Results 1 to 3 of 3
Thread: Reward Tokens
-
10-29-2006, 10:05 PM #1
- Join Date
- Sep 2002
- Location
- California, near LA. (Mo
- Posts
- 143
- Downloads
- 0
- Uploads
- 0
Reward Tokens
In an effort to promote competition between player regents competing at the
domain level, I`m introducing this concept of reward tokens into my domain
system. As the system stands right now, "accomplishment" is mostly the act
of spending resources in a productive way to grow your domain, by
eliminating competition for fixed resources or contributing to the resource
income of your domain on future turns (or both). There are definite rewards
to this, but these rewards tend to be long-term, subtle, and not even really
applicable to players playing different types of regents or regents in
neighboring realms. The final effect of this is, too often in my games,
players feel like they are either not competing or competing against NPCs.
This concept of reward tokens is an effort to remind the players that this
is a game, not a simulation, and its meant to be fun and its meant to be
competitive, and players should be DOING SOMETHING, not simply being content
with stability (which is easy to achieve in Birthright).
These reward tokens are similiar to a victory condition, except the game
doesn`t necessarily end with recieving a reward token (unless all players
agree otherwise before the game begins), but rather its an effort to single
out players and have them compete for prestige. Basically, a reward token
is granted for a particular type of action or accomplishment, and you get to
hold that token until another players makes a similiar accomplishment and
takes that token from you. That player doesn`t have to be a nearby regent,
and doesn`t have to be the same type of regent, although that might make it
easier.
An example of a reward token might be "The Prestige Token" which is first
given to a player who spends 25 Regency Points on any single domain action.
The token itself might be just a card or a bit of scratch paper with the
number 25 written on it. When another player spends more than 25, say 30,
he takes the Token for himself and writes 30 on it. Another player must
spend more than 30 on one domain action to take the Token from that player
now. You get the idea. I imagine each Token might also grant some benefit,
for example, a Prestige Token might grant some bonus RP per turn, or allow a
regent to conduct domain actions without spending their normal RP cost.
Other reward tokens might be given for greatest number of military units
defeated in a battle, largest gold income in a single turn, happiest
provinces, etc. I`m not yet sure how these tokens might be earned or what
minor benefits they should have associated with them.
Does anyone here have any ideas for additional reward tokens I could add to
my game?
-Lord Rahvin
-
10-30-2006, 09:59 AM #2
Suggestions.
I have made a few suggestions based on your own, adding a possible positive and a possible negative impact for each.
Your token with suggested impacts:
One reward token for the most RP spent in a domain action, positive impact a gift of 1-2 GB (the regent is clearly a scion of influence who should be courted) negative impact could be a temporary loyalty loss in a province which feels 'ignored'.
One reward token for the most GB spent in a domain action, positive impact diplomacy benefits for a year (the regent clearly has money to burn and is therefore powerful), negative impacts double the loyalty loss for severe taxation. (The regent clearly only levies high taxes because they squander the treasury!)
Other possible tokens:
Most valiant military unit - the unit which defeats the most other units over the campaign (of course to do this you need to track individual units). Impact unit gains +1 to attack / defense / morale, downside is that if the unit is defeated all nearby firendly military units have a chance to lose a morale point.
Greatest General, for the general who won the most outmatched battle (based on relative muster costs of the armies). Suggested impact one unit led by the general gains +1 to the generals choice of attack, defense or morale. Negative impact could be assassination attempts against the general, possible great captain event, requirement for a higher than usual salary, etc.
Archmage, for the wizard who casts the most expensive (in RP) realm spell. Positive impact could be GB or other gifts from non-wizards (who wish the favour of so powerful a mage) or the intimidation of a rival mage (automatic successful contest against a holding of the second mage in a province where both wizards hold sources), negative impact could be lower province taxation for a domain turn as crops grow less vigorously, etc due to the massive drain of the provinces magic.
Most persuasive faith, for the faith with the longest unbroken streak of successful contests against another faiths holdings. Clearly the token holder has a true understanding of the gods unlike the other lesser faiths. Possible positives are the automatic increases in size of a minor holding, a gift from a third party regent, possible negatives are the emnity of non-priest regents who see a holy war on the horizon (guild holders fear retrictions on trade, wizards fear a campaign against their ungodly magics, law holders fear the imposition of holy law, etc), etc.
-
11-02-2006, 06:35 PM #3
- Join Date
- Sep 2002
- Location
- California, near LA. (Mo
- Posts
- 143
- Downloads
- 0
- Uploads
- 0
Hey, thanks Andrew. I appreciate it.
-Lord Rahvin
On 10/30/06, Andrew Tall <brnetboard@birthright.net> wrote:
>
> This post was generated by the Birthright.net message forum.
> You can view the entire thread at:
> http://www.birthright.net/showthread.php?goto=newpost&t=3155
>
> Andrew Tall wrote:
> Suggestions.
>
>
>
> I have made a few suggestions based on your own, adding a possible
> positive and a possible negative impact for each.
>
>
>
> Your token with suggested impacts:
>
> One reward token for the most RP spent in a domain action, positive impact
> a gift of 1-2 GB (the regent is clearly a scion of influence who should be
> courted) negative impact could be a temporary loyalty loss in a province
> which feels `ignored`.
>
>
>
> One reward token for the most GB spent in a domain action, positive impact
> diplomacy benefits for a year (the regent clearly has money to burn and is
> therefore powerful), negative impacts double the loyalty loss for severe
> taxation. (The regent clearly only levies high taxes because they squander
> the treasury!)
>
>
>
> Other possible tokens:
>
>
>
> Most valiant military unit - the unit which defeats the most other units
> over the campaign (of course to do this you need to track individual
> units). Impact unit gains +1 to attack / defense / morale, downside is that
> if the unit is defeated all nearby firendly military units have a chance to
> lose a morale point.
>
>
>
> Greatest General, for the general who won the most outmatched battle
> (based on relative muster costs of the armies). Suggested impact one unit
> led by the general gains +1 to the generals choice of attack, defense or
> morale. Negative impact could be assassination attempts against the
> general, possible great captain event, requirement for a higher than usual
> salary, etc.
>
>
>
> Archmage, for the wizard who casts the most expensive (in RP) realm
> spell. Positive impact could be GB or other gifts from non-wizards (who
> wish the favour of so powerful a mage) or the intimidation of a rival mage
> (automatic successful contest against a holding of the second mage in a
> province where both wizards hold sources), negative impact could be lower
> province taxation for a domain turn as crops grow less vigorously, etc due
> to the massive drain of the provinces magic.
>
>
>
> Most persuasive faith, for the faith with the longest unbroken streak of
> successful contests against another faiths holdings. Clearly the token
> holder has a true understanding of the gods unlike the other lesser
> faiths. Possible positives are the automatic increases in size of a minor
> holding, a gift from a third party regent, possible negatives are the emnity
> of non-priest regents who see a holy war on the horizon (guild holders fear
> retrictions on trade, wizards fear a campaign against their ungodly magics,
> law holders fear the imposition of holy law, etc), etc.
>
>
>
>
> Birthright-l Archives:
> http://oracle.wizards.com/archives/birthright-l.html
>
>
>
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks