Quote Originally Posted by Thelandrin View Post
I'd remove helping out the action with military units and RP, mostly because those are realm assets and if those can solve the problem, you don't need to go adventuring!
Yeah, that is like using an army to raid a dungeon instead of Lara Croft or Indiana Jones. While the chances of finding hidden items may be increased, so is the chance of setting off major traps and manifesting or alerting major monsters. Adventures need specialisation, not hack'n'slash. Armies aren't specialists, but PC parties are.

Sorontar