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01-30-2003, 03:52 AM #11Senior Member
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On Thu, 2003-01-30 at 14:30, Raesene Andu wrote:
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Raesene Andu wrote:
Even more so with Birthright, where your character spends more time running hisOriginally posted by Birthright-L
You don`t really have the personal investment with the pretend army your
pretend character hired, as you do with the character himself. You`ve
detailed the PC and played him for a lot of hours, you want to feel like a
battle he takes place in is complex and that he has a significant effect
on the outcome. Thus the simulation. The 200 faceless guys? Eh, give
`em a broadside of d20s and let`s move on with the plot.
domain than adventuring (in game time, not necessarily in real time).
You guys have regents that involve themselves in personal melee?
How....... interesting.
That said, the d20 Birthright rules do allow for detailed battles if that
is what you prefer. Personally I don`t like wasting time on the battles,
so the broadside of d20s isn`t far off the mark for what my battles will
look like. Basically, you can put as much effort into mass combat as you
like, with minitures for each unit, a detailed table-top map of the battle
site, and whatever else you think you need, or you can just jot down the
locations of the units on a piece of paper like I did and roll a series
of d20s until one side dies, surrenders, or wins.
What about runs away? - or do you deem that as the same as wins?
But yeah, I like to have a little more feel for the tactics - especially if the
regent or lieutenant is accompanying them. But again, the result is what is
important from the domain perspective not the detail - although trying to
conserve troops is also a consideration.
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01-30-2003, 04:10 AM #12I'd consider running away to be the same as surrendering, hence losing. Of course, that is just a personal opinion, I can see the need to occasionally retreat from battle and save what troops you have left for another fight.Originally posted by Peter Lubke
What about runs away? - or do you deem that as the same as wins?
Having not been involved with the creation of the d20 warfare rules, I can't comment on what sort of feel you will get for the tactics. I know there are a few paragraphs on the role of heros on the battlefield, and the effects of having a commander/regent present, but I'm not sure if that is what you are looking for or not.
But yeah, I like to have a little more feel for the tactics - especially if the
regent or lieutenant is accompanying them. But again, the result is what is
important from the domain perspective not the detail - although trying to
conserve troops is also a consideration.
Let me claim your Birthright!!
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01-30-2003, 04:33 AM #13Senior Member
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On Thu, 30 Jan 2003, Peter Lubke wrote:
> I want to know ASAP what happens so I can make the next important
> decision: What to do with the vanquished, or how to deal with getting
> dealt with (having lost), who to attack next, etc.
So have you abstracted out the melee combat in your games? I suppose it`s
doable, though a benefit of all those rolls is that they tend to average
out over a longer combat, so the better side will tend to win more than if
you based combat on a single roll. Or do you just go the Amber diceless
way, and compare combat skill without any rolls at all?
> I also don`t expect that this determination will take a significantly
> different amount of time simply because my character has more
> experience.
I haven`t found combat time in D&D to be strongly linked to level; the
amount of damage and instant-kill spells at high level can make it
significantly shorter, even. The size of the two sides is much more a
factor than the level of the characters.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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01-30-2003, 04:33 AM #14Senior Member
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On Thu, 30 Jan 2003, Peter Lubke wrote:
> I want to know ASAP what happens so I can make the next important
> decision: What to do with the vanquished, or how to deal with getting
> dealt with (having lost), who to attack next, etc.
So have you abstracted out the melee combat in your games? I suppose it`s
doable, though a benefit of all those rolls is that they tend to average
out over a longer combat, so the better side will tend to win more than if
you based combat on a single roll. Or do you just go the Amber diceless
way, and compare combat skill without any rolls at all?
> I also don`t expect that this determination will take a significantly
> different amount of time simply because my character has more
> experience.
I haven`t found combat time in D&D to be strongly linked to level; the
amount of damage and instant-kill spells at high level can make it
significantly shorter, even. The size of the two sides is much more a
factor than the level of the characters.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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01-30-2003, 05:47 AM #15Senior Member
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Not much of a war gamer are ya? :-) I`ve spent DAYS designing armies and
then trying to implement them in my (then) AD&D campaigns using the old
Chainmail battle system. There was nothing like having your retainers and
hired mercenaries go into battle against the Zhentilar Mercenary army, and
then the party pursue the fleeing Zhent leaders to their lair and sack it!
I had one Wizard (who was a War Wizard of Cormyr long before 3ed) who built
himself a force and took over Scardale.
My favorite Birthright character was an Elven Fighter/Wizard named
Caelcormac who knew the name of every soldier in his personal army (even had
a list of my troops) and made sure to help out the families of his fallen
soldiers; his thought was that each man was important. That campaign ended
badly though as the Gorgon poured into Tuarhieval (my kingdom) just as more
than half my forces were subjugating the Giantdowns in battle against the
White Witch and Ghuralli (was trying to link up with the elves of
Lluabraight to make an Empire comprising Tuarhieval, Lluabraight, the
Giantdowns, Dhoesone, and Cariele which already belonged again to
Tuarhieval) and killed half our PC regents before we finally took him down
with the "help" of Rhoubhe (who then had to be fought off as well).
So you can really build true character into your Character when they are
really interested in their troops. Just the way I like to play though; lots
of people don`t like to get that into it.
Tony
----Original Message Follows----
From: daniel mcsorley <mcsorley@CIS.OHIO-STATE.EDU>
Date: Wed, 29 Jan 2003 21:48:11 -0500
You don`t really have the personal investment with the pretend army your
pretend character hired, as you do with the character himself. You`ve
detailed the PC and played him for a lot of hours, you want to feel like a
battle he takes place in is complex and that he has a significant effect on
the outcome. Thus the simulation. The 200 faceless guys? Eh, give `em a
broadside of d20s and let`s move on with the plot.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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01-30-2003, 10:41 AM #16Birthright Developer
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It is my personal observation that hard core war gamers are never really satisfied with any one system. There is always another system that has an interesting mechanic but has its own flaws. Constant tweaking is a way of life for the hard core wargamer. Did I mention that several of my gaming group work for Avalanche press and the company is known (and awarded) for its wargames (enough of the shameless plug).
One of the things about BR was that it attempted to bring together two groups - the wargamer and the RPGer. By this very attempt neither could be completely satisfied and yet both could share each other's world. Then when you bring in the domain ruler aspect the whole campaign became grand, oh wait that is why we all play it and had continued long after the product line was disolved.Duane Eggert
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01-31-2003, 02:58 AM #17
At 09:48 PM 1/29/2003 -0500, you wrote:
>On Thu, 30 Jan 2003, Peter Lubke wrote:
> > It`s interesting that people prefer large battle systems that are quick
> > to resolve rather than taking hours, but prefer personal combat systems
> > so close to simulation that a general melee with 20 combatants takes an
> > hour or more to resolve. The actual time (game duration) of the latter
> > would be minutes while the former could be half a day.
There are skirmish rules that can streamline this process quite a
bit. They were written for 2e, and were a little shaky anyway, so an
update would be nice.
>You don`t really have the personal investment with the pretend army your
>pretend character hired, as you do with the character himself.
A system of large scale combat that could be resolved with a couple of die
rolls would make sense also because as DM one sometimes need to determine
the results of a battle that the PCs aren`t even involved in. I`ve had
several occasions when I needed to know the results of a war between
neighbors when players weren`t directly involved, so having a simple die
roll would have been handy.
Gary
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