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Thread: BRCS Revival
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01-10-2009, 03:28 AM #11
Conversions options!
Honnestly, I don't exactly see why people make such a fluss about the editions. First, because I don't see why we couldn't include versions of both remasterized materials in both 3.6 and 4th edition in a single BRCS. And secondly because these merely affect character play, which is, in my opinion, not the focus of birthright game that make it SOOOO formidable.
Then, personally I think the whole birthright idea of holdings and stuff needs a thorough mechanic change in many areas anyway(which I have being puzzled and trying to figure out HOW to do, and I am starting to get a pretty good idea of how to do that, even tho it still pretty much nothing except a few draft here and there), while still being able to capt the spirit and the focus of the political maze that make this setting so exceptional at the first place.
And finally, I am ok with the executive-team kind of approach as long as it keeps roots (diplomatically or common-sensibly) to its community because, honestly, especially in a climax where people don't hold any true credit over the matter of the original ideas everyone is an expert... simply put. And finally.
2 cents from quebec
Something I am working on too, an alternative whole cult and cultural setting tide to birthright, which I think really IS needed. How to include "heresies" and remove the setting's stiffness about all the whole lot (I hate simplicity and my university courses make me enjoy the setting twikling even more as I now can design the variations of cultural identities in whole different ways which I think will give something incredible). Ways of celebrating the cults, alternate cults, godly aspects more thoroughly represented, priestly dynamics, cultural bias, languages and variations etc.
erikLast edited by Mojczak; 01-10-2009 at 03:33 AM.
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