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Thread: RPs spent on negating actions
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12-03-2002, 06:35 PM #2
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Since the list has been so quiet lately (!), I decided to start a new
thread.
IMC, we have found that nobody hardly ever spends Regency points to negate
another`s action. It is simply not efficient. The other character starts
with an advantage of 11 chances in 20 for success, so in order to negate his
action, it is much more expedient to simply make an action of your own to
negate his.
Example: Boeruine tries an Agitate action against Taline. This action has a
base 55% chance of success. If Taline is to negate this action, she must
spend 11 RP - and Boeruine spent only 1 RP, 1 GB instigating the action. In
most ways, it is more efficient for Taline to counter with an Agitate action
of her own.
My solution to this problem is that RP are twice as effective when used to
negate an action. Thus, it would only cost Taline 6 RP to negate Boeruine`s
agitation, and Boeruine would have to spend further RP on a 2:1 ratio with
Taline in order to be effective.
What is the experience of you who have gamemastered games with a high number
of PC domains? My campaign involves a lot of rather passive NPC realms, and
this may influence my line of thinking . In a game with more players, the
number of actions that you have might be more of a limitation.
/Carl
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