Training: You have spent time in service of your lord. While you are adjacent to an ally you gain a +1 to your melee attack rolls.
    Diplomatic Tongue: Growing up amongst courtiers you learnt to say the right things. Once per Skill Challenge you may re-roll a failed diplomacy check. You also gain a +5 bonus to your next Insight check this Skill Challenge.
    Skill Bonus: +2 Diplomacy, +2 Insight
    Defense Bonus: +2 to Will

    BRECHT (BREH-kt)
    Where is the profit you say! Self-reliant and fiercely independent.

    Racial Traits

    Average Height: 5’2”- 5’10”
    Average Weight: 135 – 220 lbs

    Ability Scores: +2 Dex, +2 to other ability of your choice.
    Size: Medium
    Speed: 6
    Vision: Normal

    Languages: Low Brecht and choice of two others.
    Bonus At-Will Power: You know 1 extra At-Will power from your class.
    Brechtur Education: Chose one of the following at character creation.
    Blackstrike Basics: You gain proficiency with the rapier. While you are wielding a rapier and wearing light or no armor you gain a +1 bonus to AC.
    Mercantile Endeavors: The Brecht’s live and breathe trade. You gain 10% discount to all items.
    Skill Bonus: +2 Bluff, +2 Perception
    Defense Bonus: +2 to Ref

    KHINASI (kih-NAH-see)
    Well-educated traders, merchants, and practitioners of magic that know that an individual’s decorum, hospitality, and conduct are far more important than gross wealth
    Racial Traits

    Average Height: 5’8”- 6’2”
    Average Weight: 135 – 200 lbs

    Ability Scores: +2 Int, +2 to other ability of your choice.
    Size: Medium
    Speed: 6
    Vision: Normal

    Languages: Basarji and choice of two others
    Bonus At-Will Power: You know 1 extra At-Will power from your class.
    Khinasi Education: Chose one of the following at character creation.
    Magical Defense: Those that hail from Khinasi have grown up with magic being part of their lives. Because of this many people know how to defend themselves if attacked by a magic user. +1 defense bonus vs. arcane attacks.
    Magical Aptitude: Wizards from Khinasi have an extensive amount of resources to become successful. You gain +1 to arcane attacks due to your education.
    Mercantile Endeavors: The strong guild system and the day to day bargaining all Khinasi are exposed to allow you to haggle for the best price. You gain 10% discount to all items.
    Skill Bonus: +2 Diplomacy, +2 Arcana
    Defense Bonus: +2 to Ref

    RJURIK (ree-YOU-rik)
    Notable foresters & independent warriors, A wild and hardy people with a deep reverence and respect for Cerilia’s wilds
    Racial Traits

    Average Height: 5’8”- 6’4”
    Average Weight: 145 – 230 lbs

    Ability Scores: +2 Con, +2 to other ability of your choice.
    Size: Medium
    Speed: 6
    Vision: Normal

    Languages: Rjuven, Anuirean
    Bonus At-Will Power: You know 1 extra At-Will power from your class.
    Rjurik Hardiness: Chose one of the following at character creation.
    Survival Instinct: Your instincts have been honed living in the wilds of Rjurik. Once per Skill Challenge you may re-roll a failed Nature check. You also gain a +5 bonus to forage checks.
    Greater Endurance: The wilds of Rjurik have increased your endurance. You can use your second wind twice in an encounter.
    Skill Bonus: +2 Nature, +2 Endurance
    Defense Bonus: +2 to Fort

    VOS (VAHS)
    At home in the bitter cold of their homeland, Strong and warlike people with a rigid code of face and honor
    Racial Traits

    Average Height: 5’8”- 6’4”
    Average Weight: 145 – 230 lbs

    Ability Scores: +2 Str, +2 to other ability of your choice.
    Size: Medium
    Speed: 6
    Vision: Normal

    Languages: Vos, Goblin or Gnollish
    Bonus At-Will Power: You know 1 extra At-Will power from your class.
    Vos Hardiness: Chose one of the following at character creation.
    Barbaric Rage: While you are bloodied, you gain a +2 bonus to damage rolls on melee attacks. Increase the extra damage to +4 at 11th level and +6 at 21st level.
    Arctic Blood: You are from the frozen north of Vosgaard and it seems that your blood runs with ice. You gain resistance 2 to cold based damage.
    Skill Bonus: +2 Nature, +2 Intimidate
    Defense Bonus: +2 to Fort

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