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Thread: The Vulture of Vosgaard.
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10-23-2003, 10:44 AM #1
The Vulture of Vosgaard, domain and character description:
The Vulture of Vosgaard has recently taken up residence in the uninhabited
mountainous provinces of Rovninodensk; Pavstrakhan, Glaznyy and
Urgtau. His control there has been uncontested even by Petra Morinoi who
has several powerful source holdings in those provinces. It is widely
suspected that Petra has made a bargain with the awnshegh. If the Vulture
keeps those lands unspoiled then Petra Morinoi will not interfere with his
control of those lands.
In recent months Andrei Tcherninky, ruler of Rovninodensk has begun paying
a 50gp bounty for the heads of vultures brought to his headquarters in
Rovnograd. He has also made in known that he will give a 3GB reward to
anyone who brings him the head of the Vulture himself. This rash move that
many wiser people believe will only further incite the awnshegh. Parties
of adventurers have begun to flock to Rovninodensk in hopes of collecting
the reward. The Vulture is believed to have several hidden aeries in his
mountainous demesne, however, and little that goes on in his domain escapes
the eyes of his vulture followers, so anyone attempting such a feat is sure
to face a difficult battle with a prepared and vicious foe.
The similarities between the two awnsheghlien has produced several rumors
that the Vulture has some relationship with his neighbor the Raven. Both
creatures embody so called "death birds" that feed upon the dead and
dying. They each are ambitious creatures in their own way, and seem to
have a similar spite for their human neighbors, so they would indeed seem
to be natural allies. Some speculate that they have an agreement or even
that the Vulture is a vassal of the Raven and part of an overall campaign
to invade Rovninodensk. Neither awnshegh, however, has commented upon any
such relationship (a silence that is uncharacteristic for both) so a
connection between the two remains unknown.
The Vulture of Vosgaard
Medium Awnshegh
Hit Dice: 2d6+2, 8d8+8 (58 hp)
Initiative: +6 (+2 dexterity, +4 improved initiative)
Speed: 30 ft, fly 60 ft (average)
AC: 16 (+2 dex, +4 natural)
Attacks: 2 claws +21 melee
Damage: claws 1d6+1, beak 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Sneak Attack +2d6
Special Qualities: Evasion, Trap Finding/Trap Sense +1, Animal
Affinity-vultures
Saves: Fort +3, Ref +6, Will +3
Abilities: Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha 16
Skills: Animal Empathy +11, Bluff +9, Diplomacy +8, Gather Information
+8, Intimidate +20, Knowledge, royalty +7, Move Silently +6, Profession,
merchant +4, Sense Motive +4, Spot +10
Feats: Improved Initiative, Leadership (Leadership score 17), Toughness
Climate/Terrain: Mountainous
Organization: Flock
Challenge Rating: 11
Treasure: Standard
Alignment: Neutral Evil
Advancement: By character class
Bloodline: Azrai, major, 32.
Bloodline in BP Style: Az (8/32) BForm(3) AnAf(7/0/1)
The Vulture retains little of his human form. His arms have transformed
into giant wings, and his feet have grown thick talons. He disdains
clothing as his body is covered with black feathers, but he does wear some
jewelry--the only human characteristic his physical appearance
retains. The Vulture`s face has taken on the bald, hideous looks typical
of his totemic animal including a vicious beak and thick mottled skin. His
eyes are solid black.
Despite these changes the Vulture`s voice is unchanged from his original
human form. He is soft spoken and polite when necessary and is not adverse
to turning on the charm when it serves his purposes.
COMBAT
The Vulture prefers to avoid direct confrontation unless he is confident
of victory. Whenever possible he and his followers will attack with
surprise. Both he and his elite followers are cunning opponents and are
more likely to lure an aggressor into an ambush, and employ hit and run
tactics rather than fight toe to toe. They always attack in groups and
will flee if faced with single combat.
Diminished Hands (Dis): The Vultures arms and hands have been
transformed into wings so that he is no longer able to manipulate weapons
or pick up objects as would a normal human. The Vulture can only pick up
and wield items of size tiny.
Pounce (Ex): If the Vulture dives or leaps upon a foe during the first
round of combat he can attack with both his claw attacks even if he has
already taken a move action.
Animal Affinity (Bld): The Vulture gets a +3 bonus on any skill check
made when interacting with vultures. He may also control as if with the
Animal Friendship spell a total of 22 HD of vultures. The Vulture can
speak with vultures, and he can communicate with them telepathically within
30` as a full round action and can sense their emotions empathically at 60`.
Skills: The Vulture gains a +3 bonus to intimidate checks due to his
fearsome appearance (bloodform ability.)
Followers: The Vulture travels only in the company of a flock
vultures. Many of these animals (up to 22HD) are typical of their kind
(description of vultures to follow) and follow the Vulture due to his
Animal Affinity blood ability, but he is also accompanied by several
_awakened_ versions of the species. These "elite" vultures can have one or
more levels in standard character classes, most often that of fighters or
rogues. These intelligent animals are fanatically loyal to the Vulture,
and act as his cohorts and lieutenants. There are over thirty of these
awakened creatures in the Vulture`s following, and an unknown number of
them in the mountainous regions of Rovninodensk and nearby lands.
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