First of all none of these are detailed out for Birthright currently. I intend to try my hand at some novel Birthright items at a later date. These items are easilly adaptable to whatever edition you use, and you can make up a needed backstory in a few minute, I know I have done just that.

Second these items are rendered in 2nd edition format, and they are posted elsewhere, I just wanted to share them with other DM's who might need a quick item or two here and there.

Post any interesting variations that you like, and post anything you would like to share with other gamers on the subject. Anything to keep paper and pen gaming alive.

Old Second Edition Material Here!!


These were all created around 1978-79. If they seem familiar with anything you have found on the net the similarities are purely accidental. If someone wants to claim the rights to an idea feel free to claim it first. My thoughts on the subject are anything that advances AD&D or the game as a whole is a good thing and credit can go to people who want to take time and copyright things. I just want to create and see the game grow.

I leave most detailed background information to the DM to flesh out to fit their individual campaigns. Feel free to change the name to protect the innnocent

For those who want to ask a question about an item or even possibly mention an improvement or two feel free by all means.


My Magic Tables I
By Matan Thunder

01-02 Ring of Flight
03-04 Dragonettes
05-06 Gold Sovereign of Control
07-08 Eye of Titanhood
09-10 Dagger of Pain
11-12 Chest of Dragonflyer
13-14 Morningstar of Tim*
15-16 Armor of Illusion
17-18 Twig of Giant Strength
19-20 + 4 Rapier of Speed
21-22 + 5 Crossbow Bolts of Reverse Dmg
23-24 Paste of Molding
25-26 Greaves of the Godlings
27-28 Scarab of Protection of Psionics
29-30 Spirit Jug
31-32 + 1 Bang Arrows ( 4-40 )
33-34 Rod of Planeshifts
35-36 Turquoise Stone of Magic Wall
37-38 + 3 Arrows of Disruption ( 2 to 20 )
39-40 Figurine of Trojan Hiding
41-42 Gloves of Acidane
43-44 Helm of Removal
45-46 Pipes of Sleepiness
47-48 Basket of Poisoned Fruits
49-50 Dust of Spell Reversal
51-52 +4 Staff of Backblasting Foes
53-54 Tome of Advancement
55-56 Dust of Aggression
57-58 Shadow Saddle
59-60 Radiating Gem
61-62 Orb of the Sage
63-64 Figurine of the Battering Ram
65-66 Rope of Tripping
67-68 Basket of Food
69-70 Diamond of Attraction
71-72 Amulet of Dooms
73-74 Amulet of Discharge
75-76 Girdle of Teleporting
77-79 Tome of Breathlessness
80-81 Eyepatch of Detects and True Sight
82-83 + 2 Warhammer of Crush
84-85 + 4 Ringmail of Bolts
86-87 Boots of Sinking
88-89 + 2 Dagger of Flammability
90-91 Poem of Boredom
92-93 Essence of Fervor
94-95 + 3 Staff of Demon Summoning
96-97 Thorns of Warding vs Blunt Weapons
98-99 Figuring of the Sea Horse
100 + 4 Vorpal Arrows (4-40)


01-02 Ring of Flight: The ring is composed of a blue crystalline material in great with multiple silver runes, with a large blue sapphire worth 3000 gp. It was created by Dorgo the Wise to allow his followers a reliable way to keep up with the quick flying a mage. The ring may be used up to six hours daily, and may be shot on or off by silent act of will of the wearer. Once this 6 hour usage has been used the device must be recharged under open skies lit by sunlight for six hours in order for it to function again. The flight speed of the ring is 24 " per round with a maneuverability class of B. 25,000 gp

03-04 Dragonettes: This treasure is at a living creature which is emerging from a small egg at the precise moment which the creature collector passes by. This allows the treasure hunter to telepathically bond with the emerging dragonette (of Pernese nature) for life. The full details of this creature are listed in the ATWM volume III page 59-60 under the Pernese Fire Lizard descriptions. One of the most beneficial effects of these creatures is an innate ability to Teleport Without Error by silent act of will multiple times throughout the day. They also possess a fiery breath weapon, and often serve as a recon force with the ability to teleport out of trouble. 20,000 gp

05-06 Gold Sovereign of Control: This device is concealed as a well worn golden coin, which appears to be minted by the local monetary coin minting authorities. The device was created by a deranged greedy money lender/mage named Felix the Penny-pincher. It does possess one unique feature which is fine particles of diamond dust imbedded along its edge. This device bestows its magical powers to its user when it is rubbed. The power this device contains can affect 1-4 creatures, within a range of 10 in., with a mentally controlling magic similar to a rod of rulership. The control is much stronger though, as it will allow the coin owner to cause creatures which it controls to undertake foolhardy violent tasks of self destruction without interference. The creatures to be affected are allowed a - 2 saving throw verses wand in order to avoid this magical affects . Each coin is rechargeable, and when found they will possess 21-100 charges. The item is limited to usage 3 times daily. The device is able to conceal its magical nature from normal magic detection spells. 40,000 gp the

07-08 Eye of Titanhood: This device appears to be a 2 in. diameter Black Diamond with a slit pupiled titan eye encased within it. It stares outward unblinkingly from the gems center. The gem was created by Mallick the Dreaded from the cult of the dragon’s ranks, from a titan slain by the dragonlich he was responsible for. This device was created to replace the eye that the dracolich lost in the combat with the Titan. Any creature finding this device can place it into or within the socket from a lost or ruined eyeball, whereupon, it grafts itself into it . This process is very hazardous to the recipient, which causes 3 saving throws to be undertaken. The first saving throw is verses magic spell or the eye will fallout of its own accord. A second saving throw verses magic spell is required, which if successful allows the eye to graft itself within the socket. The third saving throw verses magic spell must be made, or the recipient of the eye will have a randomly chosen ability score permanently reduced to 3 .
The power of this item is for instantaneous growth of 1 ft.-3 ft.. It also grants the eye wearer permanent true sight, with normal vision ranges tripled , and the ability to see through all illusions within range of vision. 35,000 gp

09-10 +2 Dagger of Pain: This 12 in. dagger is made of a purple crystal material, inset with mithril runes along the length of the blade. The device was created by a sadistic cleric mage named Moroz Hurts Alot as a tool of torture. If this dagger is picked up by the hilt it instantaneously activates a gravitational flux so intense that the creature touching it is unable to release the daggers hilt. The hilt then ejects (12) 10" long needles to pop out violently in 1 melee segment, much like a jellyfish's sting. The needles possess a very virulent purple poison, forcing the dagger victim to make a - 4 saving throw verses poison or instantly die. Those who make their saving throws are still afflicted with 5-30 points of damage each round that the dagger is stuck to the hand of the victim. 10,000 gp

Rats, hit a buffer limit...I am trying to post the rest now!!!