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  1. #1

    Adventure Modules

    > Hello,
    > I'd like people's opinions on various modules available for Birthright
    > (Warlock of the Stonecrowns, etc.) Which ones are worth getting, and which
    > ones are not?

    Hmmm... well..... I'd say Legends of the Hero Kings could well be
    worth checking out, if you can find it. King of the Giantdowns is
    excellent, although I'm not sure that it really counts as an
    adventure. A truckload of background with some adventure seeds thrown
    in, yes.

    As for the others.... I can speak from experience of Warlock of the
    Stonecrowns and the Sword of Roele. Personally, I wasn't particularly
    impressed by either (sorry guys!). Warlock is definitely the better
    of the two, as it has more background info, some neat ideas (shadow
    paths and whatnot) and suffers far less from
    "weirdly-named-adnd-monster-bash-through-the-Castle-of-Ultimate-Doom"
    syndrome. Sword is a cracking idea (searching for the sword of the
    last emperor, as if the title isn't a clue ;-) but falls far short of
    what it could have been. A plane-hopping monkey, carnivorous apes and
    a ruin packed with random monsters from the MC just don't quite cut
    it in my opinion. With barely a flick of a GMs wrist it could be set
    in FR, Greyhawk or almost any other fantasy milieu you can shake a
    wizard's staff at, and it would just be acceptable. As Birthright
    material goes, well...... If you're thinking about one of the two,
    I'd plump for Warlock every time. It ain't a classic, but it's a
    sight better than Sword.

    Or I could be alone in thinking that, of course. :-)

    My 2GBs.

    John.

    "Once I was a lamb, playing in a green field. Then
    the wolves came. Now I am an eagle and I fly in a
    different universe."
    "And now you kill the lambs," whispered Dardalion.
    "No, priest. No one pays for lambs."
    - David Gemmel, Waylander

  2. #2
    Aleksei Andrievski
    Guest

    Adventure Modules

    Hello,
    I'd like people's opinions on various modules available for Birthright
    (Warlock of the Stonecrowns, etc.) Which ones are worth getting, and which
    ones are not?


    ******************************************
    Aleksei Andrievski
    k24023@kyyppari.hkkk.fi
    aka Solmyr, the Archmage of the Azure Star
    Visit the Archmage's Tower at
    http://www.geocities.com/TimesSquare/Fortress/2198/index.html

  3. #3
    Brian Stoner
    Guest

    Adventure Modules

    I've only a little experience with the modules. They are ok, but none stand
    out as particularly good. (Warlock of the Stonecrowns, for example, has some
    aspects of BR that make it well suited, but also has non-BR stuff, such as the
    infamous reference to Drow). Probably the best adventure was Seeking
    Bloodsilver, which is in Dungeon Magazine #59. Although it isn't a published
    module, it does a better job of representing the setting. Another good place
    to look is Legends of the Hero Kings, which is a book full of adventures for
    Birthright.

    Brian


    Aleksei Andrievski wrote:

    > Hello,
    > I'd like people's opinions on various modules available for Birthright
    > (Warlock of the Stonecrowns, etc.) Which ones are worth getting, and which
    > ones are not?
    >
    > ******************************************
    > Aleksei Andrievski
    > k24023@kyyppari.hkkk.fi
    > aka Solmyr, the Archmage of the Azure Star
    > Visit the Archmage's Tower at
    > http://www.geocities.com/TimesSquare/Fortress/2198/index.html
    >
    > ************************************************** *************************
    > >

  4. #4
    DKEvermore
    Guest

    Adventure Modules

    In a message dated 98-03-24 04:20:31 EST, you write:

    > Hello,
    > I'd like people's opinions on various modules available for Birthright
    > (Warlock of the Stonecrowns, etc.) Which ones are worth getting, and which
    > ones are not?
    >

    I would definitely purchase Legends of the Hero-Kings as that one is the most
    useful and flexible one I have seen. I also purchase Sword and Crown and
    Warlock of the StoneCrowns. I liked Warlock, and think it's pretty good and
    in a very BR-like format. I haven't played Sword and Crown, yet. I mostly
    purchased it for a specific map I knew was inside ( evil grin). But I won't
    way what, as that might spoil the adventure for some.

    - -DKE

  5. #5
    Mauricio Mu├▒oz Lorenzo
    Guest

    Adventure Modules

    Hai Alek !

    The sword of Roele and the Warlock of the Stonecrowns are worth
    getting adventures , quite a lot interesting and with a lot of usefull info .
    Byesssss
    Mauri

    Aleksei Andrievski escribi├│:

    > Hello,
    > I'd like people's opinions on various modules available for Birthright
    > (Warlock of the Stonecrowns, etc.) Which ones are worth getting, and which
    > ones are not?
    >
    > ******************************************
    > Aleksei Andrievski
    > k24023@kyyppari.hkkk.fi
    > aka Solmyr, the Archmage of the Azure Star
    > Visit the Archmage's Tower at
    > http://www.geocities.com/TimesSquare/Fortress/2198/index.html
    >
    > ************************************************** *************************
    > >

  6. #6
    Kai Beste
    Guest

    Adventure Modules

    > PS: are any of the Birthright adventure modules any good? I own Sword &
    > Crown myself, but I can't say I'm really enthusiastic about it.

    The BR adventure models aren't all that good. Warlock is ok if you're
    playing near the Stonecrowns (I'm running a campaign centered on
    Dhoesone). Sword of Roele definately features too much magic for BR.
    Legends of the Hero Kings is a mixed blessing. Some of the adventures
    are ok, others seemed a bit whacky to me. I especially liked "Double
    Dealings", even if the story is a bit far fetched. My players didn't
    like it, though ... I made on of them the target of the kidnapping,
    hehe. That Volstead guy makes a great villain (I told you I like the
    Vos!).


    Kai

  7. #7
    Senior Member
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    Adventure Modules

    In a message dated 99-01-29 11:25:42 EST, you write:

  8. #8
    Kenneth Gauck
    Guest

    Adventure Modules

    I have lots of one shot items, espcially the minor potions. I allow lower
    level spell casting types, including non-adventurers, to produce certain
    under-powered potions (a healing salve that restores d3 hp's for instance).

    My favorite special weapons offer bonuses to initiative (speed 0), but have
    no other advantages.

    Permenant magical items are rare, hard to come by, dearly treasured.

    Kenneth Gauck
    c558382@earthlink.net

  9. #9
    breye
    Guest

    Adventure Modules

    > I'm glad to hear that it's not only me that finds lots of the official
    > material exceedingly overpowered with magical weapons and equipment.
    >
    > But my question, how do you fix this problem in your campaign ? This far
    > I'm using lots of quality weapons (from Fighters Handbook), weapons with
    > +1 on THAC0 or Dmg or both..
    > What do you others DM's do ?

    I used potions, wands and yes I used plenty of weapons of Quality like you
    describe
    Scrolls could be useful too. The elven made silver battle axe of quality (+1
    to hit)
    I gave out was very poplular!

    Bryan

    - --
    Can you hear the Thunder?

  10. #10
    Sindre Berg
    Guest

    Adventure Modules

    At 13:18 31.01.99 -0800, you wrote:
    >> I'm glad to hear that it's not only me that finds lots of the official
    >> material exceedingly overpowered with magical weapons and equipment.
    >>
    >> But my question, how do you fix this problem in your campaign ? This far
    >> I'm using lots of quality weapons (from Fighters Handbook), weapons with
    >> +1 on THAC0 or Dmg or both..
    >> What do you others DM's do ?
    >
    >I used potions, wands and yes I used plenty of weapons of Quality like you
    >describe
    >Scrolls could be useful too. The elven made silver battle axe of quality (+1
    >to hit)
    >I gave out was very poplular!
    >
    >Bryan
    >
    >--
    >Can you hear the Thunder?
    >
    >
    >************************************************* **************************
    >>Potions I've used already and I made a number of magical weapons of less
    strength than the +1 weapon.
    They are working fine...Wands and scrolls I haven't used that much ... (My
    Mage character started with
    a Wand if Magic Missile (7 charges :) though). And of course thank you all
    for the ideas for books...


    Sindre

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