Bain Earthkore

Eastern Marches » Baruk-Azhik » Bain Earthkore
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Male Dwarf Noble 5/Scholar 4; CR:9

Grand Judge of Baruk-Azhik

Lineage of Lesser Nobility

Minor Bloodline of Anduiras, 12

LG Medium Humanoid

VP/WP 68/13

Init +0

Languages language

AC , touch , flatfooted

Fort + , Ref + , Will +

Speed ft

Melee Atk + (damage /critical, weapon)

Ranged + (damage /critical, weapon)

Base Atk + ; Grapple

Abilities Str 12, Dex 8, Con 10, Int 18, Wis 17, Cha 10

Feats: Skill Focus:Knowledge (Law), Leadership, Rank, Title, Education, Noble Action (Ambitious), Iron Will, Persuasive, Negotiator, Careful Listener, Bonus Book Feat (Code of Moradin), Trained Memory, Purify Earth, Lore, Skill Focus:Knowledge (Alchemy), Bonus Book Feat (Etymology of Rikdorvin)


Special Qualities: including linked blood abilities

Description: , lbs


Skill Focus:Knowledge (Law): Bain studied law at the Kollegart Karamhul. He receives a +3 bonus to all Knowledge (Law) checks.

Leadership: Once Bain became a 6th level character, he began attracting followers and cohorts.

Rank: Bain is universally acknowledged as a highborn dwarf. His brother is the clan leader of Earthkore in Baruk-Azhik.

Title: As a highborn, Bain receives no titles, but is granted the use of honorifics. As Grand Judge of Baruk-Azhik, his office also carries the use of honorifics.

Education: Bain receives a +5 class bonus to Knowledge (Nobility) and Perform (Etiquette) checks.

Noble Action (Ambitious): When Bain takes risks to achieve political power, and persuades the leader of an organization, domain, or realm to take an action that wins him power he receives a gain of regency commensurate with the power gained.

Iron Will: +3 bonus to Will saves

Persuasive: +2 bonus to Bluff and Intimidate checks.

Negotiator: +2 bonus to Diplomacy and Sense Motive checks

Careful Listener: +2 bonus to Gather Information and Sense Motive checks

Bonus Book Feat (Code of Moradin): The book Code of Moradin is memorized by Bain, and functions as a masterwork tool, granting Bain a +2 circumstance bonus to Knowledge (Law) checks concerning dwarven law, and Bain receives a +4 book bonus to Knowledge (Law) during a Debate skill challenge for the purpose of objections and replies.

Trained Memory: Bain can memorize a book so completely that he effectively always has the text with him, even when he cannot consult the book itself.

Purify Earth: Bain can use alchemical techniques to create gems, improve stone, create glass, and create dyes.

Lore: Bain is very well educated and can make any limited knowledge check with a +2 bonus as if he had two ranks in that skill.

Skill Focus:Knowledge (Alchemy): +3 bonus to Knowledge (Alchemy) checks

Bonus Book Feat (Etymology of Rikdorvin) Bain has memorized this book on word origins and meanings, granting Bain a +10 book bonus to knowledge points during a Debate skill challenge based on any Knowledge skill.

Bain Earthkore.png
Typical Dialogue:


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