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Thread: 3.5 Rule help question
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04-24-2009, 10:19 PM #1
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3.5 Rule help question
Hey im almost certain that I read some where(in the playtest) that for creating and ruling you got a synergy bonus from skills other than just administrate example a synergy from knowledge religion for creating a temple holding. For the life of me I can’t find this list anymore can some one help me out?
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04-27-2009, 02:09 PM #2
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The feat "Master Diplomat" gives you a +2 to create, contest, and rule temple.
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04-30-2009, 12:37 PM #3
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04-30-2009, 12:49 PM #4
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ok here's a copy and paste of what it says "You gain a +2 bonus to Diplomacy skill checks, and to all Diplomacy-based domain actions. These include Diplomacy, Create Trade Route, Contest Trade Route, and Create, Contest, and Rule Temple Holdings."
and here's a copy and paste of Great Leader;
You gain a +2 bonus on all Lead checks, and on domain-level actions that gain a bonus from the Lead skill. These include Agitate, Coronation, Investiture, and Create, Contest, and Rule Law Holdings. You gain a +2 bonus to your leadership score.
Now unless im missing some thing you will still get a bonus from your skills but the feat just increase's your bonus if you had one by +2, but what im looking for is a list of all the skills that can effect your actions I know i saw one once.
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04-30-2009, 01:16 PM #5
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Each domain action has a skill associated with it:
Skill modifier: (Full domain actions only) +1 for every 5 ranks that the regent has in the relevant skill. Each domain action is dependent on a specific skill listed in its description. If the regent sacrifices his character action to take a personal hand in the implementation of the domain action, then the domain action receives a bonus proportionate to the regent's skill.
Rule Holding Standard/Realm; Leadership/Diplomacy/Administrate; 1 GB
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