Goblin Skirmisher Cry Havoc
Created for and with Cry Havoc in Birthright system
[top]Goblin Skirmisher
'''Goblin Skirmisher, 1st level warrior
Small Goblin'''
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +1 Dex, +2 leather, +1 light shield)
Base Attack/Grapple: +1/-3
Attack: Morningstar +2 melee (1d6), Javelin +3 ranged (1d4) or sling +3 ranged (1d3)
Full Attack: Morningstar +2 melee (1d4), Javelin +3 ranged (1d4) or sling +3 ranged (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide 6, Listen +3, Move Silently +6, Ride +5, Spot +3 (inc ac p.)
Feats: Alertness
Challenge Rating: 1/3
Alignment: Usually neutral evil
Equipment: 25 gp (21: Javelin 1, Leather Armor 10, morningstar 6, light w. shield 3, sling & 100 bullets 1)
Encumbrance: light 28.5 (26.5: Javelin 1, Morningstar 3, Leather 7.5, light w. shield 2.5, sling & 100 bullets 12.5)
Armor Check penalty: -1
Small Goblin'''
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +1 Dex, +2 leather, +1 light shield)
Base Attack/Grapple: +1/-3
Attack: Morningstar +2 melee (1d6), Javelin +3 ranged (1d4) or sling +3 ranged (1d3)
Full Attack: Morningstar +2 melee (1d4), Javelin +3 ranged (1d4) or sling +3 ranged (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide 6, Listen +3, Move Silently +6, Ride +5, Spot +3 (inc ac p.)
Feats: Alertness
Challenge Rating: 1/3
Alignment: Usually neutral evil
Equipment: 25 gp (21: Javelin 1, Leather Armor 10, morningstar 6, light w. shield 3, sling & 100 bullets 1)
Encumbrance: light 28.5 (26.5: Javelin 1, Morningstar 3, Leather 7.5, light w. shield 2.5, sling & 100 bullets 12.5)
Armor Check penalty: -1
[top]Goblin Skirmisher Unit, 100 1st level warriors
Small Goblin
Damage factors: 100
Speed: 300 ft. (6 squares)
Armor Class: 15
Base Attack/Grapple: +1/-3
Attack: Morningstar +1 melee, Javelin +1 ranged or sling +1 ranged
Full Attack: Morningstar +1 melee, Javelin +1 ranged or sling +1 ranged
Space/Reach: 100 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide +6, Listen +3, Move Silently +6, Ride +5, Spot +3
Feats: Alertness
Morale: +0 (+1 HD, -1 Wis)
Intimidate: -1 (+1 HD, -2 Cha)
Alignment: neutral evil
Muster Cost: Draft
Garrisoned/Active:-
Damage factors: 100
Speed: 300 ft. (6 squares)
Armor Class: 15
Base Attack/Grapple: +1/-3
Attack: Morningstar +1 melee, Javelin +1 ranged or sling +1 ranged
Full Attack: Morningstar +1 melee, Javelin +1 ranged or sling +1 ranged
Space/Reach: 100 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide +6, Listen +3, Move Silently +6, Ride +5, Spot +3
Feats: Alertness
Morale: +0 (+1 HD, -1 Wis)
Intimidate: -1 (+1 HD, -2 Cha)
Alignment: neutral evil
Muster Cost: Draft
Garrisoned/Active:-
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Created by , 11-11-2008 at 12:10 AM Last edited by , 10-23-2011 at 02:14 PM 0 Comments, 4,435 Views |
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