Graceful and wary wizards and warriors who freely roam the forests and wilds.


Average Height: 5´4"?6´0"
Average Weight: 120 to 170 lb.
Ability Scores: +2 Dexterity, +2 Intelligence
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Sidhelien
Skill Bonuses: +2 Arcana, +2 Perception
Fey Origin: Sidhelien are creatures of faerie dust and starlight, as such you are considered a fey creature for the purpose of effects that relate to creature origin.
Sidhelien Education: You gain training in one additional skill selected from the skill list in Chapter 5.
Sidhelien Weapon Proficiency: You gain proficiency with the longsword.
Eladrin Will: You gain a +1 racial bonus to your Will defense.
In addition, you gain a +5 racial bonus to saving throws against charm effects.
Sidhelien Swiftness: Sidhelien's can use Sidhelien Swiftness as an encounter power.
Sidhelien Swiftness Sidhelien Racial Power
You swiftly pass though enemies and rubble with a graceful but deadly surge.
Move Action Personal
Effect: You can shift up to your speed over ground or liquid terrain. You take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to you.
The Sidhelien hold court in deep, mist-wreathed vales in the darkest heart of the ancient Cerilian forests. Sidhelien are a graceful but reclusive race, suspicious of outsiders. The Sidhelien heart is unfathomable to mortals; they're moved to wild delight, dark melancholy, or burning rage with the only the slightest of causes. More than anything else, Sidhelien are unpredictable, doing what pleases them from one moment to the next.
Play a Sidhelien if you want . . .
~ to be graceful, intelligent and wild.
~ to be otherworldly and mysterious.
~ to be a member of a race that favors the wizard, rogue, and warlord classes.

[top]Physical Qualities

Elves stand as tall as humans, but they're far more slender and graceful. Most average between 5?6? and 6? in height, but weigh only 120 to 170 pounds. They are pale, with fair skin and dark hair, and their features are exquisitely formed. Elves possess an unearthly beauty, and their perfect voices can hold a mortal spellbound. Unfortunately, elves are very conscious of their perceived superiority and treat others with coldness or condescension.
Elves mature at about the same rate as humans, but show few effects of age past adulthood. The first sign of an elf ?s advancing age is typically a change in hair color?sometimes graying but usually darkening or taking on more autumnal hues. Most elves are gifted with immortality and remain vigorous almost to the end.

[top]Playing a Sidhelien

Sidhelien though civilized enough that their music can bring tears to the eyes of even the roughest forester, also have a core of savagery that permeates their being. Having lived with the brutal humanoids for thousands of years, the Sidhelien have had to learn to deal harshly with those who oppose them. Besides, they've watched everything they built over the past millennia come crashing down around them with the arrival of the humans such a short time (about two elven generations) ago.
As such, they harbor deep hatred in their collective breast for those who've dispossessed them. This extends to humans or humanoids, or whoever stands in the way of the elven dominion. However, there are Sidhelien who take a more rational view to the whole thing, seeing the humans as the next step and a needed catalyst for change. These Sidhelien look to the humans for ways to improve the elven kingdoms, to teach the Sidhelien the realities of living in modern Cerilia.
The Elven Court has fractured from a single large kingdom into many small ones, just as the human Empire has shattered. Every elven settlement now has its own version of the Elven Court, but none of them can match the glories of the original. The Sidhelien hope to reunite the elven lands to recapture the
beauty and grace of the past. Even so, Sidhelien remain one of the most technologically advanced races of Cerilia; their level of technology is roughly equivalent to that of historic cultures during of the close of the Renaissance period.
The type of elven ruler varies from court to court, depending on what the Sidhelien of that nation value. The Sidhelien of Tuarhievel favor warriors, while those of the Sielwode prefer mages as their leader. Of course, each court prefers its type of leader over all others. If Sidhelien are to reconcile, they must first set aside these differences.
When the humans began to force the Sidhelien from their ancestral homes, the elven leaders began the gheallie Sidhe, or Hunt of the Sidhelien. Elven knights roamed the lands held by the Sidhelien, slaying whatever humans they found trespassing in their borders. Most elven lands have long since called a cease to this hunt, but individual Sidhelien and some entire elven nations continue the battle to this day.
The Sidhelien are aware that gods exist, but they do not pay homage to them. Particularly after their deception and betrayal by Azrai, the Sidhelien have been adamant in their refusal to worship human gods. To the Sidhelien, spiritual development is the responsibility of the individual. The path that an elf takes is a decision that only he or she can make. So strong is this belief that if an elf chooses to worship one of the human gods, so be it. The only restriction placed upon such rare individuals is that they not discuss their religious ideologies within elven realms.
Sidhelien Characteristics: Detached, graceful, magical, otherworldly, patient, perceptive, tempestuous, wild
Male Names: Aramil, Arannis, Berrian, Dayereth, Erevan, Galinndan, Hadarai, Immeral, Mindartis, Paelias, Quarion, Riardon, Soveliss
Female Names: Althaea, Anastrianna, Andraste, Bethrynna, Caelynna, Jelenneth, Leshanna, Meriele, Naivara, Quelenna, Sariel, Shanairra, Theirastra, Valenae

[top]Sidhelien Adventurers

Three sample sidhelien adventurers are described below.
Anastrianna is an sidhelien warlord who once served as the captain of the guard in the castle of a noble sidhelien, a ghaele of winter. Banished at the ghaele?s angry whim, Anastrianna has turned her back on the sidhelien entirely. She is haunted by beautiful visions of herself at the head of a sidhelien army, banners fluttering against a sapphire sky and blood staining the perfect snow, and she imagines that her destiny will lead her against her former lady someday.
[Insert Adventurer - Rogue]
[Insert Adventurer - Wizard]
This article is a Birthright Campaign Setting (D&D 3.5/D20) page
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.

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