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Thread: Races: Elf (Sidhelien)
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04-15-2009, 12:56 AM #1Member
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Races: Elf (Sidhelien)
This is a version I am working on at the moment. I have borrowed some of the ideas from bbaeu22 and changed them a bit as well as what was originbally in BR 2ed & 3ed.
Elves, Cerilian (Sidhelien)
We are ancient and graceful, respectful of nature and its natural magic.
Racial Traits
Average Height: 5’4” – 6’
Average Weight: 120 – 140 lbs
Ability Scores: +2 Dex, +2 Int
Size: Medium
Speed: 6
Vision: Low-light
Languages: Sidhelien.
Skill Bonus: +2 Arcana, +2 Nature.
Sidhelien Weapon Proficiency: You gain proficiency in longsword, shortbow & longbow.
Fey Origin: Your ancestors were native to the Shadow World, as such you are considered a fey creature for the purpose of effects that relate to creature origin.
Sidhelien Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
Sidhelien Grace: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
Trance: Rather than sleep, sidhelien enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Sidhelien Blood: Elves are able to cast true magic without being blooded.
Sidhelien Step or The gheallie Sidhe: Once per encounter, you can use either the sidhelien grace power or the gheallie sidhe power.
Sidhelien Step Sidhelien Racial Power
Your graceful steps seem to float above the ground and ignore the terrain around.
Encounter *Shift
Move Action Personal
Effect: You can shift up to 3 squares over any surface, liquid or solid. You can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to you.
The gheallie Sidhe Sidhelien Racial Power
Your hatred of humans and goblinoids runs deep. They will pay for their destruction.
Encounter
Minor Action Personal
Effect: You can channel your fury to gain a +1 power bonus to you next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Dexterity modifier as extra damage.
Special: This power can only be used against humans and humanoids.
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