Created for and with Cry Havoc in Birthright system

[top]Goblin Guards

'''Goblin Guard, 1st level warrior
Medium (hob)goblin'''
Hit Dice: 1d8+2 (6 hp)
Initiative: +1
Speed: 20 ft. (6 squares)
Armor Class: 15 (+1 Dex, +4 scale mail)
Base Attack/Grapple: +1/+2
Attack: greataxe +2 melee (1d10+1) or shortbow +2 ranged (1d6)
Full Attack: greataxe +2 melee (1d10+1) or shortbow +2 ranged (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +4, Ref +1, Will -1
Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Skills: Hide +1, Listen +3, Move Silently +1, Spot +3 (inc ac p.)
Feats: Alertness
Challenge Rating: ½
Alignment: Usually neutral evil
Equipment: 110 gp (Shortbow & 200 arrows 40, greataxe 20, Scale mail 50)
Encumbrance: medium (72: Shortbow & 200 arrows 32, Greataxe 12, Scale mail 30)
Armor Check penalty: -4

[top]Goblin guards Unit, 100 1st level warriors

Small Goblin
Damage factors: 100
Speed: 200 ft. (4 squares)
Armor Class: 15
Base Attack/Grapple: +1/+2
Attack: greataxe +3 melee or shortbow +1 ranged
Full Attack: greataxe +3 melee or shortbow +1 ranged
Space/Reach: 100 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +4, Ref +1, Will -1
Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Skills: Hide +1, Listen +3, Move Silently +1, Spot +3
Feats: Alertness
Morale: +0 (+1 HD, -1 Wis)
Intimidate: +0 (+1 HD, -1 Cha)
Alignment: neutral evil
Muster Cost: 2GB (merc. at no extra cost)
Garrisoned/Active: ½ GB/1 GB

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