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Thread: Prohibited Spells
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06-29-2003, 08:12 AM #1KalienGuest
I was mucking around writing up a bit of stuff on arcane and divine magic for my (hopefully) future PBeM and thought of something I thought I'd toss out on the list in order to see what other people do. In a number of other PBeMs that I have played in, DMs have prohibited certain spells from the game - often such spells as Fly, Invisibility, and Raise Dead.
I was wondering what spells DMs out there prohibit from their games, whether table-top or PBeM. (Or spells that players have had prohibited from games they've played in).
So far the list I've just started includes:
Fly
Improved Invisibility
Raise Dead
True Resurrection
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06-29-2003, 12:37 PM #2
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07-03-2003, 10:58 AM #3
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House rules concerning Spells are dangerous. Therefore I leave them how they are.
For Wizards the problem is easy to handle. Just don't give away spells you don't like (that's not a prohibition).
The 3.5 Edition will solve the broken "H*"-spells like Harm.
Invisibility and Fly are campaign-changing spells but should not be prohibited. They are essential.
As for the Resurrection spells they are not easy to handle in the Birthright setting. In my campaign there are just too few clerics who can cast such a spell.my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....
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07-03-2003, 11:31 AM #4Originally posted by Azrai@Jul 3 2003, 11:58 AM
Invisibility and Fly are campaign-changing spells but should not be prohibited. They are essential.
Fly only one round per level? I see such a change as a new 2nd level spell... :P
Resurrection? Well, there are not this much clerics, who can cast it. Cancelling those spells, but allowing a wish/ miracle is the same as allowing it only a bit later. This would only work with K.Gauck's idea of halving spellcasters in level. IMO both isn't the right way...May Khirdai always bless your sword and his lightning struck your enemies!
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07-03-2003, 11:34 AM #5
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House rules concerning Spells are dangerous. Therefore I leave them how they are.
For Wizards the problem is easy to handle. Just don't give away spells you don't like (that's not a prohibition).
The 3.5 Edition will solve the broken "H*"-spells like Harm.
Invisibility and Fly are campaign-changing spells but should not be prohibited. They are essential.
CM.
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07-03-2003, 11:49 AM #6May Khirdai always bless your sword and his lightning struck your enemies!
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07-03-2003, 11:55 AM #7
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Yes, if they want to be three levels behind the group, because THEY have to do nothing apart from researching and NO group will wait on his wizard, if the maiden must be rescued...
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07-03-2003, 12:05 PM #8Originally posted by CMonkey@Jul 3 2003, 12:55 PM
Yes, if they want to be three levels behind the group, because THEY have to do nothing apart from researching and NO group will wait on his wizard, if the maiden must be rescued...
May Khirdai always bless your sword and his lightning struck your enemies!
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07-03-2003, 12:51 PM #9
Raise dead and resurrection are worthless for regents as once a regent dies he loses his bloodline and if raised for the dead returns as a commoner, as his bloodline has passed either to his heir, the land, or his slayer.
Fly and invisibility, while useful spells are not overpowering if the DM counters for such spells. You may as well ban all magic as most spells, if used in right way can be very powerful.Let me claim your Birthright!!
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07-03-2003, 12:59 PM #10Originally posted by Raesene Andu@Jul 3 2003, 01:51 PM
Raise dead and resurrection are worthless for regents as once a regent dies he loses his bloodline and if raised for the dead returns as a commoner, as his bloodline has passed either to his heir, the land, or his slayer.
By the way, I can't remember (so remind me ): Is there a 3rd Edition version of "restore bloodline"?May Khirdai always bless your sword and his lightning struck your enemies!
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