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03-25-2005, 07:40 PM #1
OK, I just wanted to share a moment here with everyone. I`m writing up a
BR monster, the premise of which is that insects from the Shadow World
called gloomflies (a kind of anti-firefly that exudes a small aura of
darkness) can form themselves into a swarm creating a hive mind. Because
gloomflies lay their eggs in putrefying corpses the big priority of the
swarm is to find dead bodies to "impregnate" with larvae. Once so infested
a corpse can then be animated as a zombie by the hive mind of the swarm
which also controls the maggots. However, the zombies that are so animated
aren`t truly undead, so I need to note that they cannot be turned or
rebuked, nor are they affected by holy water. Therefore, I wrote the
following text in the monster description for a gloomfly zombie:
"Gloomfly zombies are not undead. They are corpses animated by an
infestation of writhing gloomfly maggots under the control of a gloomfly
swarm`s hive mind."
Now, immediately after writing that second sentence I was struck by how...
well, bizarre a thing it is to actually put into words, let alone write
down into a format that I fully intend to share with as many people as
possible.
G
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03-25-2005, 10:51 PM #2
Err... I will argue your point here: this reminds me of earlier editions where something was exactly like this but not quite, a common method to make sure that the players were always on their toes...
First of all, have you worked out the mechanics on how the gloomflies affect their environment? Any statistics available?
What I visualised when you described them is a 5-foot area of effect that is sapped of light; this would drop illumination to shadowy illumination if under bright light, otherwise it would be an area of murky, impenetrable darkness. Neither darkvision nor low-light vision should penetrate it...
Is that how you have it in your mind or not?
Being able to produce a Darkness effect at will as if they were objects seems also viable, but you could tell us what you have in mind first.
In any case, if it anything near these, my first suggestion is you either turn the zombies to undead or vermin.
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03-26-2005, 12:20 AM #3
At 11:51 PM 3/25/2005 +0100, RaspK_FOG wrote:
>I will argue your point here: this reminds me of earlier editions where
>something was exactly like this but not quite, a common method to make
>sure that the players were always on their toes...
Is that a previous edition dynamic? I still do it all the time....
Anyway, keeping players on their toes is one side benefit of the issue. In
this case, the justification for making the zombies _not_ undead
("unundead"?) really came about as part of the process of writing up the
description, and the zombie animation was the result of the introductory
text that I started writing up after I wrote the stats for the swarm
itself. At first it was merely going to be a "swarm with darkness effect"
but after scribbling up some notes the zombies got added.
Since neither the maggots nor the insects that spawned them can be turned
and they don`t actually employ an animate dead spell (they merely work the
body like a marionette) it didn`t seem sensible that one should be able
turn the animated corpse. (There`s another one of those sentences again....)
>First of all, have you worked out the mechanics on how the gloomflies
>affect their environment? Any statistics available?
>
>What I visualised when you described them is a 5-foot area of effect that
>is sapped of light; this would drop illumination to shadowy illumination
>if under bright light, otherwise it would be an area of murky,
>impenetrable darkness. Neither darkvision nor low-light vision should
>penetrate it...
>
>Is that how you have it in your mind or not?
>
>Being able to produce a Darkness effect at will as if they were objects
>seems also viable, but you could tell us what you have in mind first.
I`m still writing up the description and other stats, so I haven`t worked
it out yet other than to describe the darkness effect in the introductory
section of the write up:
"At first I did not understand what it was that I was seeing, for it seemed
like a shadow that flew along the ground like some black fog. It was not
until I saw the pale corpses that shambled along behind that it dawned upon
me what it was that I was witnessing, and I admit that in my horror I did
not immediately call out. Precious seconds passed as that fetid cloud made
its way into the graveyard followed by the putrid and crumbling flesh of
the zombies."
At present, though, I was thinking of making the ability equivalent to a
Darkness spell within the squares occupied by the swarm or 5` beyond the
edges of the swarm (10` x 10`) for a total of a 20` x 20` area.
I`ll go ahead and post the description when I get it finished.
Gary
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03-26-2005, 05:20 AM #4
OK, here`s the first draft of the write up for this beastie:
Gloomfly
It was twilight and I was watching the last rays of light dwindle away in
the west when I saw the plague ridden filth heading towards the
cemetery. At first I did not understand what it was that I was seeing, for
it seemed like a shadow that flew along the ground like some black fog. It
was not until I saw the pale corpses that shambled along behind that it
dawned upon me what it was that I was witnessing, and I admit that in my
horror I did not immediately call out. Precious seconds passed as that
unholy cloud made its way into the graveyard followed by the putrid and
crumbling flesh of the zombies.
I had heard tales about the last infestation that had occurred, the havoc
wreaked by these vermin that was only surpassed by the desecration they
wreaked upon our most holy of places and upon the bodies of our honored
dead. I had been told of the horrible plagues of gloomflies that sometimes
darkened the land. I had prayed that I might never witness such a thing in
person, but as I saw the rotting bodies of the zombies begin to dig into
the sod at the foot of the graves I was certain that my prayers had gone
unanswered.
I admit, I did not call out a warning to wake my brothers in the abbey so
much as they rushed to see what it was that was the source of the screaming.
--oooOooo--
Gloomflies are insects from the Shadow World that, when gathered into a
swarm, have a collective intelligence.
Gloomflies lay their eggs in rancid conditions, preferably the putrid flesh
of corpses that have been dead for some time. Normally, gloomflies breed
at a rate not unlike that of ordinary insects, but when they infest the
body of a human their breeding cycle increases dramatically. As their
breeding cycle increases in a human corpse gloomflies begin to swarm, and
when the body is consumed the swarm must move on to find new breeding material.
Gloomfly swarms can be very dangerous, for it does not take long for the
rudimentary intelligence of the hive mind to realize that if there are not
enough corpses available for reproduction purposes then some can always be
created from the local population. In general, however, gloomfly swarms
prefer corpses that they do not have to endanger themselves to
create. Rotting flesh is preferable to newly killed flesh, so graveyards
and offal pits are often their favored breeding grounds.
As gloomfly eggs hatch they turn the body they inhabit into a writhing mass
of maggots. In a human corpse gloomfly maggots breed so quickly that soon
the body is filled with them and the body is animated as a zombie under the
control of the collective hive mind of its "parent" gloomfly swarm. The
rudimentary intelligence of the swarm then uses the zombie for defense and
as labor in its efforts to locate more putrid flesh into which the
gloomflies can lay more eggs.
Large infestations of gloomflies are rare in the Shadow World. The
carnivores of that world rarely leave behind enough carrion to result in a
large swarm. Upon occasion, however, swarms will appear and seek to assure
their numbers by locating additional corpses upon which to spawn.
Gloomfly infestation of the daylight world is similarly rare for they do
not appear to thrive in a world of light and warmth. In winter months,
however, some gloomflies have been known to somehow pass through one of the
veils between the worlds by accidentally being carried across by some
adventurer. If able to find a nesting place for their larvae gloomflies
can reproduce rapidly.
Gloomfly, swarm
Diminutive Magical Beast (Extraplaner-Shadow World, Swarm)
Hit Dice: 10d10+10 (65 hp)
Initiative: +5
Speed: 5 ft. (1 squares), fly 30 ft.
AC: 19 (+4 size, +5 dex) touch 19, flat-footed 14
Base Attack/Grapple: +10/-
Attack: Swarm (2d6)
Full Attack: Swarm (2d6)
Face/Reach: 10 ft./0 ft.
Special Attacks: Animate Zombie, Darkness, Distraction
Special Qualities: Darkvision 60 ft., hive mind, immune to weapon
damage, swarm traits
Saves: Fort +8, Ref +12, Will +3
Abilities: Str 1, Dex 20, Con 12, Int 8, Wis 10, Cha 9
Skills: Listen +10, Spot +10
Feats: -
Environment: Shadow World
Organization: Solitary, cloud (2-5 swarms) or plague (7-12 swarms)
Challenge Rating: 6
Treasure: None
Alignment: Chaotic evil
Advancement: None
Level Adjustment: -
A hissing sound accompanies the approach of this unearthly fog of
darkness. Weird, black insects fly in and out of the cloud, each
surrounded by a thin aura of darkness that radiates about a foot from its
body. The massing of these creatures results in an impenetrable shadow.
Gloomflies are insects from the Shadow World that exude a dim aura of
darkness. When gathered into a swarm their combined connection to the
twilight world creates a dark intelligence that directs the hive to achieve
particular goals. For the most part these goals are made up of acquiring
new corpses into which the hive can lay eggs.
COMBAT
A gloomfly swarm does not attack the living unless provoked as long as
there are fresh human corpses for it to infest. Once the supply of the
dead is exhausted, however, the rudimentary intelligence of the swarm will
realize that living humans can be turned into hosts for their eggs with a
little effort and the hunt for victims will begin.
In combat the swarm seeks to envelop its opponents, doing 2d6 damage to
creature whose space it occupies at the end of its move.
Animate Zombie (Su): The day after a gloomfly swarm lays its eggs in the
putrifying flesh of a dead human body the corpse is animated by the maggots
that infest it as a zombie under the control of the gloomfly swarm. The
swarm then directs the zombie to perform physical labor, such as digging up
graves to provide additional corpses for the swarm to use as food for more
maggots.
Corpses begin to be consumed by the gloomfly maggots soon after they are
animated. Each day after the first the zombie loses 1 hp until its skin
finally bursts and the corpse falls completely apart two weeks later,
spawning another gloomfly swarm. A zombie "killed" by some means can still
spawn a gloomfly swarm. In order to prevent a swarm from emerging the
corpse must be purified using a Remove Disease or Heal spell. Burning will
also destroy the infestation.
Though there is no limit to the number of zombies a swarm can control at
once it takes one hour for a swarm to lay enough eggs in a corpse to
animate it, and the zombies begin to deteriorate rapidly. See the Gloomfly
zombie description below.
Darkness (Ex): A gloomfly swarm radiates an aura of darkness 10` from the
center of the cloud or in a 20` x 20` area. This effect otherwise conforms
to the effects of the Darkness spell.
Distraction (Ex): Any living creature that begins its turn with a swarm in
its square must make a DC 15 Fortitude save or be nauseated for 1
round. The save DC is constitution based.
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03-26-2005, 05:20 AM #5
Here`s the slightly tweaked write up for the zombies animated by a gloomfly
swarm. They are very similar to regular zombies, but with a couple of
tweaks to denote the differences.
Gloomfly Zombie
Medium Construct
Hit Dice: 2d10+3 (14 hp)
Initiative: +0
Speed: 30 ft. (6 squares; can`t run)
AC: 19 (+4 size, +5 dex) touch 19, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Slam +? (1d6+1)
Full Attack: Slam +? (1d6+1)
Face/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, Hardness 5/slashing, darkvision 60
ft., low-light vision
Saves: Fort +?, Ref +?, Will +?
Abilities: Str 12, Dex 10, Con -, Int -, Wis 1, Cha 1
Skills: -
Feats: Toughness
Environment: Shadow World
Organization: Any
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Thick with writhing maggots, this shambling corpse wreaks of death.
Gloomfly zombies are not undead. They are corpses animated by an
infestation of writhing gloomfly maggots under the control of a gloomfly
swarm`s hive mind. Because they are not undead they cannot be turned or
rebuked by clerics, nor are they vulnerable to holy water.
Because of the maggot infestation consuming it from within a gloomfly
zombie begins to suffer damage. Every day after it is created it loses 1
hp. Eventually, the zombie will be reduced to 0 hit points at which time
it will simply fall apart and the gloomfly swarm will have to find another
body to infest, animate and consume.
Once it reaches half its starting hit points a gloomfly swarm will usually
order a zombie to hide in some secluded place, attacking only those who act
so as to disturb the gestation period.
COMBAT
A gloomfly zombie obeys the commands of its parent swarm. They fight with
a slam attack when so commanded.
Disease (Ex): Rotting and filled with vermin, the touch of a gloomfly
zombie exposes the target to Filth Fever: Fortitude DC 12, incubation
period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is constitution based.
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03-27-2005, 10:35 AM #6
Change: "I admit, I did not call out a warning to wake my brothers in the abbey so much as they rushed to see what it was that was the source of the screaming." to "I admit, I did not call out a warning to wake my brothers in the abbey so much as they rushed to see what was the source of the screaming."
Change: "As their breeding cycle increases in a human corpse gloomflies begin to swarm, and when the body is consumed the swarm must move on to find new breeding material." to "As their breeding (rate?) increases (or, "breeding cycle speeds up?") in a human corpse, gloomflies begin to swarm and, when the body is consumed, the swarm must move on to find new breeding material."
----
Animate Zombie (Su): The day after a gloomfly swarm lays its eggs in the putrifying flesh of a dead human body the corpse is animated by the maggots that infest it as a zombie under the control of the gloomfly swarm. The swarm then directs the zombie to perform physical labor, such as digging up graves to provide additional corpses for the swarm to use as food for more maggots.
Corpses begin to be consumed by the gloomfly maggots soon after they are animated. Each day after the first the zombie loses 1 hp until its skin finally bursts and the corpse falls completely apart two weeks later, spawning another gloomfly swarm. A zombie "killed" by some means can still spawn a gloomfly swarm. In order to prevent a swarm from emerging the corpse must be purified using a Remove Disease or Heal spell. Burning will also destroy the infestation.
Though there is no limit to the number of zombies a swarm can control at once it takes one hour for a swarm to lay enough eggs in a corpse to animate it, and the zombies begin to deteriorate rapidly. See the Gloomfly zombie description below.
---
There should be a limit to the number of "zombies" the maggots can control; however, I strongly suggest you change your mind regarding what these "zombies" are: so far, they are "zombies" but not undead... Not good, if you catch my drift: insofar it sounds more like you want to trick your players into wracking their brains as to for what reason these zombies are not subject to turning than having a good reason for them to be not undead, even if that is not the case!
All in all, I suggest you first write up a template or something that somehow places these "zombies" somewhere along any axis (animated object seems the most appropriate). [MOSTLY taken care of, as I see...]
Furthermore, make sure that the loss of 1 hp each day really and actually makes a "zombie" collapse within 2 weeks. This means that your zombies should have 16 hp, since a Cerilian week has 8 days, not 7.
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03-28-2005, 10:40 PM #7
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In a message dated 3/26/05 12:19:29 AM Eastern Standard Time,
geeman@SOFTHOME.NET writes:
<< Gloomfly Zombie
Medium Construct
Special Qualities: Construct traits, Hardness 5/slashing, darkvision 60
ft., low-light vision >>
I think you mean `Damage resistance 5/slashing` here?
Also, you mentioned earlier that they try to avoid sunlight, does that
need to be added somewhere?
Going back to your original post, yes, this is a creepy concept.
Lee.
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03-29-2005, 02:40 AM #8
At 05:23 PM 3/28/2005 -0500, Lee wrote:
><< Gloomfly Zombie Medium Construct
> Special Qualities: Construct traits, Hardness 5/slashing, darkvision 60
> ft., low-light vision >>
>
>I think you mean `Damage resistance 5/slashing` here?
Right, my mistake. In coming up with the stats for these things I decided
to make them somewhere between animated objects and regular, undead
zombies. Hence, the confused vocabulary.
>Also, you mentioned earlier that they try to avoid sunlight, does that
>need to be added somewhere?
I think that`s a good idea. When writing up the monster description I put
that in there in order to rationalize why such a swarm would not have bred
its way across the continent without any restrictions rather than describe
an actual game mechanical effect, but on reflection I think having
something like that in there makes sense.
Gary
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03-31-2005, 08:05 AM #9
I just realised that myconid sovereigns do something similar to what you described; just use the stats for zombies but retain the creature's original type (this "zombie" template does not change the creature's type) and, thus, are not able to be turned...
Change from this point onward as you like; I apologise for not noticing it earlier.
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08-20-2005, 11:18 PM #10
Khinasi Wizards and their Oaths
At 12:20 AM 6/17/2005 +0200, A_dark wrote:
>Can a wizard not abide by the oaths, even if he has not sworn them? In
>other words, if an Anuirean mage visits khinasi and he`s LG and does
>nothing to violate the oath (he doesn`t talk to the dead, he doesn`t
>disobey his master, he doesn`t kill other mages unless instructed to do so
>by his liege etc etc etc), would he then need to get killed?
>
>IMHO, no. The oath compels someone to kill a mage who actually violates
>the law. Killing them for simply not swearing them is not compelling by
>the oath itself. (you are however, compelled by the khinasi states laws to
>go and swear the oath. imho Quirad al-Dinn must die, not because the oath
>compels other mages to go kill him, but because all of the khinasi states
>have sentenced him to death for not swearing the oath and because all the
>Avani paladins are given this quest by their temples and because the High
>Priest of Rilni simply says so)
The relevant Oath here reads: "To destroy any wielder of true magic who
does not abide by these oaths." That language could be interpreted in
several ways. For instance, there is no obligation to the Oath swearer to
actively seek out and destroy those who have not themselves sworn the
Oaths, nor does it outright say that those who have not sworn the Oaths
cannot, despite the fact that they are under no obligation, still abide by
them and avoid being destroyed by those who have. Only those who actually
break the Oaths must be destroyed, and I`d even suggest that even though
wizards, magicians and sorcerers might have magical ways of getting
information, they aren`t going to know that a particular wielder of true
magic might have broken one of the Oaths at some point if that person was
not in his/er presence when they did so.
So, on the whole, I think the aforementioned contrasting of the Oaths with
the alignment of those who have sworn them would be applicable to a certain
extent to this kind of situation as well. That is, those who are lawful
might see it as their duty to seek out such violators, the chaotic feel
substantially less obliged and might be inclined to interpret the process
differently, etc.
Furthermore, the Oaths themselves represent an ethical system. There will
be individuals of any alignment who take certain aspects of it more or less
seriously than others. One character, regardless of his alignment might
find the Oath regarding preserving and protecting all knowledge as a
personal crusade and seek to kill those who attempt to destroy an ancient
scroll. Any of the Oaths might have people who adhere to them more
stringently than the magical geas of having sworn the Oaths might oblige
him, so there`s no reason why in your example the Anuirean spellcaster
might not run into a "zealot" who finds his status as someone who has not
taken the Oaths to be "blasphemy" and seek to either convert him/er (by
getting him to make the pilgrimage) or destroy him.
Gary
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