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Thread: The Gremlin.
09-02-2003, 06:25 PM #1
Here`s the write up of The Gremlin that I promised a few weeks back....
***** ***** ***** ***** *****
"This is pretty thing here, yes? Is it costly? Is it needful? Can it
break? I unmake it, yes. See it creaking? Feel it crumble? Worthless
now is it? Not to me. Heeheehee! I am builder me. Makes me much piles
of broken things. Much work to do. Lots to unmake. Glass to
shatter. Tear and tatter. Bowstrings slack. Shields to
crack. Swordblades bent. Armor dent. So many things made to make
unmade. Unmake them all! I am unmaker me! Unmake, unmake, unmake!"
"A bit of wood. It pins this wagon wheel. I take it. Watch the wagon
fall when dray man go. The castle gate. It on pulley there. I put bit of
wood in there. Yes, this glue here to keep strong. Gate is down, and
stays there now. That chain so long. I make this link the weakest
one. Now whole chain is weak as this one, see? Chain will break when
pulled too hard to loose the stubborn pulley, yes? Gate will fall and
break and bend. Guards will curse. Stuck are they inside the castle
strong. But not for long...."
"That stone--it holds much. So small a thing to be the crutch. It hold
the arch and the arch the wall. Not much work to make it loose. Castle
crumbling. Tower tumbling. Walls topple. All is rubble! Oh,
rapture! Oh, bliss! They fall into beautifulness. Broken things on
broken people, lying beneath a fallen steeple. My art! My joy! These
twisted puppets are my toys. Unmake, unmake, unmake...."
"Much to unmake, and life to take. Builders proud of things so
strong. Think their things will last and last, and so will they. I prove
them wrong! Mines collapse. Ships sink. Bridges break. Must to
work! Unmake, unmake, unmake...."
The Gremlin is a malicious awnsheghlien who loves to wreak havoc upon
anything man made. Though he enjoys destroying all things built or
manufactured, he takes especial pleasure when his sabotage injures or kills
While his exact origins are unknown it is believed that the Gremlin was
born the son of a goblin chief in Thurazor. Always a mischievous and
destructive child when his pleasure in breaking things grew deadly he was
chased from the warrens that were his home. Now he delights in tormenting
the lands of Cerilia.
Several attempts have been made to appease the Gremlin when he has
appeared, but none seem to be successful. It appears the he simply moves
on when satisfied with the destruction he has caused and he strikes new
locations at random. He has appeared to pass by various locations without
having caused significant damage there is no pattern to his thinking
regarding what community will attract his attention, and no way of
discerning what puts him in the mood to move on when he does take to a
community. Unfortunately, the mood rarely strikes him until after he has
caused much harm to the local infrastructure.
The Gremlin is an expert at hiding and lurking in the shadows, going about
his "work" unnoticed. His presence usually goes unknown until his work
comes to fruition, and by then it`s too late. It generally takes the
Gremlin a week or two to scout out a location, noting the weaknesses in the
local architecture and the routines of the people who live in and around
it. He is a keen observer of behavior (using his Sense Motive skill) and
he often plans his destruction to coincide to the most vulnerable time in a
community`s schedule in which the most destruction and loss of life will
occur. While scouting, the Gremlin will perform minor acts of sabotage and
vandalism to appease his destructive nature and prepare for greater acts to
come. He excels at making such minor acts look like the results of normal
wear and tear rather than an intentional act. (DC 20 Search check to
detect his vandalism.)
The Gremlin views his destruction as an artistic endeavor. He orchestrates
it like an opera. His traps and the "accidents" that they create start out
slowly but soon build up to a grand crescendo of destruction and
death. The final movement of his tortured music is always the wails of the
dying and ends with his own staccatto laughter.
The Gremlin`s appearance in a domain can be used as the equivalent of a
Magical Event random event (Rulebook pp 43-44.)
Hit Dice: 4d6, 5d8 + 18 (48hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+1 size, +4 dex, +4 natural)
Attacks: Claws +5
Damage: 2 claws 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Ignore hardness.
Special Qualities: Darkvision
Saves: Fort +4, Reflex +10, Will +3
Abilities: Sneak Attack +2d6, Evasion.
Skills: Balance +6, Climb +7, Craft-Trapmaker +15, Disable Device +15,
Escape Artist +11, Hide +17, Jump +9, Move Silently +17, Sense Motive +7,
Spot +7, Tumble +13
Feats: Improved Initiative, Dodge, Mobility, Improved Unarmed Strike,
Climate/Terrain: Any land
Challenge Rating: 9
Treasure: No coin, double standard
Alignment: Chaotic evil
Blood Abilities: Bloodform (major), Touch of Decay (great)
Blood Abilities in BP Format: Az(9/33) BForm(4) SForm(3)* ToD(3)*
* These blood abilities are gained from levels of the awnsheghlien
prestige class. Also note that the Gremlin`s Hide and Move Silently totals
should be +21 when using BP and he gains Darkvision as an ability.
The Gremlin`s transformation has reduced his size and appearance
dramatically. Once a typical goblin adolescent, he has been transfigured
by the curse of Azrai into a small, misshapen being roughly four feet in
height, pot-bellied and hunched. His arms are disproportionately long for
his body and turned akimbo. The Gremlin`s skin is a variety of shades of
avocado and puce--giving him a camouflage effect when hiding in shadows or
out of doors or in the shadows. Overall his body has shrunk in size so
that he is now only a little over 3` tall. It would appear, however, that
his facial features have not changed in size. In fact, they have
grown. His eyes are bulbous protruding, his nose grown long and crooked,
and his yellow toothed mouth seems impossibly broad for his tiny head. The
Gremlin`s fingers are long, dexterous and tipped by sharp black nails with
which he can deliver a vicious attack.
The Gremlin avoids combat, preferring to attack only with surprise and then
to use his Hide in Plain sight ability to escape. If prevented from
fleeing he will fight with his claws.
Touch of Decay: With a touch attack the Gremlin can inflict up to 3d8 + 12
damage in a 24 hour period. He may inflict this damage in increments of
1d8 + 4. This damage ignores hardness. (The Gremlin usually reserves this
ability for his sabotage efforts, but will use it to defend himself.)
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