BRCS:Chapter nine/Creatures/Elven horse

Main Page » Chapter nine/Creatures » Chapter nine/Creatures/Elven horse

Large Magical Beast

Hit Dice: 4d10+4 (26 hp)

Initiative: +3 (Dex)

Speed: 80 ft.

AC: 15 (-1 size, +3 Dex, +3 natural)

Attacks: 2 hooves +5 melee, bite +0 melee

Damage: Hoof 1d4+2, bite 1d3+1

Face/Reach: 5 ft. by 10 ft./5 ft.

Special Qualities: Scent, Swiftness, Tread on Air, Elven Qualities

Saves: Fort +5, Ref +7, Will +2

Abilities: Str 14, Dex 17, Con 13, Int 4, Wis 13, Cha 10

Skills: Jump +14, Listen +8, Search -1, Spot +8

Feats: Alertness, Run

Climate/Terrain: Any cold land

Organization: Solitary or flock (5-10)

Challenge Rating: 2

Treasure: None

Alignment: Usually chaotic neutral

Advancement: 5-8 HD (Large)

Elven horses are the steeds of the Sidhelien. They appear
similar to normal horses at first glance, yet the elven horses
are different from regular horses in many of the ways elves
differ from men. Elven horses are slimmer and more graceful
than other horses, their colors are usually more pronounced or
pure, generally tending towards white fur and a silvery gray
mane, and they are more intelligent than regular horses. Exceptional
elven horses are able to speak Sidhelien.

Elven horses are the preferred warsteeds of the Sidhelien, and they serve faithfully as such. Elven horses without a master prefer to run away rather than face hostile creatures. Given their speed, they will usually succeed at escaping.
Swiftness (Ex): Elven horses are unusually swift. Their
height does not limit the distance they can jump. Elven horses
gain Run as a bonus feat.
Tread on Air (Su): For a total of three rounds each day,
Elven horses can tread on air as if it were solid land. The duration
of this ability need not be continuous, but can be split up
any way that is appropriate.
Elven Qualities: Elven horses gain a +2 racial bonus on all
Listen, Search and Spot checks (accounted for in the stat
block), immunity to magical sleep effects, aging and normal
disease, a +2 racial bonus on saves against enchantment effects,
low-light vision, and they do not suffer any terrain
movement penalties. Similar to elves, elven horses do not require
sleep, and they need only about four hours of quiet rest
on any given day.
Skills: Elven horses gain a +8 racial bonus on Jump checks
(accounted for in the stat block).
This article is a Birthright Campaign Setting (D&D 3.5/D20) page
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.

Tags for this Page

Similar Pages

  1. Elven horse
    By Sorontar in forum Main
    Comments: 0
    Last Post: 09-16-2008, 07:00 AM
  2. Horse
    By Sorontar in forum Main
    Comments: 0
    Last Post: 09-16-2008, 05:10 AM
  3. Chapter nine/Creatures/Dragon, Cerilian
    By Sorontar in forum Birthright Campaign Setting 3.5
    Comments: 0
    Last Post: 09-05-2008, 07:00 AM
  4. Chapter nine/Creatures/Varsk
    By Sorontar in forum Birthright Campaign Setting 3.5
    Comments: 0
    Last Post: 08-06-2008, 11:54 PM


Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.