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01-26-2004, 10:52 AM #11
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OK... here's a quick example... In a heraldic blazon, if you state that the arms are: Per pale gules and argent, you are indicating that the field is being divided into two parts, using a vertical line, and the leftmost portion od gules (red) and teh rightmost is argent (white). This is an example of a field division. For the purposes of heraldry, this is considered to be the same layer of the Arms.
If, on the other hand, your blazon is: Gules, a pale argent, you have a gules (red) field, and a pale argent (a vertical stripe usually 1/3 of the width of the arms in white) centered on the field. This is adding a second layer (the pale) to the gules field.
Th fun part is when you place charges (layers) over to of each other -- since you will need to maintain good visual contrast between the layers.
This is usually done by making sure that you place colour on metal or metal on colour. placing metal on metal or colour on colour will not give you good contrast and will mess up identifiability at any sort of distance.
There are two metals used in Heraldry -- argent (white) and Or (yellow)
There are five colours used -- gules (red), vert (green), azure (blue), purpure (purple) and sable (black).
Thus ends the first class of Heraldry 101."It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier."
- R. A. Heinlien, from The Collected works of Lazarus Long
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01-26-2004, 01:00 PM #12
----- Original Message -----
From: "Athos69" <brnetboard@BIRTHRIGHT.NET>
Sent: Monday, January 26, 2004 4:52 AM
> placing metal on metal or colour on colour will not give you good
> contrast and will mess up identifiability at any sort of distance.
Its this good sense here that has me insisting that the rules of blazon be
followed in general in BR heraldry.
Kenneth Gauck
kgauck@mchsi.com
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01-26-2004, 02:22 PM #13
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Thanks for the suggestion CMonkey, I had about 10 different designs but I decided to break up them up by region (brechtur, vos lands, khinasi, etc.). I'm not sure why I decided that, but I think it's because as an artist I value consistency between related media. But now that I think of it I suppose I always thought the flags of the world that are just three stripes (however you color them) are the most boring... :blink:
I guess the computer game is a bad influence on me, I don't know! I've always really liked the sea of dual-colored heralds spread across the map, especially when it's mine.
I also made a bunch of terrain and weather cards that I sent to Arjan and someday you will see those on here, too. Those all look different, too. :P
For now I'm going to turn my attention to writing something for the Atlas, but thanks to everyone who downloaded and commented!!
camelotcrusadeCarpe DM
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01-26-2004, 06:43 PM #14
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Wth apologies to the SCA, here is a basic handout we have for people just getting into the SCA and thinking about getting a device registered.
Your heraldic device (informally, your "coat of arms") is essentially your personal "logo," and identifies you the way a company's logo identifies the company. On a banner, it tells everyone you're at an event. On a shield, it tells who's on the field fighting. On tableware, it tells whose place it's at. On clothing, it tells who's in the clothing.
The heraldic device originated in war. During the chaos of battle, you had to decide within seconds whether someone approaching was friend or enemy. The device evolved to allow this; painted on a shield, it told who was behind that shield. It was so helpful for identification during war that it soon spread into peacetime use as well. Since a device identified the man who displayed it, it was very important that no two men have the same device. Colleges of Arms came into being to resolve conflicting claims on a device, and the heralds gradually assumed the job of keeping track of who owned which device. In the S.C.A., we have our own College of Arms to insure that each member has his or her own unique device. A heraldic device is made of a number of charges (objects, creatures, or geometric shapes) arranged n a field (or background). Ideally, the result is simple, memorable, and easily identified. To help you create a good device, the heralds restrict the possible colors, poses, and arrangements of charges in your device. they do not restrict the objects or creatures you can choose from (except that you may only use period objects or creatures). Nor do the heralds care what artistic style you draw your device in, as long as the style was used in the heraldry of some place or time. You can, for example, use the smooth cat-like lions of the 12th century, the wild-haired lions of the 15th century, or the naturalistic lions of the late 16th century.
Good devices have as few charges and colors as possible. The best devices fill the roughly triangular shield with one or three identical charges, and use only two colors (examples 1 and 2). More often, you'll have to use more than one kind of charge, or more than two colors. Even then, you should use as few kinds of charges (and as few of each sind) as you can, and no more colors than you must.
Good devices repeat themselves. If the same kind of charge appears three places, all three are identical. They're the same color, in the same pose, and facing the same direction (examples 2-4). "Mirror imaging," with charges that face one another, is a modern style; it wasn't used in medieval heraldry.
Good devices make it easy to identify each charge. Animals are posed to show as much of the animal as possible (examples 1 and 4). Other charges are drawn to make them as distinctive as possible. And all charges are drawn as large as possible while still fitting in the space available.
Finally, good devices have high contrast between their parts. As much as possible, light charges (white, silver, yellow, or gold) are put on dark fields (red, green, blue, purple, or black), and vice versa. (Traffic and street signs all do this, to be as easy as possible to read.)
When you design your device, always work with your local or Kingdom heralds. They're there to help you, and they're happy to do so. They know the rules, and they know how to design good devices. As well, they can show you various charges you can use. When you're ready, they can even make sure your device is different from any other device in the S.C.A.
Get together with your herald and his books, or drop by a "Heraldic Consultation Table" at any event which has one.
Once your device looks legal and unique, make sure you like it. Put it up on your refrigerator, or in your office, for a few weeks. If you're still as happy with it afterwards, give it to the heralds to begin the process of "registering" it, so it can be uniquely yours in the S.C.A.
Good luck!
© Glen Fisher, Leslie A. Schweitzer, and Floyd Bullock(12/1/92)"It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier."
- R. A. Heinlien, from The Collected works of Lazarus Long
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01-26-2004, 06:46 PM #15
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One other thing, this was taken from: Heraldic College of An Tir
"It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier."
- R. A. Heinlien, from The Collected works of Lazarus Long
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01-26-2004, 09:41 PM #16
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Athos69 schrieb:
>This post was generated by the Birthright.net message forum.
> You can view the entire thread at:
> http://www.birthright.net/forums/ind...=ST&f=2&t=2207
> Athos69 wrote:
> Wth apologies to the SCA, here is a basic handout we have for people just getting into the SCA and thinking about getting a device registered.
> Your heraldic device (informally, your "coat of arms") is essentially your personal "logo," and identifies you the way a company`s logo identifies the company. On a banner, it tells everyone you`re at an event. On a shield, it tells who`s on the field fighting. On tableware, it tells whose place it`s at. On clothing, it tells who`s in the clothing.
> The heraldic device originated in war. During the chaos of battle, you had to decide within seconds whether someone approaching was friend or enemy. The device evolved to allow this; painted on a shield, it told who was behind that shield. It was so helpful for identification during war that it soon spread into peacetime use as well. Since a device identified the man who displayed it, it was very important that no two men have the same device.
>
A question about this: Has heraldry developed only after closed helmets
were used and you could no longer see the face of your enemy? If so then
perhaps Rjurik and Khinasi who prefer nasaled helmets which let others
recognize the face would be less likely to use heraldic devices?
bye
Michael
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01-26-2004, 10:31 PM #17
----- Original Message -----
From: "Michael Romes" <Archmage@T-ONLINE.DE>
Sent: Monday, January 26, 2004 2:53 PM
> A question about this: Has heraldry developed only after closed helmets
> were used and you could no longer see the face of your enemy? If so then
> perhaps Rjurik and Khinasi who prefer nasaled helmets which let others
> recognize the face would be less likely to use heraldic devices?
Who is that group of horseman who are comming down the hill towards us?
Even if they are naked they are too far away to identify. If they have
banners and shields with heraldric symbols, we know who they are at quite a
distance.
Kenneth Gauck
kgauck@mchsi.com
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01-27-2004, 12:11 AM #18
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Heraldry became a codified and exacting system when full closed helms became the norm, but banners, standards, shield designs and national symbold have been around since the days of tribal identities.
For an excellent example, look at Rome. Each Legion had an individual standard that signified which Legion was on the field.
So to answer your question,. yes, heraldry existed before closed face helms, but it wasn't as advanced as it became later."It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier."
- R. A. Heinlien, from The Collected works of Lazarus Long
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