Two-Weapon Fighting Style:
The benifits of this style apply only to the ranger who is wearing light
armor or no armor and uses two weapons. A ranger gains the feats
Ambidexterity and Two-Weapon Fighting. This ability does not apply when
using a double-headed weapon (such as a quarterstaff). A ranger with a BAB
of at least +9 is considered to elibale for the feat Improved Two-Weapon
Fighting regardless of the standard prerequisites. Improved Two-Weapon
fighting remains limited to light or no armor.

Ranged Fighting Style:
A ranger gains point blank shot as a bonus feat. A ranger selects a primary
weapon and gets the Far Shot feat with that weapon. A ranger with a BAB of
at least +9 is considered to be eligable for the feat Shot on the Run
regardless of the standard prerequisites. Shot on the Run would be limited
in use to the primary weapon.

Great Weapon Style:
A ranger of this style uses a two-handed weapon other than a pole arm to do
great damage their opponants. This benifits of this style are limited to
weapons one size catagory larger than the ranger that are neither reach
weapons nor double weapons. The ranger gains the feat Power Attack
regardless of Strength, and none of the feats which follow Power attack are
limted by Strength. The ranger substitutes technique for raw power. The
ranger also gets the Smite power, the supernatural ability to make a single
melee attack against a Favored Enemy with a +4 attack bonus and a damage
bonus equal to ther ranger`s class level as well as the Favored Enemy bonus.
The ranger must declare the smite ability before making the attack. It is
usable once per day. A ranger with a BAB of at least +12 is considered to be
eligable for the feat Knock-Down [as detailed in Sword and Fist]
irregardless of other prerequisites.

Reach Fighting Style:
Some creatures in the wilds are just too dangerous to get near. Rangers
oppose them with weapons with reach. The following abilities apply only when
wielding a weapon with reach. Rangers gain the feats Set Spear and Hold the
Line. A ranger knows how to set a weapon with reach to stop a charging mount
or a ride-by attack. A weapon with reach set to recieve a charge does double
damage. Such a weapon can be used to attack either the rider or the mount.
The ranger is also trained in defensive techniques against opponants who
seek to bypass the area they threaten. Rangers may make an attack of
opportunity against any opponant who enters an area they threaten, whether
they only take a five foot step, move normally, or charge. A 9th level
ranger gains a +3 modifier when using a pole arm for trip or or disarm
attacks.

Kenneth Gauck
kgauck@mchsi.com

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