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Thread: Spelljammer
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08-04-2006, 04:34 AM #11
Blood Abilities outside Bloodspace
I've used that one too. When the PCs entered Erik's Domain on the Outlands (via. Sigil), the Reynir based abilities were restored, but otherwise they were ordinary planewalkers. It was a good way of maintaining game balence and keeping the PCs focussed on Cerilia rather than wandering all over the multi-verse. They also picked up some interesting NPC henchmen, a Githzerai, an Aasimon, a tiefling and an Alu-fiend wizardess. There were a number of hooks that lead the PCs planes-ward and it added to the variety of the campaign. My present bunch of PCs have just discovered a mind flayer lair, that will lead them to a crashed nautilioid up in the Seamist Mountains. This I hope will get them off plant in an exotic manner where eventually they can trade ships and enter the phlositgen.
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