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06-13-2003, 01:26 AM #41
----- Original Message -----
From: "RaspK_FOG" <brnetboard@BIRTHRIGHT.NET>
Sent: Thursday, June 12, 2003 7:08 PM
> Well, I honestly disagree with the idea of placing alignment points.
> Alignments represent tendencies, not tennets! If you have paladin
> or other tennet bound characters (ie, samurai) in your campaign,
> make them follow them, or let them taste the consequences!
Keep in mind that the alignment score was found in a _The Book of Hallowed
Might_, a book about tenent bound characters (clerics and paladins).
> I f you do, then place them in a 1 to 9 scale.
A scale is nothing more than a matter of preference. My own scale, for
example has no upper limit because it reflects repuation. Someone with a
humility of 12 is better known for his humility than a character with a
score of 2, but less well known than a character of -42, whose humility is
negative. The character with the score of 2 may be a more humble character,
but not as well know for that quality. Far from being a limiting quality,
its just a limited descriptive figure. Whatever the scale is invented for
should control its design.
Kenneth Gauck
kgauck@mchsi.com
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06-13-2003, 11:12 PM #42Originally posted by kgauck
A scale is nothing more than a matter of preference...
Whatever the scale is invented for should control its design.
Kenneth Gauck
kgauck@mchsi.com
What you say is write, and I am sorry for not knowing of the book; I live in Greece, and since I am quite new in the table-top RPG (well, I knew of the backdrop, but not of the whole image of theirs), it would be next to impossible to know of all the books of 2e or 3e... Anyway, it is an interesting idea, your reputation system, but it does not seem to have anything to do with alignment. Furthermore, what I meant is that there should only be a vague outlet of what is a character's alignment tendecies, not another mechanics driven problem! Alignments were simply created to present the potential of a character for a certain set of actions.
Furthermore, we have gone far off the initial subject, and I think we should stir it back to where it was. I am partly to blame for our straing off the topic.
As it is, I simply believe that a more careful approach is given to spells, and that battle and realm spells can simply be a modified version of pre-existing spells, so that they can create a different effect, yet they also need different components or situations to work. For example, battle spells could need an ammount of time per spell level in order to cast them successfully, while realm spells would need a specific bloodline or regency cost to work.
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