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12-12-2001, 02:50 PM #1
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With the 3E rules, does anyone play magicians in their campaigns? Any house rules?
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12-13-2001, 12:15 AM #2
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I have a player who runs a magician. He's a land holding noble in central Roesone who is an active agent/patron of the Ruornil temples.
The player isn't overly knowledgable about the Birthright game world, so there isn't really much difference (as far as he's concerned anyway) between the magician and the wizard.
I hd him use the rules from Doom's manual, and so far it has worked well I suppose. (The character was designed as a crusty, disinterested, frail old man, so it makes adventuring a bit difficult.)"You need people of intelligence on this mission... quest... thing."
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12-13-2001, 12:59 AM #3
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I use them as NPCs mostly since few (sane) players of mine would actually want to play a magician over a true wizard! I use one house rules though; *blooded* magicians(very rare I admit, blooded tend to go for true mages, but there are a few of them) get the ability to cast divination and illusion battle and realm magic spells as if they were true mages provided they learn the spell.
Respectfully submitted,
Temujin,
Would-be ruler of you all. =)
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12-13-2001, 01:37 AM #4
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Tell me why anyone would want to play a magician or a non-blooded character for that matter. My as well play in a regular D & D realm.
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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12-13-2001, 02:23 AM #5
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The Magician is rather weak honestly, but it IS an interesting character concept... Basically a specialist in two schools; illusion and divination. Normally you can only be a specialist in one school(except one exception from the FR campaign; the bloody Red Wizards, but anyhow), and I think that makes magician interesting. Really, I have thought a few times to play a magician source regent. Why? I think it would prove an interesting alternative since the character would focus on realm magic like Scry(very useful spell btw, if used well) as well as illusory effects to defeat his opponents rather than the classic Mass Destruction, Summoning, Legions of the Dead and Warding spells.
You could be surprised how effective a magician would be if he had access to realm and battle magic, and actually worked to develop 2-3 spells of his own...Respectfully submitted,
Temujin,
Would-be ruler of you all. =)
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12-13-2001, 07:12 PM #6
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However magicians are incapable of true magic and thus would not be able to tap into the powers of a source. You would have to ignore the rules to make a Magician Source Regent. That may make magicians way too powerful if they could tap into the powers of sources.
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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12-14-2001, 02:22 AM #7
Not everyone can be a regent Eldred. It was mostly likely an attempt by the designers to prevent every two-bit wanna be wizard from attacking and trying to seize power of sources. It would have been kind of annoying to allow every wizard in the realm use sources. The mage wars would have been devestating.
Since magic is so limited in my campaign the only real use for magicians in my world is street magic and parlor tricks. Mostly cantrip type stuff, with little chance of higher than lvl 2 spells.Servant of the Most High,
Lawgiver
Isaiah 1:17
Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.
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12-15-2001, 03:23 AM #8
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Remember I'm talking about BLOODED magicians, not people who can't learn true magic, but people who have actually chosen to put aside the standard way of studying magic to focus on the so-called 'lesser arcanas'. Their bloodlines however may allow them to achieve such level of mastery in them that they should be able to use battle spells and realm spells, but only from their two specialty schools. They would likely still be much weaker than any true mage; but... they might be able to surprise those who underestimate the powers of the 'lesser arcana'.
Respectfully submitted,
Temujin,
Would-be ruler of you all. =)
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12-16-2001, 02:41 AM #9
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Ok but why?
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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12-17-2001, 09:09 PM #10
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Noone would play one I guess. However, the Magician is a very interesting class on its own, and as presented in Travis Doom manuals quite balanced.
I had a PC playing a Brecht Rogue/Magician (very interesting combination!) and we really enjoyed it.
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