One way to play blood abilities that I`ve been thinking off is that the
manifestation of blood abilities is a gradual process, dependent on both
bloodline strength and character level. Say that the maximum bloodline
strength (using the old system) for which you can manifest bllodline ability
is 5 * your level. This would mean that the bloodline ability of two 4th
level characters, one with a blloodline of 20 and another with a bloodline
of 80, would be thesame. And it takes a grand total of 20 levels (or
whatever you set the divisor to) in order to manifest all your bloodline
abilities.

This would be a major balancing factor. After all, most bloodline abilities
are very powerful at low levels, when the characters have few abilities and
magic items are few and far between. At high levels, the bloodline abilities
are much less disruptive, because characters at these levels are so
impressive anyway. It could also be fun to play out and select new blood
abilities as you advance in level.

I think such a system could let us do away with the ECL modifiers fro blood
abilities - my single greatest gripe with the new conversion manual.

/Carl


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