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Thread: Wondrous Structures
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10-04-2003, 07:10 PM #11I really like these type of expansions. They add a distinct flavor to the realms and provide a sink for some of that cash. Keep up the good work.
Randy
On a side note, it was exactly that issue of excess cash that brought up the issue for my players. They asked "what can I do with all this money besides build bigger and nastier armies? Gee, how about a wondrous structure that makes for even nastier armies?" We'll see if they can handle the maintenance when their armies go active...
-Osprey
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10-04-2003, 07:22 PM #12
I'm not sure if I was explicit about something before: I consider province levels to represent not only population density but also the degree of civilization and technology present and possible there. The same goes for holdings. This was the primary reasoning behind the high-level prerequisites - the structures are only possible when civilization advances to the point of pushing the known boundaries of knowledge, science, economics, etc. Not to mention the massive coordination of resources and technical know-how necessary to build such structures. Cathedrals form a decent medieval comparison for this.
Hmm... here's a proposed alternate: allow the structures to built at lower levels, but make it more expensive. Perhaps +5 GB per level of the structure for every level of the required holding below 7. This would, however, penalize the smaller guys - which might be realistic, but also harsh. I prefer keeping the flat prerequisites.
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