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11-30-1997, 12:00 AM #5
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Adventure Modules
> Hello,
> I'd like people's opinions on various modules available for Birthright
> (Warlock of the Stonecrowns, etc.) Which ones are worth getting, and which
> ones are not?
Hmmm... well..... I'd say Legends of the Hero Kings could well be
worth checking out, if you can find it. King of the Giantdowns is
excellent, although I'm not sure that it really counts as an
adventure. A truckload of background with some adventure seeds thrown
in, yes.
As for the others.... I can speak from experience of Warlock of the
Stonecrowns and the Sword of Roele. Personally, I wasn't particularly
impressed by either (sorry guys!). Warlock is definitely the better
of the two, as it has more background info, some neat ideas (shadow
paths and whatnot) and suffers far less from
"weirdly-named-adnd-monster-bash-through-the-Castle-of-Ultimate-Doom"
syndrome. Sword is a cracking idea (searching for the sword of the
last emperor, as if the title isn't a clue ;-) but falls far short of
what it could have been. A plane-hopping monkey, carnivorous apes and
a ruin packed with random monsters from the MC just don't quite cut
it in my opinion. With barely a flick of a GMs wrist it could be set
in FR, Greyhawk or almost any other fantasy milieu you can shake a
wizard's staff at, and it would just be acceptable. As Birthright
material goes, well...... If you're thinking about one of the two,
I'd plump for Warlock every time. It ain't a classic, but it's a
sight better than Sword.
Or I could be alone in thinking that, of course. :-)
My 2GBs.
John.
"Once I was a lamb, playing in a green field. Then
the wolves came. Now I am an eagle and I fly in a
different universe."
"And now you kill the lambs," whispered Dardalion.
"No, priest. No one pays for lambs."
- David Gemmel, Waylander
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